Elevate your game's UI with NoesisGUI: Unleash creativity, seamless integration, and unparalleled performance! #NoesisGUI #MadeWithNoesis

Spain
Joined April 2011
NoesisGUI retweeted
Replying to @Buuz135mods
bro, can't wait for us to swap to NoesisGUI and have template for people to use, because I'm losing my mind seeing these UI lmao
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NoesisGUI retweeted
As promised, some news regarding the localization of Hytale! We'll use Crowdin, a community-based platform, meaning you all can get involved officially to help Hytale get translated into your language! The main bits: - When will it be available? Tomorrow, on Jan 13th at release time! - Where is it available? hytale.com/translations - the project is private for now. - How does it work? Once the project is public, you'll be able to join as a translator for one of the following languages and start submitting translations: French, German, Portuguese (Brazil), Russian, and Spanish. Then, translations will be approved by our proofreaders, and once approved, they will make their way into the game with the next update (this will be an ongoing process). We're starting with only five languages to ensure we have dialed down the localization workflow (they were chosen by using Steam data and picking the languages with the most users). In the following weeks, if everything goes right, we'll open the following languages: Danish, Dutch, Finnish, Italian, Norwegian, Polish, Portuguese (Portugal), Turkish, and Ukrainian. For every language, we'll make only the client translation keys available. Once we reach 90% of translations approved in a language, we will make every other key available for it. We do so because the client contains the major translation keys that players will encounter initially (like for menu navigation, settings, etc...). Other languages (like Japanese and Korean) will be available for translation at a later date because we cannot support them technically in the client right now. Once we move over to using Noesis and do some client modifications, we'll be able to support them. Thank you all in advance for helping us make Hytale available in your language!
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Drag. Drop. Test. Ship. 🔁 With Noesis Studio from @noesisengine, that's all it takes to make world UI iteration fast with live testing, visual layout tools, and zero code. See the full workflow in action and get started 👉 youtu.be/lpoS96KWgKI #MetaHorizonCreators
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NoesisGUI retweeted
Hytale Early Access JANUARY 13, 2026
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After evaluating multiple offers, we’ve reached an agreement to return Hytale to @simon_hypixel, giving this community its best shot at experiencing a revised version of the game. Wishing the team the best of luck for what’s ahead.
Replying to @Simon_Hypixel
Huge thanks to Riot for working with me to make this happen. They wanted what’s best for players, and that’s for us to eventually play the game. This game has always been close to my heart, and I’m excited to bring it back home. Real talk: Hytale isn’t some polished AAA release waiting in the wings. It’s messy. It’s janky. And there’s a lot of work to be done. My plan? Get it out to you as soon as possible. No more waiting. You’ll get to play it, rough edges and all. It won’t be perfect on day one. My hope is that together, we’ll shape it into something truly special. Thanks for believing in Hytale. Time to get to work. Follow @Hytale for updates.
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NoesisGUI retweeted
Hytale is saved. New Blog Post LIVE -> hytale.com/news/2025/11/hyta…
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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Sign up now on Steam for the Alpha playtest!
Arkheron is a new team based pvp game where 15 teams of three fight to Ascend a mysterious tower. Your team will work together to collect items, combine their powerful abilities and create unique builds on the fly to be the last team standing.
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NoesisGUI retweeted
Nitro is the first ever text editor that is this customizable this easily. And it's all possible thanks to the amazing @noesisengine GUI library. Nothing beats it for C++, I love it so much!! 😁
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Title Update 4 - our first major update - is available now for all Pioneers, focusing on survival mode! 💥 New mobs: Boomshroom & Stalac 🔨 New items and tools: Workbench, Kiln, Campfire, Boomblock, Canister & more 🆙 Bracer Upgrades 📦 New Storage and Furniture items 👥 512 new Pioneers! ➕ Plus more!
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That feeling when this shows up on screen:
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NoesisGUI retweeted
Besides being lightweight in size (8MB .exe + ~30mb Python's standard library), my text editor also runs super smooth. The whole frame with VSync off is 0.15ms on my rig (~7k FPS; graph in top right; it's ~0.1ms when not recording) with no hiccups or slowness while typing, with autocomplete, signature help, etc...
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NoesisGUI retweeted
Nitro alpha release has been delayed to this weekend :( Regarding UI themes and mods, you will be able to extend them with custom data and functionality with Python/C++ code, simple and random example:
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NoesisGUI retweeted
Quite a few people have asked for this... Here's Vim mode in my text editor Nitro:
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NoesisGUI retweeted
Color themes and icons themes are added to my text editor Nitro ✅
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NoesisGUI retweeted
Welcome to Miami! Kick back on the beach, but make sure to stay hydrated. Check out more stunning builds on our Discord: discord.gg/Reforj
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NoesisGUI retweeted
I’ve added a C++ SDK for plugins in my text editor. Here’s an example code of how clangd language server can be started.
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NoesisGUI retweeted
I added a terminal in my text editor.
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NoesisGUI retweeted
Autocomplete, function signature help, inlay hints, code folding, info on hover, pinned lines for easier navigation, whitespace preview, CTRL + Click/B, etc… are already implemented.
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