Game Developer/Technical Artist Youtube: https://xitter.cf/t.co/9owgyKgQxV Portfolio: https://xitter.cf/t.co/PACrftuWx9 Blog: https://xitter.cf/t.co/rsA66z76pE

Sweden
Joined December 2009
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Replying to @mrdoob @pouetdotnet
The scene has gone from curious kids exploring new technology to grumpy old men. 😂
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OutsideOfSociety retweeted
BRICKAGEN 3000 is out! it lets you convert a 3D model into a - theoretically - builbable @LEGO_Group set. capture beauty shots, perform slight edits and export a complete instructions booklet ✨ try it here: storage.googleapis.com/nicop… uses @threejs
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Replying to @unconed
Haha, true!😄
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Also tube rendering.
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Got constraints somewhat working. #WebGPU #ThreeJS
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Some more progress on this, switched over to XPBD to try and get more stable collisions. Seems to work better, but a bit more expensive.🤷🔵🟢🟡🔴 #WebGPU #ThreeJS
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Tried to do some gridbased PBD particles with WebGPU, similar to how Unreal's Neighborgrid3D works. Still a bit rough but fun to play around with. #WebGPU #ThreeJS
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Messed around with WebGPU over easter trying to recreate this old fluid experiment. Had to speed it up like 5X to fit here, because I guess video compression algorithms did not like this one.😂 #WebGPU #ThreeJS
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Did some more noodling with these ribbons. #UnrealEngine #UE5
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One variation looked kind of like toiletpaper... #UnrealEngine
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Some "just for fun" coding, playing with ribbons. #UnrealEngine
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Open for new job or freelancing in the near future. Anything with realtime graphics, prototyping, ui/ux, rnd, vfx, games, creative coding, etc. Feel free to reach out, DMs should be open. #UnrealEngine #Unity #threejs #godot
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Nice AI exploration by my former colleague Rob with this tribute to Wipeout and the old tDR design. instagram.com/p/DP15dwuDI4z/
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This old cube tree I did 12 years ago with three.js r58 found itself in to the examples section, but with a more modern approach.😊👍 Original one here: oosmoxiecode.com/archive/js_…
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