Bit charmer, FPGA core creator for MiSTer and Analogue Pocket, music producer, retrofuturist. Z80 inside. 👾 Patreon https://xitter.cf/t.co/8ChNT4Csgk

Australia
Joined July 2007
Josh Bassett retweeted
Christmas #giveaway time! 🎄🎁 Repost this & get a chance to win one of the following: 1st prize - a 6 month #TabbyCAD license and stickers 3 runner up prices - stickers Enjoy the holidays & we’ll announce the winners early next year! 😺
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I only just finished replaying Phantasy Star last week. So sad to lose this Sega legend 🥺
BREAKING: Rieko Kodama, the pioneering developer behind multiple Sega classics, has died. ign.com/articles/rieko-kodam…
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Josh Bassett retweeted
Hotdog Storm running on the #MiSTerFPGA thanks to @nullobject 🙏🙏🙏 I’ve always loved the bangin’ tunes in this game! 🤘 #Arcade #Shmups #RetroGaming #Shmup
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A couple of small bugs to fix and Hotdog Storm will be ready for some beta testing on #MiSTerFPGA. Really awesome chip tunes in this game. If you want to support the project: patreon.com/nullobject
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Ok this is getting exciting: Guwange running on the @analogue Pocket (without sprites). Everything else is smooth so I’m hopeful. If you want to support me while I work on bringing Cave games to the Pocket: patreon.com/nullobject
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Just grabbed the @nullobject Tecmo 2.0 release core package for Pocket. Building roms was stupid easy with the mra tool. -IF- you use the merged mame roms, just copy the main rygar.zip to the other filenames rygarj.zip, rygar2.zip etc.
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New release of the Tecmo core for the @analogue Pocket. Rygar, Gemini Wing, and Silkworm are now all supported: github.com/nullobject/openfp…
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Rocking the @nullobject Rygar core on my Pocket. – at Seattle, WA
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Working on a PSRAM controller for the Pocket so that I have somewhere to store all those juicy pixels for the Cave games 🧃
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Q5K: Quake level viewer in 5K LUTs on a low cost, low power ice40 up5k #fpga! Custom #GPU, @risc_v CPU and SOC, capable of rendering #Quake's level with lightmaps. How? Thread 👇 (Written in #Silice, here running on the #mch2022 badge fpga)
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Gemini Wing (1987) is up and running on the @analogue Pocket. It will be supported in the next beta of the Tecmo core.
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More #Analogue news with an updated OS and new cores from @nullobject! #AnaloguePocket #Rygar #Renegade Audio Podcast links: bigwigpod.com YouTube: youtu.be/IRTLWcZDpXw
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Josh Bassett retweeted
Renegade arcade working on the Pocket. It’s still a bit rough around the edges. First Pocket core will be available for patrons on September 2nd. #soundon #jtfriday
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I’ve got DoDonPachi tilemap layers and sound working smoothly on the @analogue Pocket 👾 If you’re interested in seeing this and other CAVE games on the Pocket, then please consider supporting me: patreon.com/nullobject Any bug fixes will be backported to the MiSTer version.
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I also got DoDonPachi booting on the @analogue Pocket last night. Once Rygar is done, I will be working on this.
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No sprites yet, and some obvious layer issues…but hey, it’s running 🤡
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Rygar running on the @analogue Pocket. I need to fix a couple of small issues and then it’s ready to release.
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I got Rygar (Tecmo, 1986) running on the @analogue Pocket. Still a bunch of things to figure out, but some actual pixels are a good start 😻
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I'm adding support for the @analogue Pocket to my arcade cores. Hopefully all the TATE games on the Cave core will look sensible with the 1.11:1 aspect ratio...we will see 🧐 patreon.com/posts/analogue-p…
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