RageOC (@oc_rage) header
RageOC (@oc_rage) profile picture

I play games, stroke my beard and make bad jokes.

Joined June 2021
Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)Photo by RageOC (@oc_rage)
RageOC retweeted
uhm
I’m a 37 year old licensed professional and this has been stuck in my head all damn day
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Your favorite streaming software just got an update!🔥
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Season complete - the ultimate mythic was found by my community #DiabloIV
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RageOC retweeted
Costco is using some of its $184 million in tariff refunds to cut prices on everyday goods The cuts include produce, meat, beverages, furniture and hardware
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RageOC retweeted
The Castlevania series celebrates its 40th anniversary on September 26, 2026! To mark this milestone, we're excited to announce: - A free app release of the original Castlevania game - Special sales on select Castlevania titles - Vinyl releases and streaming availability for series soundtracks - Concerts and official merchandise Official Portal: konami.com/games/castlevania… Thank you for supporting the Castlevania series over the past 40 years. The journey continues. #Castlevania
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RageOC retweeted
Konami has released the original Castlevania as a free mobile app for a limited time in celebration of its 40th anniversary.
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Diablo 4 has a SECRET fishing boss named Mefishto 🎣 He's insanely rare, but we finally know how to find him - and defeating him rewards a special Unique I put together a full guide on the process: youtu.be/i0HcEIAF_vE #DiabloIV
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RageOC retweeted
Funny Money: The Dane Cook Story 🔥OFFICIAL TRAILER🔥 I'm finally sharing the story of the lowest moment of my life at the peak of my career. #FunnyMoney
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🚨Calling Playtesters🚨 We're working on an undisclosed Japanese night-shift taxi horror game, and you can be among the very first to test it. Fill out this form if you want in: 🚖forms.gle/iLbpDBwR34wSoYYP6
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We are deeply saddened to hear of the passing of Hayden Panettiere. Hayden brought Sam to life in Until Dawn, shaping her into one of horror gaming's most iconic final girls. Our thoughts are with her friends, family, and our community. Rest in peace, Hayden 🦋💔
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We've added a setting that lets you opt out of having your channel content used to train generative AI content models across Amazon. Click here to learn more: link.twitch.tv/TwitchAccount…
Readers added context they thought people might want to know
Important Context: Opting out will not prevent your data being used if you chat on someone else's stream and they left this setting at the default. help.twitch.tv/s/article/twit… "If you chat on someone else's stream, their opt-out preferences govern if that chat can be used for training."
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RageOC retweeted
A screening of Spider-Man: Brand New Day was evacuated after an audience member unleashed a Hulk-sized fart The smell was so unbearable that moviegoers had to leave the theater in disgust
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Dave Bautista is in talks to become the new KRATOS in the Amazon Prime Video series.
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Kratos will officially be recast for the live-action ‘GOD OF WAR’ series. Ryan Hurst suffered a major injury on set & producers have decided to recast rather than wait for him to recover. (Source: Deadline)
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RageOC retweeted
A suspected crypto scammer has been arrested for stealing $220,000 by hiding malware inside Steam games FBI tracked him through his Uber Eats deliveries
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Went a little crazy this weekend with polish... Wanna try to see what crazy stuff can be done to make these voxel worlds feel utterly beautiful! 👍❤️
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A message from id
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The first trailer for ‘AANG: THE LAST AIRBENDER’ has been released. Releasing July 25 on Paramount+
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RageOC retweeted
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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