Gamedev & Cosmaker. System Analyst. Muaythai. BJJ.

Brazil
Joined April 2016
Here's a “Floater”, it knows the wave height at its position, and uses that information to apply force up if below “water level”. When combined, you can get a whole boat out of them! But how? #Devlog #unity #gamedev #indiedev #IndieGameDev #shader
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The Debuggening
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Ok I'm pretty proud of this debug system. It didn't just save time, I think it would've been impossible to work without it. #Unity #devlog #procgen
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Me: I'll just hand-place some roads and make a quick prototype to test this gameplay Also me: Weeks building a procedural city generator
Me: I need a SIMPLE character controller, to proceeed to implementing gameplay. Also me: spending weekend trying to create true physical walking.
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Wow! I remember playing this around 2010... It was the Blue Burst version. This is so cool! Sudden punch of nostalgia.
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🗺️ Procedural City Generator in Unity Part 7: Before and after of some (quite literal) edge cases. Fixed! #gamedev
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🗺️ Procedural City Generator in Unity Part 6: Finally done! (with this part) - Roads with varying widths in shades of blue - Buildable Regions in green A lot of options to configure. Including by road type. Takes about a second to generate! #procgen
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🗺️ Procedural City Generator in Unity Part 5: Ok but this time dealing with bridges (dead ends) for real. (Little did I know I'd have to remake all of this detection. And it would be way less code, way easier and way better.)
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🗺️ Procedural City Generator in Unity Part 4: Dealing with single bridges first. (Which means the "dead end roads" inside blocks)
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🗺️ Procedural City Generator in Unity Part 3: Showing a bit of the multiple passes. Detecting closed loops for Buildable Regions first, ignoring bridges (the red bits) for now.
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🗺️ Procedural City Generator in Unity Part 2: Early "Block" and "Buildable region" detection. This is the "looks like it's done but there's still a lot of suffering ahead" phase. #gamedev
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🗺️ I'm doing my own take on a "procedural city generator" in Unity. (For fun, but also a next project). The generator itself is pretty much done but I'll post the progress anyway :) This is from almost a month ago. With an unbelievable amount of edge cases from there ️🚧
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I'm Reticulating Splines #unity #gamedev
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IT'S HIS FAULT! #unity #gamedev
Born Today in 1805, by age 12, William Rowan Hamilton spoke 14 different languages and by age 17, he had become the greatest living mathematician. His invention of quaternions provided a basis for the later development of quantum mechanics.
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*I'm kidding, Quaternions are awesome, even if mad
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Things I like: Indie Games, RPGs, Rhythm Games. Sold.
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What a beautiful picture 🥲🔥
Shall we? 📦💿
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