
J'aime bien Apex Legends | Ambassadeur @IntelFrance Contact : [email protected]
Joined December 2012
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Et après on se demande pourquoi on est en manque de profs?
Aujourd'hui, enseigner est devenu un métier où l'on peut même craindre pour sa vie, alors que ça devrait avant tout être un plaisir de transmettre.
C'EST SI BEAU A LIRE
Enfin un vrai nerf letsgoooooo
Hello! We just pushed an update for the following:
✅ FIXED:
ALTER
- Unreliable tac and ult usage near large moving structures
🛠️ ADJUSTED:
AXLE
Passive:
- Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering)
Tactical:
- Sliding lateral control nerfed by 25% for Nitro Gate users
- Aim assist is disabled for players under the effect of the Nitro Gate
- Nerfed Nitro Gate initial push speed to 650 from 700
Ultimate:
- If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased
- Nerfed max knock-up magnitude to 650 from 700
- Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner)
WILDCARD:
We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints.
- Reduced Fighter's Defense from 55% damage reduction to 50%
Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance.
- Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2
Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1.
- Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge
Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
Respawn :
-“those Ziprails also contribute to a lot of silent third parties that can feel particularly frustrating.”
-“We've seen players consistently use Tridents […] rotating between POIs.”
BUT AT THE SAME TIME LETS GIVE ALL LEGENDS WITH MOVEMENT BROKEN ABILITIES + SPAMMABLE
You want less 3 parties, remove scan beacons, and nerf everything
I HAVE NO IDEA WHAT RESPAWN IS WAITING FOR TO NERF THESE TWO LEGENDS + SEER, AND ESPECIALLY AXLE.
What is the logic behind this???
These Legends have Q abilities and passives that are literally as strong as other Legends' ults.
oraxe retweeted
The Fruit Fly can play axle on controller
I trained all 166,700 neurons in the MaleCNS v1.0 fruit fly connectome to play Axle in Apex Legends, using YOLOv5 plus video pretraining.
With aim assist enabled, most of the neurons were unnecessary. #ApexLegends
🧵 Petit guide de la Pro League ALGS Split 2 2026 🇪🇺🇺🇸
La Pro League reprend et si vous voulez suivre principalement l’EMEA et les Americas, voilà tout ce qu’il faut savoir : format, groupes, dates, horaires ... 👇
1/ Comment fonctionne la Pro League ?
Chaque région possède 30 équipes réparties en 3 groupes de 10 : A, B et C.
On joue un triple Round Robin :
A 🆚 B ×3
A 🆚 C ×3
B 🆚 C ×3
Chaque journée = 6 games.
Donc chaque équipe dispute 6 séries / 36 games pendant la saison régulière.
À chaque série, les équipes récupèrent des Pro League Points en fonction de leur classement.
Après les 9 journées ➡️ les 20 meilleures équipes se qualifient pour les Regional Finals.
2/🏆 LES REGIONAL FINALS
Les 20 meilleures équipes de chaque région s'affrontent en Match Point.
➡️ Il faut d'abord atteindre 50 points pour devenir Match Point Eligible.
➡️ Une fois éligible, il faut ensuite gagner une game pour remporter la Regional Final.
3/ ENJEUX
Les enjeux sont énormes puisque cette Pro League détermine les équipes qui iront aux Split 2 Playoffs à Las Vegas 🇺🇸 du 29 octobre au 1er novembre.
Places disponibles :
🌎 Americas : 15 équipes
🇪🇺 EMEA : 7 équipes
Le vainqueur de chaque Regional Final obtient directement sa place aux Playoffs, les autres places étant attribuées via le classement final de la Pro League.
🤖 Made with AI
VOILA CA C'EST BIEN!!!!
Hey everyone, we're going to do something a little bit different. We're announcing changes today that will go live early next week (aiming for Tuesday morning).
🛠️ADJUSTING:
Axle
Tactical
-Nitro Gate launch speed will be reduced from 750 to 700
Ultimate
-Ultimate HP will be reduced down to 150 from 200
-Base Ultimate cooldown will increase from 90s to 120s
-Ultimate knockback arc will be widened and max height will also be reduced
-Ultimate stun duration will be reduced from 1.5s to 0.25s
Upgrades
-Jump Gate will be replaced with a new Drone Deployer upgrade that brings the ult cooldown back down to 90s
Bloodhound
-Will reduce cloak visibility while in dome
-Ring damage will no longer break cloaks
-Tactical scan will be increased by 1 second
-Scans will provide more frequent snapshots that fade over time
Seer
-Turn slow will be removed when hit by the Tactical
La réponse à pourquoi de plus en plus de randoms mettent des dingueries à la manette
c'est pas moi qui le dit mais un joueur manette
Replying to @ImperialHal
Ngl with all of us buying the gamesir roller or other 8k rollers…. Is the main problem. The significant difference between all of these rollers is what needs to be changed. I used to use a scuf and then i switched to the gamersir tarantula 8k and i have never been that good at the game.
A 20h ce soir, on part tester la saison 4 @BattlefieldEAFR avec @Kinstaar ! 🔥
Plein de défis à réaliser qui vous permettront d'avoir des clés dans le chat
Publicité avec #Battlefield6 #BF6
Imagine if the game had revenue share
Which games were the most popular in Week 1 of #EWC26? 🧐
📈 Apex Legends led the opening week with a 74% peak viewership increase
Read our full breakdown here 👉 escharts.com/news/apex-legen…


















