I like Web stuff. Software engineer, browser specialist and erstwhile dev manager. Cake, music, TTRPGs, retrogaming, creative coding. All views are my own.

Belfast
Joined December 2010
30 years of The Downward Spiral.
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If you're writing code, set up your project in advance before the jam - get your dev environment ready, get your plugins and dependencies installed, etc. Saves a bunch of time at the start of the jam that would be better spent brainstorming! – at Greenisland, Northern Ireland
Hey, seasoned jammers! What's your #GGJ advice for folks going for the first one? 🤔 💭
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“when one door closes another one opens” the one that opens:
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Neil M retweeted
Home Alone but instead of an 8-year old kid its a 27-year old software engineer who works remotely and is still scared of their neighbor
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During the development of TEKKEN3 (Arcade release was in 1997, but development took less than two years, 1996-1997), we tried many animation captures, and Minoru Suzuki was one of them. He gave us ideas for all kinds of throws and throw combos, as well as capturing the King's stance. Also, the Arm Lock Suplex wrestling move that Michele and Julia perform was originally invented by Minoru Suzuki in the real world and taught to female wrestlers. Incidentally, at that time, the technology was called magnetic capture, not optical capture, and Minori Suzuki was performing the King's moves with a large number of spaghetti-like cables attached all over her body. By the way, this is a side note, but the weakness of magnetic capturing is that it not only restricts the actor's movements and is not very accurate, but it is literally heavily influenced by magnetism, so it did not work at all just because a train was passing by. It was even affected by all kinds of large vehicles and radio waves, which made it very difficult to record the data properly. He never complained about any of the difficulties, but solemnly and professionally carried out his work. He was a very gentlemanly fighter. At that time, Minoru Suzuki taught us, TEKKEN PROJECT, a lot about the physical and mental aspects of being a fighter. and One day, I asked him, "Ground techniques have become popular in recent years, and I often see fighters losing consciousness due to choke holds in fights. How is it possible for a fighter with such a thick neck to fall so easily?" I asked. (At that time, MMA was still in its infancy, and the structure of jiu-jitsu techniques was not widely known to the public.) Minoru Suzuki told me that the best way to learn is to experience it, so I decided to experience his techniques at namco's animation capture studio. His choke easily knocked me out as I watched the second hand on my watch. I thought I had fallen asleep for 20~30 minutes, when in fact the clock had ticked forward only 8~10 seconds. It was an amazing experience. (*By the way, it is not a good idea for you to imitate this, because I had a fair amount of experience in martial arts such as judo, karate, and taekwondo, and above all, Minoru Suzuki was a professional instructor). Every time I have had the opportunity to conduct an animated capture of a professional martial artist, I have attempted to experience their techniques in action. What I learned from those experiences. Yes, while I am honing my headshot skills every night on video games, they are working on their skills and physical modifications to knock people out every day. You all already understand what that means.....
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Neil M retweeted
And we’re off! Over 300 people through the doors already, and we’re only getting started. #NIDC2023 🚀
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I'm jumping out of a plane next month for a very good cause. (I might wear a parachute.) I know times are hard so *please* only donate if you're able. Any and all support is appreciated. 🙏 justgiving.com/page/neil-mcc…
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For October they should replace the singing of Ireland’s Call with our other national anthem: Ghost Town by the Specials.
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Cry-laughing at all of these
YOU ARE ENOUGH. YOU WITH SCARS YOU ARE ONLY NOW STILL DISCOVERING. YOU WHO SLITHER EVER DEEPER THROUGH PASSAGEWAYS LIGHT HAS NEVER SEEN, YOU WITH BEDRAGGLED WINGS AND A SMILE THAT IS A SAW TOOTHED PORTRAIT OF HUNGER LONG DENIED BUT FINALLY READY TO FEAST. YOU ARE ENOUGH.
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This is truly one of the dumbest things that has ever been on the main page of Wikipedia but it makes me laugh every time I read it
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Neil M retweeted
We've had a load of great talk submissions for NIDC 🧡 Sadly, our speaker diversity has dropped when we had hoped to build on last year. With this in mind, we've decided to extend our call for speakers for ONE MORE WEEK‼️ 📥 sessionize.com/nidc2023 #CallForSpeakers #Diversity
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Neil M retweeted
*clears throat* ATTENTION!! 📅 Mark your calendars and set your alarms ⏰ TOMORROW at 10am, Early Bird tickets for #NIDC2023 go on sale! 🎊 Our website will update at 10am, so be fresh on that refresh button! 🔄🎟️ 🔗 nidevconf.com/ #NIDC2023 #EarlyBirdTickets
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Indulging the "DEBATE ME!" shitheels does nothing to further the truth. It is exhausting because its purpose is to exhaust you and no credible person should do it.
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I need a music video of all the #Eurovision songs, but it's just the sign language people on @BBCiPlayer - they're killing it! Love them all! – at Greenisland, Northern Ireland
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dawg dungeons and dragons is crazy cause u roleplay w ur friends over the course of a year and have a shit ton of character development and then you check the canonical timeline and its been like two weeks
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