Joined April 2023
Halo is back
JUST IN: Chinese robotics company unveils a massive 13-foot-tall, 2,400-pound humanoid robot capable of lifting more than 1,100 pounds.
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this is what a team of top performers looks like
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the term "AI slop" doesn't really exist in China. When your algorithm (and society) rewards earnest experimentation with new technologies + novel aesthetics, you can get great work
I wrote a thing about why Chinese AI art is often quite good while what we see on here is mainly fruit being cuckolded xianyangcb.substack.com/p/th…
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The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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Anthropic is trying to create intense fear against AI, so that government will step in and create a regulatory moat to crush their competitors. They want to be a monopoly, or a duopoly with OpenAI. The big threat for Anthropic is that open source AI will cannibalize and commoditize their market share, driving their profits into the ground. Anthropic is also smart enough to realize that if they don't create an artificial competitive moat through government regulation, their business model will be diminished and perhaps even decimated by open source models which save about 98% of the costs.
What’s insane is Anthropoc is intentionally doing all this dooming and scare porn so they get to be the ones writing AI regulations to create a regulatory captures market. They want to essentially co-opt the government to solidify their monopoly before anyone else and are doing it by manipulating social media platforms like X and Facebook.
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AI safety lead causes mass paranoia with his post -> Governments catch wind and hit the brakes on development Looks like Evan is, in fact, doing his job.
Jacob is correct here—we really do earnestly believe AI could kill all humans! I personally think it is >10% within the next decade. I believe Anthropic is trying its best, but we do not yet have a plan to solve alignment for superintelligence and are not clearly on track to.
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At this point the most likely outcome appears to be that we live in a simulation. The logic works like this: 1) each new model is exponentially advanced 2) we can simulate entire populations of agents and watch them interact [<—WE ARE HERE] 3) the models will become so advanced that simulations become indistinguishable from reality 4) agents in the simulations become conscious 5) simulations becomes cheaper and easier to run, so we run billions of them - each populated with billions of fully conscious agents. 6) it is now mathematically likely that you live in one of these simulations right now (rather than in the base reality you think you live in) This is Bostrom’s simulation hypothesis playing out in realtime. Unbelievable to watch.
My first "holy shit" moment with GPT-6 Astra: I asked it to create a world in Unreal Engine, and fill it with humans (each an Astra-powered agent) who all have to work together to survive. A day later, I was in my bedroom and heard voices coming from the living room... I thought someone was in my apartment. I walked out, honestly a little scared. It was the Astra agents. They'd started talking to each other. Fucking crazy. Here's a brief clip (obviously not 100% perfect yet, but still, insane. sound on!):
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:)
We casually dropped our Launch YC post for S26 Demo Day and already have one of the most upvoted launches in the batch after 3 hours 👀 It's probably nothing... No need to drop $25k on a fancy video package, just build cool things 🫡
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the era of claude coded airplanes has begun
GE built America's first jet engine in 1942. Today GE Aerospace's engine technology powers 3 of 4 commercial flights in the world. Now they’re using Devin to build more, faster. One team nearly doubled its engineering output. Their software optimizes routes, reduces fuel consumption, and monitors anomalies. Their software team's goal is to fly more without adding another airplane, runway, or pilot.
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Day 1 of asking for an invite link to instinct.co
so far today instinct has: -purchased movie tickets for my kids + their friends. when i needed to add one ticket it easily found the closest available. - ordered school photos for the kids on shutterfly - had it sign the waiver for a kids bday next week at one of those indoor adventure places - scheduled tomorrow's instacart order - and it is currently cleaning up my gmail and unsubscribing from a million junk things these are all pain in the ass things that would've taken me at least 3 hours and dampened the mood. the world has no idea what a working mom can do with three hours of her day back.
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Eric Wang retweeted
Today, we welcome the team behind Maple, the family app founded by ex-Shopify execs @michaelperry and @sealabcore, to Wander. This is a big step toward our vision of building the 'Shopify of travel', empowering guests and operators with the infrastructure to access the world.
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I think we underestimate how much architectural cohesion just makes something look better. For example, with some of the most fashionable folks I know. Just look at their clothes piece-by-piece and you’d think they grabbed them from the dumpster.
Architecture is cool but the average Tokyo street has 5 of the ugliest buildings you've ever seen in your life, no street trees, about 100 power lines hanging 5 feet over your head, and it still embarrasses 99.9% of American streets as a place you actually want to spend time.
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New big 3 Jannik, Carlos, Cramps
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Eric Wang retweeted
Tired of vacation rental nightmares? 👻 Us too. We're giving away a $10,000 Wander trip for the craziest vacation rental horror story. Simply reply to or quote this post with your spooky tale and tag a friend. We'll create ghostly videos of the best ones and choose one winner!
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.@wander is full of a lot of beautiful locations, but this one just doesn't feel real.
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Like flipping through Architectural Digest. Well done to my team @wander.
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Eric Wang retweeted
Wander just got a big upgrade. Come check out what's new before you check-in to your next adventure: ☀️ Introducing lightmode 🏡 Redesigned property pages 💳 Seamless checkout experience 🗓️ New flexible cancellation policy 📍 400+ Wanders launched 🏘️ 600+ locations signed up
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