Joined June 2014
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Replying to @JulienBlanchon
Can you elaborate?
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Replying to @Nicolas_Keller
You should make it more clear that these are not the results of the base released policies, but a fine-tuned version of them
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we released a dataset previously that is within-domain to our benchmark (huggingface.co/collections/a…). but others got such results with Astra in real-world evals so I wouldn't attribute the performance to this dataset existing
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Replying to @SOTA_kke
they can also just add them to the pool of rl envs they use for post-training. maybe they already do that
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Are we experiencing a GPT moment in robotics? Our MolmoSpaces benchmark seems to suggest so. Check out @omarrayyann's thread to see the details 👇
GPT-Astra outperformed all open-source VLA/WAM baselines on a subset of our zero-shot MolmoSpaces-v1 benchmark! traces: orayyan.com/ms-results
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I think distilling the model’s spatial knowledge into a raw action space policy would be an interesting direction. its good vision understanding makes this verifiable enough to happen in an automated closed-loop way
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It used fewer reasoning tokens than other VLM APIs (though the counts might not be directly comparable). I couldn’t run the full benchmark for these API models to include them on our leaderboard (molmospaces.allen.ai/leaderb…) because of the API cost :)
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All models used the same closed-loop harness in @robocurve’s results. they get exocentric/egocentric rgb observations from the DROID setup and robot state, and output cartesian poses. history is cleared after each of the 200 episodes.
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GPT-Astra outperformed all open-source VLA/WAM baselines on a subset of our zero-shot MolmoSpaces-v1 benchmark! traces: orayyan.com/ms-results
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Replying to @kaiwynd
how much did this cost
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Replying to @jannesdge
Are you learning the noise of size action_dim*chunk_size? If so, 40 episodes might be too little for that. For real-world experiments, they learn a noise of size action_dim and tile it across the chunk dimension. Should be more sample efficient (assuming you have no bugs) given the simple pick task you have.
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Training for the robot olympics with MuJoCo’s new surfacevel for geoms
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Replying to @kevin_zakka
Very useful!!
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Replying to @zhengyiluo
Thanks! powered by SONIC
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A solid step toward humanoid loco-manip, super cool!
Meet FetchMan: a vision-based humanoid policy trained entirely in simulation that transfers zero-shot to diverse real-world scenes and objects. Simulation has produced impressive locomotion policies that transfer to the real world. We wanted to see how far the same recipe goes for vision-based loco-manipulation. More below🧵
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Learning mobile manipulation is hard because collecting data for mobile manipulation is hard. But seems like @omarrayyann has found a promising way to crack this problem!
Meet FetchMan: a vision-based humanoid policy trained entirely in simulation that transfers zero-shot to diverse real-world scenes and objects. Simulation has produced impressive locomotion policies that transfer to the real world. We wanted to see how far the same recipe goes for vision-based loco-manipulation. More below🧵
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Replying to @JulienBlanchon
yes will be uploading it to hf
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Replying to @JulienBlanchon
Thanks! code will be out soon. but yes, per iteration I sample 64 tasks and roll each 8 times from the same starting state. noise is injected at a single random flow step and logp is taken there. and thanks for the suggestion, I will be trying it out.
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