An open source C++ toolkit for creative coding.

Joined April 2009
ofMaterial with dynamic shaders, no need to recompile. Thanks to shader setup tips from @patriciogv, ie dynamic defines. :)
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More progress on the pbr material I've been working on for #openframeworks. Loading models with new ofxAssimpModelLoader by @theowatson
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Making progress on a #pbr renderer for #openframeworks
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Ausstellung, JeongHo Park, Programmierte, 5.11 - 4.12. 2022 Eröffnung: 4. November 2022, 20:30 Uhr Kuration und Begrüßung: Sebastian Böhm junge-kunst-trier.de/index-h… #creativecoding #generative #sketchsynth #openframeworks #generativeart #interactiveart #interactiveinstalltion
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Ausstellung, JeongHo Park, Programmierte, 5.11 - 4.12. 2022 Eröffnung: 4. November 2022, 20:30 Uhr Kuration und Begrüßung: Sebastian Böhm junge-kunst-trier.de/index-h… #creativecoding #generative #sketchsynth #openframeworks #generativeart #interactiveart #interactiveinstalltion
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LYGIA now is compatible with the latest version of @openframeworks (still only through the git repo) github.com/patriciogonzalezv…
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hey #openframeworks peeps! have you used #ofxTensorFlow2 for something? we are gathering projects and docs for our #intelligentmuseum funding partners. please reply with links & info. thanks!
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after making a pull request in to the main repository I have my first official contribution back to the /examples/ included with @openframeworks - so happy to be able to give something back to this awesome project
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another long train journey and re-coding another slitscan clock in @openframeworks - this time to contribute back to the code examples - just made my first pull request into the core repository.
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🔊 Announcing SHADER PROTOTYPING, a live 2 hour zoom class on setting up a shader workflow so you can jump into creation & keep up momentum TUESDAY OCTOBER 25 8am - 10am PST | 11am-1pm EST | 5pm - 7pm CET 💥 SIGN UP HERE, class is $44: maximalexpression.notion.sit…
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long train journey - endlessly reworking slitscan camera code in #openframeworks to sit and watch the countryside roll by the window..
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