
Enthusiastic #gamedev duo eager to fail and learn. Working on an open source game: SuperStarfighter, using #GodotEngine. https://xitter.cf/t.co/012H1OSQVO
Tuscany - Italy
Joined March 2018
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📣 Exciting news! 🚀 #StarshipOlympics! 🎮✨ Join us on this cosmic journey as we unveil v0.14.0 with enhanced settings, optional analytics, and bug fixes. 🛠️📊🐞 Check out our devlog for all the deets:
🔗 notapixel.itch.io/starship-o…
#gamedev Try it out, we need your feedback
🎉 Exciting news! We're thrilled to announce that all the demo content is now complete! It features 4 playable worlds with 10 unique minigames (plus some more from... the future!). The best part? All minigames are now playable against an AI! Check it out notapixel.itch.io/starship-o…
... of course you still can play with 2, 3 and 4 human players. We are looking for Feedback, let us know and become the intergalactic champion 🏆 🚀 #gaming #indiegames #StarshipOlympics #gamedev #screenshotsaturday
Join the intergalactic competition in #StarshipOlympics alpha v0.11! 🔥
🌍 Unlock new World Cups and play new minigames
🤖 Improved AI opponents
💫 Enhanced UI and graphics
notapixel.itch.io/starship-o…
Download now and share your thoughts to help us make the game even better! #gamedev
Ahoy Starship Olympians! 🚀🌟
Our latest alpha (v0.10.1) is out now with more bugfixes, better visual feedback, and balancing.
Download it today and let us know what you think. 🎮 #StarshipOlympics #gamedev
#screenshotsaturday #indiegame
notapixel.itch.io/starship-o…
🚀🎮👾 Get ready to blast off with Starship Olympics' early alpha release! 🎉
👉 Try out new minigames, improved graphics, sound, and bugfixes.
👉 Join our community to help shape the game and become the ultimate intergalactic champion!
download now at notapixel.itch.io/superstarf….
🚀👾 Ready to conquer the galaxy? 🌌
Our revamped Starship Olympics game is finally here in alpha! Test your skills and become the Intergalactic Champion 🏆
Play with friends and experience new graphics and UX.
notapixel.itch.io/superstarf…
#gamedev #godot #screenshotsaturday
All the people playing at #luccaCG22 had the chance to enter the HALL OF FAME of #starshipOlympics . Here all the worthy intergalactic champions! #gamedev
Need playtesters? A booth in a convention is too expensive? We created an arcade cabinet, put our game in it and went asking people to play "Starship Olympics"! Here is the proof 🚀
#gamedev #luccacomics #luccaCG22
#LuccaCG22 do you have what it takes to become an intergalactic Olympic champion? Come play #starshipolympics
#playtest #gamedev #screenshotsaturday – at Lucca, Tuscany
Close up of the game and the cabinet :)
#gamedev #LuccaCG22
October👻 is coming! So let's make plans 📒:
@devtober and the challenge of building a game in one month
#LuccaCG22 is at the end of October.
We want to use these, to release a new demo by the beginning of November. And find playtesters dressed up as an arcade.
#gamedev
watch us fail :)
fun fact: the very first demo of superstarfighter (now Starship Olympics) came out from #devtober and pictures and video are from #LuccaCG19 (before pandemic :D)
here's a video with @LoImperatore . The Middle Age discovers the sci-fi
#screenshotsaturday
Hello #GodotEngine people. I need your help.
I am playing changing resolution to my game: If I scale down with STRETCH_MODE_VIEWPORT sprites and fonts in label become pixelated, as expected.
But in changing back the res, Sprites are okay but labels are not 😕
#devstruggle
I did find this issue: github.com/godotengine/godot…
but does not explain why (and if it's supposed to be like this) turning back to 2D, does not fix the lowres label font
It seems that the problem is basically going from STRETCH_MODE_2D to STRETCH_MODE_VIEWPORT and back to STRETCH_MODE_2D: Sprites handle the change, but labels and fonts don't :/
Do you think is a bug, @Akien ?














