
A systems programming language that is fast, concise, readable, pragmatic and open sourced. Created by @TheGingerBill Discord - https://xitter.cf/t.co/tO7JUlrbG7
The Internet
Joined February 2019
- Tweets58
- Following10
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We've updated the Odin website's frontpage, to showcase the people who ship.
odin-lang.org
The Odin Language retweeted
Try Karl2D in the new Karl2D Playground: karl2d.com/playground
You can edit and recompile the examples, directly in your browser!
The Odin Language retweeted
We just donated $1,000 of what we've made from Blick to @odinlang. This is the first of annual donations we will be making to The Odin Programming Language.
Blick would not have been made this well, this easily and this fast without Odin. It has been a joy to use, unmatched in its consistency, reliability and versatility.
We are massively grateful for @TheGingerBill's craftsmanship, diligence and care, and for the rest of the Odin team behind him.
The Odin Language retweeted
Here's a peek at our upcoming tool, ReliaSim. It's a Discrete Rate Simulation tool for high-volume manufacturing. This is a 1-year simulation running in 815ms (~110K simulation steps). Industry standard tools take 15 minutes.
@odinlang gave us the freedom to optimize the performance. Simulations can run in parallel, so I can simulate 100 years in 6 seconds on my 12-core machine. That would take days with other tools.
We are now focused on making a beautiful UI, but the performance already speaks for itself. At the end, you see me replaying the events. I can instantly jump to any moment in time and review the state of the system.
The Odin Language retweeted
The brand new `map` internals PR for @odinlang has been merged in!!!
It's a high performance, cache friendly, open-addressed Robin Hood hashing map with various optimizations for Odin.
github.com/odin-lang/Odin/pu…
The Odin Language retweeted
Composing loggers and multiple custom allocators together in @odinlang is very easy and allows for a huge amount of control and power!
odin-lang.org/docs/overview/…
The Odin Language retweeted
The new release of @odinlang is out now! Including the new generic #simd type and intrinsics, x86-family specific instructions, new vendor libraries including GGPO and OpenEXR and so many more improvements!
github.com/odin-lang/Odin/re…
The Odin Language retweeted
I've been working on the generic #simd system for @odinlang.
Whilst working on it, I also added some x86 specific instructions to show how that would work. I've gotten up to SSE{1, 2, 3, 4.1, 4.2}, SSS3, SHA, FXSR, ABM, and some more done.
github.com/odin-lang/Odin/pu…
The Odin Language retweeted
New experiments into the JS libraries for @odinlang.
Will support for event listeners, WebGL 1.0 & 2.0, and much more to come!
The Odin Language retweeted
.@odinlang now has #OpenEXR Core as part of its vendor library collection! We are adding many of the industry standard image formats to Odin to make your development as easy as just importing.
pkg.odin-lang.org/vendor/Ope…
github.com/odin-lang/Odin/tr…
The Odin Language retweeted
github.com/odin-lang/Odin/re…
A massive new Odin release! New packages (shoco, xml, varint, intrusive list, NetPBM, QOI, TGA, i18n), numerous improvements to packages, and so much much more!!!
The Odin Language retweeted
Interested in Metal and @odinlang? We've just released 10 self-contained code examples ranging from creating a window, to instanced rendering, and even compute shaders all in native Odin!
github.com/odin-lang/example…
The Odin Language retweeted
We have just merged the new `package sync` and improved atomics intrinsics in @odinlang.
Designed from the ground up with making the zero value useful and utilizing the abilities of modern OSes with futexes. It has been in the works for a long while.
github.com/odin-lang/Odin/pu…
The Odin Language retweeted
The @odinlang programming language has both built-in array programming (vectors & swizzling) and matrices, and as a result, this textual issue is completely removed! It even allows you to treat vectors as if they are column-vectors or row-vectors, and things will "just work"!
The Odin Language retweeted
Odin also provides a GLSL-like and HLSL-like mathematics library plus numerous other utility procedures:
pkg.odin-lang.org/core/math/…
pkg.odin-lang.org/core/math/…
The Odin Language retweeted
🧵 Why Odin was not designed as an OOP language:
I have been asked numerous times before about the reasoning for not having methods (member procedures) in @odinlang, and why it only has stand-alone procedures. 1/9
The Odin Language retweeted
Odin's GitHub Sponsors profile is now live!
You can sponsor us to support @odinlang's development💖
github.com/sponsors/odin-lan…
The Odin Language retweeted
🧵I want to clarify my position on "Undefined Behaviour" (UB) in programming languages and why @odinlang will not have any UB. It's a pretty simple position: the specification for the language will states who defines what, and then that thing defines it. 1/7
The Odin Language retweeted
I got Metal working natively in @odinlang the other day. I've now gone and got D3D11 and D3D12 working in Odin!
gist.github.com/gingerBill/b…
Odin shipping out-of-the-box will all of major graphics APIs: Metal, D3D11, D3D12, Vulkan, OpenGL, and WebGL!









