i make free app and vido game

in front of a computrr
Joined January 2020
Just released GBC Limitations Tools v1.1 2 #aseprite Lua scripts for #GBStudio #GameBoyColor GBC Tile Tool - palette & tilemap analysis GBC Actor Tool - helps with 4+ color actors : chooses palette and exports new sprite sheet github.com/pkostic-dev/asepr… #gamedev
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vaalribbok retweeted
Help us build Kenshi 2. Lo-Fi Games is hiring a mid to senior-level Terrain Artist to help us craft the diverse biomes of Kenshi 2. Apply now at: lofigames.com/terrainartist/
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I thought that he was referring to the picture he attached and I thought "he's right,it does look shit"
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TEARSCAPE OUT NOW ⚪️ Steam 🔴 Nintendo Switch 🔵 PlayStation 5 🟢 Xbox Series S|X ⚪️ iOS 🟢Android
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Describe your game like a bad marketing intern: It's Donkey Kong except when it isn't - and when it isn't it's Mario World.
Describe your game like a bad marketing intern: Uhh so it's like Dredge, but with a pickup truck and you deliver things. And there is a forest filled with scary stuff
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This is our physics-based Tower Defense game with 100,000 enemies. It's called "Sir, We Have an Orc Problem". #TrailerTuesday #indiegame #gamedev
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if miyamoto smoked weed he would've come up with this in '86
if Zelda 1's first screen looked like this people would have praised it for being an 'elegant wordless tutorial' all 'gamedesign' youtubers are scum
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vaalribbok retweeted
i like these clips i made for the steam page, yea.
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made a game for 1-BIT game jam #12 theme : wild west game : gun dueling with cards pkostic.itch.io/draw
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made a game for 1-BIT game jam #12 theme : wild west game : gun dueling with cards pkostic.itch.io/draw
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vaalribbok retweeted
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models. #gamedev #indiedev #gamedevtools #itchio #indiegame
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vaalribbok retweeted
OH YEAH, ONE MORE ZELDA 1 TYPE SIDE PROJECT!
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vaalribbok retweeted
Absolutely loving it so far! Surprisingly, it's more challenging than I thought, which I 100% welcome. It's crafted with so much love 🫶
Mina the Hollower is OUT NOW!🐭🕯️ After 6 years of development, our fright-filled action-adventure is finally in your hands. Whip foes, burrow beneath danger, uncover secrets, and descend into Tenebrous Isle today. Thank you for joining us on this journey. ⚔️
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Holy crap (WIP)
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Workin away redoing many tilesets and assets for my game. Expect to see this with a fresh coat of paint soon #pixelart
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vaalribbok retweeted
Hello #PortfolioDay Im a pixelartist. Might be available in the summer, so keep me in mind a few months from now :)
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they don't teach wrist care at the computer school
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vaalribbok retweeted
Mesh2Motion can be used as a replacement for Mixamo. You all know my stance on Adobe and how important I think it is to move away from that company, so if you have anything to spare; please fund development on this. It's important for indies! (I donated $100)
Just passed $100 in lifetime donations/tips for Mesh2Motion since it started. A big milestone! 🎉🥳 support.mesh2motion.org/
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vaalribbok retweeted
Sleep is part of the workflow. REM sleep supports making new associations between unrelated ideas. It is exactly what creativity is. If you can't solve a mental knot, write it down, go to sleep, and revisit it in the morning. “Sleeping on it” is a legit strategy. #gamedev
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