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Just released GBC Limitations Tools v1.1
2 #aseprite Lua scripts for #GBStudio #GameBoyColor
GBC Tile Tool - palette & tilemap analysis
GBC Actor Tool - helps with 4+ color actors : chooses palette and exports new sprite sheet
github.com/pkostic-dev/asepr…
#gamedev
vaalribbok retweeted
Help us build Kenshi 2.
Lo-Fi Games is hiring a mid to senior-level Terrain Artist to help us craft the diverse biomes of Kenshi 2.
Apply now at: lofigames.com/terrainartist/
I thought that he was referring to the picture he attached and I thought "he's right,it does look shit"
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vaalribbok retweeted
TEARSCAPE OUT NOW
⚪️ Steam
🔴 Nintendo Switch
🔵 PlayStation 5
🟢 Xbox Series S|X
⚪️ iOS
🟢Android
vaalribbok retweeted
Describe your game like a bad marketing intern:
It's Donkey Kong except when it isn't - and when it isn't it's Mario World.
vaalribbok retweeted
This is our physics-based Tower Defense game with 100,000 enemies. It's called "Sir, We Have an Orc Problem".
#TrailerTuesday #indiegame #gamedev
made a game for 1-BIT game jam #12
theme : wild west
game : gun dueling with cards
pkostic.itch.io/draw
made a game for 1-BIT game jam #12
theme : wild west
game : gun dueling with cards
pkostic.itch.io/draw
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev #indiedev #gamedevtools #itchio #indiegame
vaalribbok retweeted
Absolutely loving it so far! Surprisingly, it's more challenging than I thought, which I 100% welcome.
It's crafted with so much love 🫶
vaalribbok retweeted
Workin away redoing many tilesets and assets for my game.
Expect to see this with a fresh coat of paint soon
#pixelart
vaalribbok retweeted
Hello #PortfolioDay Im a pixelartist. Might be available in the summer, so keep me in mind a few months from now :)
Mesh2Motion can be used as a replacement for Mixamo. You all know my stance on Adobe and how important I think it is to move away from that company, so if you have anything to spare; please fund development on this. It's important for indies! (I donated $100)
Just passed $100 in lifetime donations/tips for Mesh2Motion since it started. A big milestone! 🎉🥳
support.mesh2motion.org/
vaalribbok retweeted
Sleep is part of the workflow. REM sleep supports making new associations between unrelated ideas. It is exactly what creativity is. If you can't solve a mental knot, write it down, go to sleep, and revisit it in the morning. “Sleeping on it” is a legit strategy.
#gamedev