Showcasing the unique and interesting new indie games out there | Youtube channel ( https://xitter.cf/t.co/C5etaX0VJG )

Joined September 2014
I made a game! It’s just a little print & play WorldBuilding thing but I’m quite proud of it 😁 nookrium.itch.io/mappa-imper… #boardgames #itchio
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Wow, thanks @atlasgames for the Ars Magica set. Super high quality book and I'm looking forward to playing!
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A new Ironholm video just went live, this time from @nookrium ! Really cool to see Ironholm featured on a channel that covers so many strategy games. Thanks for checking out the demo! youtube.com/watch?v=dABZH8iw…
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Thank you Fardust and @awaken_realms for the @Shards_of_Order box! Very cool stuff!
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Demo 8 reviewed on Steam Next Fest: Forge the Fates We just played through the full Forge the Fates demo by Chaos Logic Studios @ChaosLogicGames (published by Surefire.Games). It starts the festival with 177 followers, see @SteamDB. It’s a turn-based roguelike deckbuilder that turns your hand into a persistent, shifting tactical grid of runes. Play a rune and the ones behind it slide forward, so every choice affects not just this turn but the ones coming up. You get a limited pool of fate (5 per combat) to swap and reposition runes on the grid. Line up match-3s for big payoffs . As the Phoenix you get 3 damage to the enemy + 3 shields + 3 orbs (cash) every time you trigger a match bonus. Orbs let you buy new runes in the shop or duplicate them at the scribe between fights. Health carries over across battles in a run (very “don’t take unnecessary damage”), you tune your deck on the fly (minimum 20 for bonuses, bigger decks unlock extra fate or per-turn healing), and runes have strong grid interactions (dark/light scaling, “scorch” that burns enemies at end of turn while it stays on the board, fleeting runes, etc.). Enemies fight back by adding banes, setting your grid on fire, backlash, etc. The demo covers the Phoenix’s opening chapter (Act 1 with 7 battles + progression into Act 2), full hero leveling, and ends with a proper “wishlist us and await the next chapter” screen. We looked for comments on top of this playthrough. The main public discussion is still the active r/playmygame thread from when the demo first dropped (dozens of comments). Players there praised the novel grid mechanic and polish while giving constructive notes on tutorial length/density, match-3 feeling a bit secondary at times, and wanting more narrative. The dev has been very responsive (they already increased match frequency in an update based on that feedback and are open to splitting the tutorial or adding a light campaign mode). Honest take from sitting with the demo: the core “cards become a living, shifting puzzle grid” idea is genuinely clever and rewards thinking ahead in a way most deckbuilders don’t. The pixel art is lovely, the Phoenix match bonuses feel great when they proc, and there’s real satisfaction in setting up burns, keeping key runes on the board, and tuning what stays vs what you discard. Fate as a limited repositioning resource adds a nice layer of “weird” (in the good way) decision-making. On the other side, matches can be streaky (“I’m having bad bad luck with the old matches here” was a running theme), combats sometimes drag when the grid isn’t cooperating or enemies pile on effects, and there are some early-demo rough edges (the next-turn button sitting behind the character’s face is a funny UI moment, the tutorial/shop/forge sequence before the first real explanation can feel opaque, and you have to be very mindful of fleeting runes and deck bloat). Persistent health makes mistakes sting, which is intentional but punishing until you internalize the systems. Overall this is one of the more interesting tactical deckbuilder twists we’ve seen lately with the persistent grid + fate swapping + match-3 layer on top of traditional scaling runes creates something that feels fresh while still being very much a roguelike deckbuilder at heart. The dev is clearly iterating based on feedback and the art + core loop have real charm. Steam page below: store.steampowered.com/app/3… Nice review made by @nookrium below: youtube.com/watch?v=kjbAqmV5… #ForgeTheFates #IndieGame #GameDev #Deckbuilder #Roguelike #PixelArt #Tactical #Steam #IndieDev
Demo 7 reviewed on Steam Next Fest: Combolands We just took a look at the Combolands demo by Crux Games @crux_games, the two-person South African studio (Sam Alfred, designer of the BAFTA-nominated Terra Nil, and Skye Scott). We think this game might be a banger. Right now, it is starting the festival 199 followers according to @SteamDB. Today it is already showing 211. It means anywhere from 150-260 WLs. Previously prototyped as Tiny Towns, it’s a fresh hybrid: a roguelike deckbuilder-citybuilder where your cards are buildings and the procedural island is your deck/map. You place structures (huts, farms, towers, ports, etc.) that tick on timers and trigger adjacency effects, multipliers, and massive cascading combos. Pick two guilds per run (3 in the demo out of 7 planned) for very different playstyles, layer on heirlooms, councillors with abilities, potions, and upgrades, and try to grow a tiny settlement into a high-scoring metropolis before time runs out. The goal is to “break the game” with ridiculous synergies and number-go-up satisfaction across replayable procedural islands. We looked for comments people left about it. The demo (out since mid-April, with several big updates including a major Next Fest overhaul) currently sits at 100% Positive on Steam (16 reviews). Devs have been extremely transparent and responsive, frequent detailed patch notes on the Steam community hub covering bug fixes (infinite loops, performance), new content (potions, neutral unlocks, side quests), QoL, and even basic tutorialization added after early feedback that the game could feel opaque or light on explanation. On X and Reddit, players and previewers have called the combos “interesting,” said “I. LOVE. IT.,” and reported wild successful runs (“Metropolis 20”, railways transmitting bonuses across the whole map, ships everywhere, breaking balance in the fun way). One solid preview noted it “takes a few rounds for it to click, but once it does, the demo proves to be terrific.” Early criticism focused on tutorial/explanation and some guilds feeling thin until unlocks; recent patches directly addressed progression (unlocks now gradual, not everything at once) and visuals (“snazzy new visuals”). From what we saw, the core twist is genuinely clever and has strong “one more run” pull once the synergies start firing. The Terra Nil pedigree is clear in the thoughtful systems and island focus. It’s still a work-in-progress demo (power spikes can get silly, some buildings feel dominant, and it rewards experimentation over hand-holding), but the 2-person team is iterating fast and listening. If you enjoy cozy-to-chaotic city builders, deckbuilders with emergent combos, or roguelike runs with strong identity (guilds + procedural maps), the free demo is very much worth your time. Nice review here by @RetromationYT : youtube.com/watch?v=R0XWMUD4… Wishlist if it clicks for you: store.steampowered.com/app/4… #Combolands #IndieGame #GameDev #Deckbuilder #CityBuilder #Roguelike #SteamNextFest #IndieDev
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Check out @Nookrium as he takes a look at Treasures of the Magi, the new DLC for Elemental: Reforged, featuring awakened golems, Magi-era artifacts, quests into the fissures, and more! 💎 Watch Now: youtu.be/ieb5c4mthn4
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Very excited to announce the InterfaceX26 Digital Showcase is live tomorrow (Saturday 2nd) at 18:00 BST!! 🎊 lnkd.in/deGeEXTY 1-hour show hosted by @GameSpot's Kurt & @lucyjamesgames, and a panel of top gaming content creators @JesseCox ,@stormfall33 ,@nookrium @dexbonus
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Nookrium retweeted
This Saturday at 10am pacific I'm joined by @GameSpot @dexbonus @stormfall33 and @nookrium to host the InterfaceX26 Showcase! If you love indie games and ESPECIALLY games with that fake os desktop look that usually get crazy - THIS IS FOR YOU! http://www.twitch .tv/jessecox
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The showcase has 31 games and will go live on Saturday May 2nd! Hosted by @gamespot's incredibly talented @lucyjamesgames and Kurt, and featuring a tremendous panel: @jessecox @dexbonus @Stormfall33 @nookrium (Seriously tysm guys <3) youtube.com/watch?v=E7Tm2Dcc… I CAN'T WAIT🎉
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Check out @nookrium playing SpaceSlog before you play the demo for #SteamNextFest 🚀 youtube.com/watch?v=Gstb01Dc…
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It’s such a nice surprise to see our game among your #SteamNextFest picks! We can’t wait to watch everyone's gameplay. Have fun keeping the swarm out 🏹🪲 Clip by @nookrium. Check out his YouTube channel for more great recommendations. #RTS #strategygame #indiegame #gamedev
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Highly recommended for 4X fans who love the genre but don’t have weeks to go from the Neolithic to the Modern Age — one or two evenings are enough. Gameplay below by our friend @nookrium youtube.com/watch?v=WeB26aWy…
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A great video by @nookrium on Demiurgos, our strategy god game, dropped today: youtu.be/AM8-ys1kQqY?si=WotB… Thanks for playing the demo!
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2 more games than last year!
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Nookrium retweeted
🚨 Creator Day is LIVE! 🚨 For the next 24 hours we are waiving our platform fee! Creators will get the most they can from each transaction. Support your favorite developers and check out over 15,000 projects participating in our Black Friday sale itch.io
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Check out @nookrium amazing playthrough of the new content of Guild Saga. We loved the video, hope you do too. youtube.com/watch?v=ItasXpSp… #pixelart #indiegame #steam #rpg #ドット絵 #像素艺术 #픽셀아트
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