Artist, game dev, enigma. Freelance art director and environment designer. 10+ years programming in Unity. Open to work.

Joined July 2018
Hey friends, I just lost my job—I’m looking for new work! See a thread of my work below 🧵 I’m an artist and programmer. As an art director I’ve lead art teams on projects for Netflix, Apple, Sony, and more. If you’d be so kind, please share this to get the word out!
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I'm a freelancer and always open to more work, especially in this vein 👇 xitter.cf/oldmanofthefire/status…
Hey friends, I just lost my job—I’m looking for new work! See a thread of my work below 🧵 I’m an artist and programmer. As an art director I’ve lead art teams on projects for Netflix, Apple, Sony, and more. If you’d be so kind, please share this to get the word out!
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colorful places
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what this did help me do was think through an overworld map that meets the needs of narrative and game progression. So now I know where my isolated spaces live in that larger world
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the opposite view needs considered, but I think I'll block out geometry first to get a sense of the place, then see what it needs over there
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environment studies
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environment studies
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particularly liking this sequence
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can draw quickly like this to think through moments, since my visual direction is flat, simple shapes, and basically just 7 or 8 colors xitter.cf/oldmanofthefire/status…
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