Enthusiastic #gamedev duo eager to fail and learn. Working on an open source game: SuperStarfighter, using #GodotEngine. https://xitter.cf/t.co/012H1OSQVO

Tuscany - Italy
Joined March 2018
📣 Exciting news! 🚀 #StarshipOlympics! 🎮✨ Join us on this cosmic journey as we unveil v0.14.0 with enhanced settings, optional analytics, and bug fixes. 🛠️📊🐞 Check out our devlog for all the deets: 🔗 notapixel.itch.io/starship-o… #gamedev Try it out, we need your feedback
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🎉 Exciting news! We're thrilled to announce that all the demo content is now complete! It features 4 playable worlds with 10 unique minigames (plus some more from... the future!). The best part? All minigames are now playable against an AI! Check it out notapixel.itch.io/starship-o…
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... of course you still can play with 2, 3 and 4 human players. We are looking for Feedback, let us know and become the intergalactic champion 🏆 🚀 #gaming #indiegames #StarshipOlympics #gamedev #screenshotsaturday
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Join the intergalactic competition in #StarshipOlympics alpha v0.11! 🔥 🌍 Unlock new World Cups and play new minigames 🤖 Improved AI opponents 💫 Enhanced UI and graphics notapixel.itch.io/starship-o… Download now and share your thoughts to help us make the game even better! #gamedev
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Ahoy Starship Olympians! 🚀🌟 Our latest alpha (v0.10.1) is out now with more bugfixes, better visual feedback, and balancing. Download it today and let us know what you think. 🎮 #StarshipOlympics #gamedev #screenshotsaturday #indiegame notapixel.itch.io/starship-o…
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🚀🎮👾 Get ready to blast off with Starship Olympics' early alpha release! 🎉 👉 Try out new minigames, improved graphics, sound, and bugfixes. 👉 Join our community to help shape the game and become the ultimate intergalactic champion! download now at notapixel.itch.io/superstarf….
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🚀👾 Ready to conquer the galaxy? 🌌 Our revamped Starship Olympics game is finally here in alpha! Test your skills and become the Intergalactic Champion 🏆 Play with friends and experience new graphics and UX. notapixel.itch.io/superstarf… #gamedev #godot #screenshotsaturday
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#Winter games at #starshipOlympics ❄️❄️❄️🚀 – at Villiers-Adam, France
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All the people playing at #luccaCG22 had the chance to enter the HALL OF FAME of #starshipOlympics . Here all the worthy intergalactic champions! #gamedev
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Need playtesters? A booth in a convention is too expensive? We created an arcade cabinet, put our game in it and went asking people to play "Starship Olympics"! Here is the proof 🚀 #gamedev #luccacomics #luccaCG22
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#LuccaCG22 do you have what it takes to become an intergalactic Olympic champion? Come play #starshipolympics #playtest #gamedev #screenshotsaturday – at Lucca, Tuscany
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October👻 is coming! So let's make plans 📒: @devtober and the challenge of building a game in one month #LuccaCG22 is at the end of October. We want to use these, to release a new demo by the beginning of November. And find playtesters dressed up as an arcade. #gamedev
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watch us fail :) fun fact: the very first demo of superstarfighter (now Starship Olympics) came out from #devtober and pictures and video are from #LuccaCG19 (before pandemic :D) here's a video with @LoImperatore . The Middle Age discovers the sci-fi #screenshotsaturday
Hello #GodotEngine people. I need your help. I am playing changing resolution to my game: If I scale down with STRETCH_MODE_VIEWPORT sprites and fonts in label become pixelated, as expected. But in changing back the res, Sprites are okay but labels are not 😕 #devstruggle
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It seems that the problem is basically going from STRETCH_MODE_2D to STRETCH_MODE_VIEWPORT and back to STRETCH_MODE_2D: Sprites handle the change, but labels and fonts don't :/ Do you think is a bug, @Akien ?
Forgot to specify that we are using Godot3.5
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