OG Game Dev, now in Sports Tech but fully AI immersed before it was cool. Co-Founder/CTO PlayerSense Systems.

St. Louis, MO
Joined January 2009
For the past few months I’ve been building AICrier: a signal engine for AI developers. It tracks new tools, model/API launches, agent infra, evals, OSS projects, research, and YouTube content so I can follow the space with more than vibes. I’m also using it as one of my main testbeds for fully agentic coding. I’ll be sharing what’s worth trying, what’s overhyped, and what I’m learning from the build.
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Ugghhh, this is tragic. I am proud, however, to have contributed to the BioWare legacy (I, and my team, created the engine behind Star Wars: The Old Republic MMO). You will be missed.🫡
This makes me profoundly sad
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Now this is interesting!
Day 16/ You can now cache for 12h in the API and for logged in users across Codex & Work we keep cache forever and you don’t have any penalty for coming back to an old conversation or resuming after a few hours and are now guaranteed to hit the cache.
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Dumbest thing about @omarchy .... How amazingly easy it is to accidentally get into magnifier/zoom mode. And how ridiculous it is to figure out how to get back out. One key combo is easy to hit by accident the other is almost impossible to figure out even if your life depended on it.
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nsxdavid retweeted
Grok Bot 0.71.2 is out, and this is a very huge upgrade You can now send files up to 250 MB, and videos up to 1 GB. Full-length clips, raw footage, long recordings, big reports and heavy PDFs can go straight to Grok Bot without compressing, trimming or splitting anything first You can also send up to 20 files in a single message. Drop an entire batch of photos, screenshots or documents at once and let Grok Bot work through all of them together Notifications are smarter, so you hear about what actually matters, when it matters And forms now arrive pre-filled. Grok Bot fills in what it already knows, so you just check and confirm instead of typing everything again This update is really good
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So I messed around with @EntireHQ to see what it was all about. Then kind of forgot about it. Until suddenly, out of nowhere, I find that my PR CIs are being held up by something called "Entire Gate" for some reason. Just spinning indefnintely. I guess they added a new feature specifically to "gate" any of my PRs from ever getting over the finish line. Whatever the intention was, I find this type of behavior obnoxious and Entire-ly unacceptable. If you want to add something new, Entire, then you default it off if it can impact an attached repo and let people opt-in to your new idea if they want it. Ripped that bad-boy out of my repo.
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nsxdavid retweeted
Introducing PandaCode (Fully Open-source & not a fork): github.com/aicodeking/pandac… Most Agent GUIs are really inefficient. This is just 12MB and built upon rust to be extremely memory efficient. No bundled Chromium and no Node server in the background. Also, this has a full VM Layer built in and allows your agent to run full Mac VMs and Debian Desktops within a 12MB app! You can also run and test iOS apps and Android apps within emulators via it (and view them in 3d) First frame in less than 0.3s and Idle memory with ~30 Agents is just 180MB. In benchmarks about 4x faster than @t3dotcodes - though that is more reliable. 3 views: Conversation, Board & Github - repo based view Bots: An initial Grok Bot and Dots alternative that integrates with all leading messaging apps. Saver: A simple option that integrates different skills etc to save upton 60-90% tokens. More Features: Android & iOS inbuilt sims, Usage Panel, Wallpapers and Themes! It also features a crazy good orchestration layer that increases performance by upto 30% for similar costs. Works w/ Claude Code, Codex, Kimi, GLM, OpenCode & Antigravity in one window. This is all built by me just one person. So, expect a lot of bugs which I hope to quickly resolve over the week. A big source of inspiration has been @t3dotcodes and I would have contributed to it but many of my ideas are experimental and dumb which doesn't gel well with their more reliable approach which I appreciate a lot.
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Mercury 3 is live: the most capable diffusion LLM released to date. It outperforms GPT-6 Luna and Claude Haiku 5.5 across a range of benchmarks while running at over 1,000 tokens per second. More than 40x the size of Mercury 1, 3x more intelligent across standard benchmarks, and just as fast, with a 1M-token context window. Available today on the Inception API, @baseten, and @OpenRouter .
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About a week ago, I stood up my dark software factory for the first time after several abandoned attempts at different designs, and evaluating every off-the-shelf solution and rejecting them for one reason or another. I’m gonna have a lot more to say about this, but if I were to some-up my feelings about just how incredibly productive this thing is in a single word it would be: Terrifying.
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Grok @bot needs work spaces or folders or some way to separate different teams of bots into their own independent groups. With their own tool identities, and maybe even account to draw their limits from.
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Hey @Netlify, our builds suddenly went from about 80s to 210s+ yesterday afternoon. Our own build steps take the same time, but git checkout, cache upload, and some silent gaps before the build starts all got slower. Clearing the cache didn't help. Support ticket's in. What gives? 👀
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Some people are thinking about it... some of us are already doing it.
I've been thinking about what a true, closed-loop software factory will look like. One where agents know what to fix, what costs to optimize, and the big one: what features to actually build. We're not there yet. But maybe we're getting close...
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T3Code Stable with Ov2 has landed! Which also means, my PR has finally landed. Why would you care... we... My little addition to this project PR gives T3 Code's agents tools for working in git worktrees, the separate checkouts each agent works in. An agent can hand its worktree off to another session, and it can report what state that worktree is in. That lets orchestrated parallel agents pass work along and keep track of it without stepping on each other. Without this tool, an agent can still run git, but git only knows about files, not about T3 Code. The agent can't tell which session owns a worktree, whether another agent is mid-task there, or how to hand its work to a new session so T3 Code's interface and orchestrator follow along. Agents end up guessing from raw git output, colliding in the same checkout, or leaving worktrees orphaned. With this tool, T3 Code itself tracks who owns each worktree and what state it's in, so handoffs between parallel agents are deliberate and visible instead of improvised with shell commands. You're welcome.
T3 Code is finally out of alpha 🫡
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... yup... that was the damnedest thing I've ever seen.
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Good idea (for us Convex users)
Did you ask your agent to run `npx convex insights` today? 😏 xitter.cf/jamesacowling/status/2…
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Welp, OpenAI rolling over and dying. 429s.
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sgrep, by @getcontextdev, earns a place in a coding agent’s toolbox. Its strongest result in our tests was reranking searches after narrowing them to a relevant module. The claim that it universally improves coding agents goes beyond what we measured. We tested two real TypeScript codebases: 272 source files and 4,947 source files. We fixed the questions and expected code locations before running the searches. Focused reranking was useful. On the larger codebase, narrowing to a relevant module and piping ripgrep results through sgrep put the target implementation in the first five results for five of six questions. Some substantial improvements: • Course-unlocking logic moved from result 86 to result 2. • A readable-text-color helper moved from result 1,172 to result 1. Those positions reflect fixed, broad ripgrep searches. An agent could also improve them by refining its patterns. Standalone semantic search was inconsistent. On the smaller codebase, sgrep found the target in its first five results for five of six questions. Across the larger codebase, it found none of the six specific implementations we wanted. It often returned related UI, tests or callers. Ripgrep remains the obvious choice when you know the name. Definition-focused searches found all four exact-name controls immediately. Lower token bills are still unproven. Reranking returned 66% less text on our larger-codebase questions, but increased output on the smaller one. We measured retrieval, not complete coding tasks or API spending. There is also a resource cost. Warm sgrep searches took roughly 70–300 milliseconds. Ripgrep was faster. Initial indexing of the larger codebase took 14.7 seconds and peaked around 2.1 GiB RAM. My recommendation: use sgrep for unfamiliar behavior and noisy search results, preferably within a relevant module. Keep exact searches simple. It has practical value. The evidence supports selective use; it doesn’t yet support universal performance claims.
Replying to @getcontextdev
We built sgrep in Rust and optimized the entire pipeline to the point where it performs on par with search tools that rely on prebuilt indexes. Tell your agent to try sgrep today: github.com/context-dot-dev/s…
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Why is @theo the only one glazing Muse Wonder Full? The rest of the feed is people forehead smacking over it. Even when his own ‘silly’ benches were a flop with it. Which he just dismisses as making games is not coding. Which comes as a shock to my decades of game coding experience.
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Meta's new Muse Wonder is now on BridgeBench. It barely beats Claude Haiku 5.5. Anthropic's smallest model. Muse Wonder: 611 Claude Haiku 5.5: 601 It's only 5 points better than Meta's own Muse Spark 1.3, and 149 points behind Claude Opus 5.5. Meta is still nowhere near the frontier.
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I don’t know, but taking it all in… I feel @theo coming out so strong on Muse Wonder Full might end up with another GPT-5 style walk-back.
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