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An open-world fantasy RPG you can play with one thumb.
For more than a year, I’ve been building Morta’s Blade as a solo developer. I wanted to create a mobile RPG that feels like a real adventure a dark fantasy world where you can explore, fight, use magic, enter dungeons, visit towns, and feel like you’re truly on a journey.
Your feedback and support would mean a lot as I continue improving the game.
Store link in the first comment 👇
#indiegame #rpg #dungeoncrawler #osr #retroRPG #oldschoolrpg #dnd #dungeonsanddragons #fantasy
Morta’s Blade is ready for iPhone Duo! ⚔️
Looking good on both screen sizes.
Play now 👇
apps.apple.com/us/app/mortas…
Steam koru kendini, web store devri başlıyor.
Oyun yapmak kadar yayınlamanın da tek tık olduğu bir döneme gidiyoruz. Bence asıl kırılma, bu oyunların gelir modeline bağlandığı noktada başlayacak. Başarılı olursa yakın gelecekte oyun dağıtımı ve publisherlar için ciddi bir dönüşüm kapıda gibi görünüyor.
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code.
You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor.
Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity.
Closed beta coming soon.
Konuyla ilgilenenler için, sektörden deneyimli bir ismin aynı tartışmaya farklı bir açıdan yaklaşan değerlendirmesi:
Begun, the distribution wars have.
In 2025 I wrote that gaming had reached an era of content abundance and that platforms and distribution would be the primary driver of value going forward. xitter.cf/JNavok/status/19426664…
This change is accelerating daily due to AI enabling infinite games. We are already at the singularity.
YouTube long ago enabled infinite video. 720,000 hours of videos are uploaded to YouTube a day. If we froze the amount of content on YouTube today and you attempted to watch it all, it would take you tens of thousands of years.
Each year will add tens of thousands of years more worth of video, and this will continue to accelerate, like trying to approach the speed of light.
AI is enabling, but we were already hitting an inflection point. Since 2020 the annual releases on Steam went from a few thousand a year to 20,000 a year. There are 5 million games uploaded to Roblox a year. No one can play all these games. They are not meant to.
99.9% of these games will have few players. It was the case for views of most videos on YouTube, it is the case on nearly every platform which enable that level of UGC.
For those concerned that infinite content means everything is slop: it turns out infinite content does not matter. Good content still gets views, makes money. YouTube continues to be such a boon for content that Netflix is now competing with them to get YouTubers to bring their videos to its platform.
In the world of infinite content only those with one or more of the following will win:
1. Superior design (content)
2. Superior distribution (platform)
3. Superior IP (moat)
YouTube having distribution did not kill theatrical; movie studios had IP, and still made content people want to see.
Similarly, Roblox will not kill AAA.
But AAA has not been the growth engine for games in a long time. In the west, game growth has been lifted materially by Roblox.
It thus makes sense that everyone wants a piece of the pie now. AI is a disruptive force, and when disruption happens, new distribution methods can replace the old. So the guns are out for Roblox.
Roblox is a two sided marketplace. It needs both developers and players. Previously, Roblox's competitive advantage in addition to its sheer size of distribution (access to players) was its technology stack was light and easy to develop for, so that kids could do it.
I have said that prompt based games were coming for a long time. xitter.cf/JNavok/status/20174266…
Prompt is one facet of what AI enables. It also allows for incredibly fast prototyping, asset creation, coding for non-prompt based gaming. Both prompts and + development acceleration enable infinite content.
Unreal will benefit from the latter. But what Unity is doing is attempt to go head-to-head with Roblox on the technical front and leveraging Google to overcome its lack of distribution.
This is sensible. Unreal is unrivaled at the higher end, and the frontier models are already excellent at Unreal usage. Partnering with Google gives Unity the best shot. But Roblox's biggest competition is likely Claude/Codex combined with ThreeJS and Godot. By definition, that makes them Unity's competition as well.
Incidentally, this distribution war is why Roblox is enabling developers to put their games everywhere. Unity and Unreal have an advantage in being able to distribute on Steam, EGS, App Stores. In the distribution war, Roblox needs to expand a developer's ability to do the same.
I suspect Roblox will be hard to unseat. Its player marketplace is massive, and while Google Play has a huge amount of users, Roblox is on every surface, and Google Play is already open to all.
Put another way- as a developer, if I build for Roblox, I will get on Android devices, as well as iOS, PC, consoles, soon web. But if I build for Playground, the platform itself still has few users, and even if they enable all Playground games to be on Google Play (which I expect) I gain no particular advantage over any other developer building an Android game, while not have access to all of Roblox' surfaces.
Thus, expect everyone to attempt to distribute everywhere. The platform that maximizes every distribution surface wins the the war.
I built an open-world RPG with Astra using a single prompt.
It’s called Morta’s Blade and it’s now live on the App Store. ⚔️
Still feels a little unreal.
Nope, it took me a year to develop 😄
Link below 👇
apps.apple.com/us/app/mortas…
İşte buna karşı durmalıyız. Konu yasaklanması ya da şikâyet edilmesi değil; Türkiye’nin gerçeği artık buymuş gibi yapılmasına karşı durmalıyız. Yetişkin insanların, sahip oldukları kredi kartlarıyla ücretli bir yapımı kendi “yetişkin” kararlarıyla satın almaları normaldir, yasaldır. Yaş derecelendirmesi de zaten bunun için vardır ve oyun kanuna uygun şekilde bu derecelendirmeyle satışa sunulur.
120 bin indirmeyi geçen Overwinter Survival’ın ruhunu şimdi tropik bir adaya taşıyorum. 🌴 Henüz geliştirmenin çok erken aşamalarında. ☀️
Welcome to a village in Morta’s Blade.
Talk to villagers, discover hidden quests, and begin your journey. ⚔️
#IndieGame #RPG #GameDev
One thumb. Endless adventure.
⚔️ Combat in Morta’s Blade.
Now available on the App Store.
#indiedev #indiegame #gamedev #iosgames #mobilegaming #RPG
My new hot dog stand game is out now! 🌭
Run your own stand in New York, serve customers, upgrade your business, and become the city’s favorite hot dog guy.
apps.apple.com/us/app/hot-do…
Otoparkçı App Store’da yayında 🚗
Küçük otoparkını işlet, zamanı yönet, paraları topla ve otoparkını büyüt.
apps.apple.com/tr/app/otopar…
Sadece ai kullanarak 4-5 günde geliştirdiğim ve dün viral olan oyun test projemin Dora’nın postun altına gelip reklam yapması ile sonuçlandığını paylaşmaktan mutluluk duyarım.
Dolar kur farkı yüzünden Avrupalı ve Amerikalı geliştiricinin gerisindesin.
Fikrin mi var, çip ya da elektronik parça mı lazım? Yapamazsın.
Zar zor bir bilgisayar buldun, oyun yapma hayalin mi var? Yayınlayacağın platform bile sana açık değil.
Azıcık paranla oyun oynamayı hobi edindin mi? Onu da yapamazsın.
🚨 Dijital oyun mağazalarına Türkiye’de temsilci bulundurma zorunluluğu geliyor!
🚫 Aile ve Sosyal Hizmetler Bakanlığı tarafından hazırlanan yönetmelik taslağına göre; günlük erişimi belirli miktarın üzerindeki Steam, Epic Games, PlayStation Store ve Xbox Store gibi dijital oyun mağazaları, Türkiye'de temsilci atamazsa yüzde 90 bant daraltma cezası ile karşı karşıya olacak.
🤔 BTK, riskli görülen oyunların kaldırılmasını talep edebilecek. Ayrıca dijital oyun mağazalarından kurumsal yapı, algoritmalar ve veri işleme mekanizmaları dahil her türlü bilgiyi talep edebilecek.
🔞 Oyun geliştiricileri ve oyun yayıncılarının ise oyunları yaş kriterlerine göre derecelendirmesi zorunlu hale geliyor. Yaş derecelendirmesi yapılmayan oyunların Türkiye’de piyasaya sunulmasına izin verilmeyecek.
Aylık Distopya, Boğaziçi Bilişim Ödülleri’nde “En İyi Mobil Oyun” ödülüne layık görüldü 🏆
Bağımsız bir geliştirici olarak bu ödülü almak benim için gerçekten çok özel bir andı.
Oylama sürecinde oy veren herkese ve bu güzel organizasyonu mümkün kılan Compec - Boğaziçi Üniversitesi Bilişim Kulübü ekibine gönülden teşekkür ederim.
Oyunum Aylık Distopya, Boğaziçi Bilişim Ödülleri'nde "En İyi Mobil Oyun" kategorisinde aday gösterildi! 🚀 Sektörümüzün devleri, arkasında büyük ekipler ve devasa bütçeler olan harika yapımlar ile yarıştığım bu ödül töreninde bağımsız oyun geliştiriciliğinin ruhunu temsil etmek için desteğinizi bekliyorum.
Oy vermek için;
bogazicibilisimodulleri.com/…















