Is it exploiting in @WARDOGS if a team builds walls around an APC without a door so people phase through the walls when they spawn? Enemy teams have to use a ton of explosives just to get to the APC. The going through a wall seems to be unintended behavoir.@L0SSY @Brammflakes
Come on Battlefield I earned my limpet, just give it to me already
Ok @Battlefield - I have to admit the personalized 1 year of Battlefield is pretty awesome.
Check your emails, everyone!
235Nuke retweeted
Ok @Battlefield - I have to admit the personalized 1 year of Battlefield is pretty awesome.
Check your emails, everyone!
I really hope this is just the case of a “fake” data mine for clout. Forcing people to play longer to finish the BP will only cause people to resent the game.
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Please remove the max round limit of 45 mins from CQ @Battlefield This was a crazy fun and intense round, and for it to just end due to the timer feels really bad.
The @Battlefield roadmap looks good, but yall are killing me here. I’m going to assume community servers launch on the 8th of Dec as it’s not list anywhere, but would make sense to rollout out the same time as the SB. Why isn’t it important enough to be on the roadmap 🫠
The trailer is good and I’m glad we are getting a decent amount of content. Sadly the one item I really wanted in this was said, and I dont mean Limpets. I really want solid news on community servers. From which game will it be based on. Lets hope its BF4/1s system of integration
All bets are off 🎲
#Battlefield6 Season 5 hits Las Vegas next week, Oct. 13. Here’s what’s coming throughout the season:
🏙️ 3 new maps
🗺️ 2 reworked maps
🔫 6 new weapons
🚙 2 new vehicles
🌐 Server Browser
🪖 Platoons
💥 #REDSEC: Rapid Royale
🏆 Ranked BR + Open Series
🧭 New Operation
👽 Halloween event
➕ And more
I'm seeing a lot of people say this is a Persistent Servers. No where is the post does it say as much. This is more than likely what they referred to as a "Persistent Match Flow" that was talked about earlier this year. It is only changes to MM according to this post.
Match & Lobby Continuity Change
Over the next few days, you might start seeing more familiar faces across consecutive matches.
We’re testing some backend matchmaking tweaks designed to keep more players together between rounds whenever conditions allow.
We expect this to be more noticeable in the official playlists where everyone shares the same map and mode rotation.
As part of this, the team is aware of a small error message displaying at the bottom right of the screen when joining a match. Gameplay and matchmaking remain unaffected while the team works on a fix.
Because this is an active test, we’ll be monitoring matchmaking health and lobby balance closely, and may dial things back or pause adjustments if needed.
Drop into a few rounds and let us know how your games feel.
Disappointed in the Phantom program rollout. It used to be a community project where people worked together to complete it. There were servers in BF4/1 that would help you with puzzles the puzzles or find dogtags. It’s gone from helping each other to the last man standing in BR.
I’m more interested in the setting under proxy chat. Does this mean if I join a game with a 3 man premade I can talk to the 4th person without having to manually change voice comm channels every round? This is looking to be the case.
Proximity Chat can be enabled in the game settings -> Audio -> Voice Chat / or below the Commo Rose.
For the time being, it will only be available in #REDSEC Battle Royale as Battlefield Studios gathers feedback and live-game data to shape adjustments before bringing it to #Battlefield6 multiplayer at a later date.











