
Infrastructure Admin of Gaia Gauntlet 👑 Content Creator #HytalePartner Code: OATMAN Youtube: https://xitter.cf/t.co/sin09Dw10U Twitch : https://xitter.cf/t.co/4eJYd0H4eg
Joined January 2026
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Everything New in #hytale Update 8 Pre-Release 1. (we look at some of the new WGV2 stuff)
youtube.com/watch?v=1iO2E-I4…
New Halloween Decorations In Hytale update 8!
youtube.com/shorts/ZVDawWJrT…
So I do have a Hytale single player lets play video recorded, but the footage is a bit old (pre ch1). That said its is mostly focused on building and coziness, are you guys interested in seeing that or should I scrap it? It was also recorded in my first ever hytale world
Oatman5000 retweeted
Make sure to check out the new World Gen V2 in pre-release rn by running this command "/instances spawn Regions/Zone1_Seedling_Woods" (got this info from @oatman5000)
The cosmetics looks like they are missing from the blogpost now....are we not getting these today then? @Simon_Hypixel
For anyone trying to look at the new zone 1 WGV2 instance in Hytale the command is: /instances spawn Regions/Zone1_Seedling_Woods
Hytro is the goat
New Upload!! OST for @GaiaGauntlet Gaia's Breakdown is on youtube. #Hytale #gaiagauntlet: youtu.be/hJhuvFm5UAU
Oatman5000 retweeted
Our public server, Gaia Gauntlet Alterverses now has a banner and Icon on the Hytale server browser!
Oatman5000 retweeted
henlo sir mr @Simon_Hypixel could we have a looping ground/floor sitting animation next patch? hehe 😊💙
Oatman5000 retweeted
My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2.
That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there.
Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community!
While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration.
Cheers all, see you soon.
Simon
Welcome!
Soooo something new happened!
Your local chaotic modeller of toilets, fridges and froggy masks is now a modeller for ✨@GaiaGauntlet!✨
Hyped to set fire to the world of Hytale once more 💅
#Hytale #HytaleModding
Oatman5000 retweeted
I've been watching @HytaleLabyrinth for a long time time and this is a huge moment, server is amazing
ADVENTURERS!!! THE WAIT IS FINALLY OVER!
You've waited long enough! It's time to gather around and witness what we believe to be the first game of its kind built on top of the @Hytale game engine!
After 10 months of development, we're finally ready to open the gates of Labyrinth to the world!
Before we begin, please remember that everything you see in this post is still subject to improvement, rebalancing, or complete redesign as our game continues to evolve.
Everything we're about to show you was created over the past 10 months by a passionate team that came together through our Discord community. What started as an ambitious idea has grown into something far greater than we initially imagined.
And the best part? We're only at the beginning of our adventure!
THE LABYRINTH — OPEN BETA STRESS TEST IS ABOUT TO START
In this massive post, we'll introduce the foundations of our MMORPG, showcase its core systems, and give you a glimpse of what awaits you when our Open Beta Stress Test begins!
OPEN BETA STARTS:
Date: October 16, 2026
Time: 7:00 PM CEST (UTC+2)
Ends: October 17, 2026
For the first time, The Labyrinth will be available through Hytale's Server Discovery!
Until now, we've been developing and testing privately alongside our incredible community testers, whose feedback and dedication have helped shape the game into what it is today.
This will be our final major stress test before the official launch!
Our goal is to push the game and server infrastructure to their limits, identify remaining issues, and ensure everything is ready for the next chapter.
Once testing concludes, we will perform a final character and world progression wipe in preparation for the full launch.
More information about the official launch will follow after the stress test.
IMPORTANT DISCLAIMER — DEVELOPMENT & HYTALE UPDATES
Every new Hytale patch, especially major Chapter updates, can introduce significant backend changes that require existing mods to be updated, adjusted, or completely reworked.
For many Hytale servers, these changes might be relatively minor. For The Labyrinth, however, things are a little different.
Our game currently runs on more than 150 custom-made mods, all designed to work together to create what we believe will become one of the most ambitious MMORPG experiences in Hytale.
Naturally, maintaining such a complex interconnected system comes with challenges.
But we're not afraid of those challenges!
Ten months into development, our team has grown tremendously in experience, technical knowledge, and our ability to identify and overcome problems.
We know there will be bugs, unexpected issues, and systems that need further refinement. That's exactly why we're inviting you to join us in this final test and to shape the future of Labyrinth.
A SPECIAL MESSAGE TO CONTENT CREATORS
To all the content creators out there... WE SEE YOU!
From the very beginning, we've designed many of Labyrinth's systems with one important goal in mind:
To give players unforgettable experiences and content creators endless opportunities to turn those engaging, memorable, and, as @KweebecCorner likes to put it, sticky content experiences .
Whether it's discovering hidden secrets, overcoming challenges, experimenting with unique character builds, competing against other adventurers, or experiencing unexpected encounters, we want every journey through The Labyrinth to become a story worth sharing.
Join our growing community and become part of the journey:
Discord: discord.gg/hytalelabyrinth
Website: hytalelabyrinth.com/
NOW, WITHOUT FURTHER ADO...
It's time to reveal what we've been building!
Below, we'll walk you through the foundational gameplay mechanics, progression systems, and features that make our Labyrinth what it is.
And fair warning: This is going to be a LONG post... and believe it or not, this is actually the SHORT version of!
Character Creation, Progression & Combat
Oatman5000 retweeted
One of Gaia's main challenges sent to test the participants of her gauntlet were the 6 elite bosses.
The first of these was Lava Japanese's LAVA DRAGON
Fight the Lava Dragon now on Gaia Gauntlet: Alterverses
Thank you to @foxy_cca for the incredible concept art!
Oatman5000 retweeted
Use code kweebec to support what we do on the channel, hard to believe it's over 7 years covering the news!
Enjoy Hytale Chapter 1 and check for my first impressions video in the next 30m!





















