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It’s here! Roguecraft DX for Spectrum Next is now available, with a generous 20% launch discount:
thalamusdigital.itch.io/rogu…
P.S. Going to Crash Live? Play the exclusive demo on the Spectrum Next Stand!
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Finally! Gameplay demo of Spyagent ( aka Elevator Action ) for the C64. It's getting there. Tuning enemy aggression for different difficulty and some enemy route finding issues.
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Save the date
Next Thursday 13th Aug
4pm UK time
We’re going live with Urbx Warriors on the Amiga and Mega Drive and Genesis ▶️ kickstarter.com/projects/ton…
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The Homebrew Extra for @RetroGamer_Mag issue 284 has been published. We talk to Richard Faulkner from Technoshed, @MXRetroDev about his #megadrive games, preview Chicken Panic for #NES from Christian Fast, and review games including Full Spectrum Defence by @tomjamespotter
Link:
Turns out, I'm on the Amiga Game Devs panel at @KickstartAmiga 3 on the Friday morning!
amigashow.com
#Amiga #Commodore #RetroDev #RetroGaming
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Stop Tax Dodging Billionaires in My Indie Roguelike Game... #indiegame #indiegames #roguelike #roguelite #platformer #comics #comicbooks
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Part 16 of Light Lore has just dropped! Is it the end... or just the beginning?
patreon.com/thalamusdigital
#Patreon #IndieDev #RetroGaming #Amiga #Mumo
Turns out, I'm on the Amiga Game Devs panel at @KickstartAmiga 3 on the Friday morning!
amigashow.com
#Amiga #Commodore #RetroDev #RetroGaming
ROGUECRAFT DX (@badgerpunch) is a beautiful looking roguelite dungeon crawler. Its very much a classic rogue game where you battle enemies whilst collecting gold, and drinking various unidentified liquids hoping that you can clear the dungeon and escape.
store.steampowered.com/app/3…
I wrote this about a manager once in one of those “360 Review” things corporates are so fond of.
This quoted post is unavailable.
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Missed last night's "Amstrad GX4000 Games Special! ⭐Original & Homebrew + 4 New Games!" AMSTREAM? Well you can now catch-up with it as a normal YouTube video here! ▶️ youtube.com/live/hwVRxjCCXdA
Amstrad's little console needs celebrating more & that was fun! 4 new games last night!
AI is fucking everything in tech up on such a staggering level and anyone who is wondering why people hate it at this point either has their head in the sand or their ass
Looking for some #indiegames to check out? Then follow @IndieGameJoe... but if you're wanting even more, here's a roundup of what we tried on our TryItTuesday roundup this week! :D Bonus: we tried some multiplayer games too!
So lets break the doom scroll and see some cool stuff!
In July 2024 I added the first non-test rooms to my #Amiga #Lumo port attempt.
In June 2026, 428 rooms and almost 50kloc later, all the main game rooms and objects are now in place 😮 🥳
Follow the #devlog at Thalamus: patreon.com/c/thalamusdigita…
🧙🏻
#RetroDev #RetroGaming
Every big Ai platform only exists because it steals art from humans.
They are now billionaires and the vast majority of the artists they’ve stolen from aren’t even upper middle class.
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Very interesting. This was our strategy and experience too. Many small games all adding up. Some selling better than others. Until we released Forbidden Solitaire and it blew the others out the water.
I made over $1mil with my 9 games on Steam, and I've been asked an interesting question: "is the majority of that revenue from a small number of very successful titles, or is the secret making a lot of them and it adds up?"
The answer is how it is a bit of both. Personally I've never had a mega hit but I've definitely had a big gap between successful and unsuccessful games. I think my biggest hits were Game Corp DX which made about $250k and Blueprint Tycoon which made about $200k. So just those two made a big chunk of my total.
But then the others, some made just $10k, others made $100k, so it varies quite a bit. In the end the fact that I have made so many games really helps smooth out the revenue curve.
I'm a big fan of making small games and slowly increasing the baseline revenue.
If I were not currently primarily focused on teaching that is exactly what I would be doing. Make and publish lots of small games to have a relatively smooth month to month income.
FUN FACT: Even super old games still sell a handful every month. My first Steam Game, Survivor Squad, still pays me about one or two lunches every month, even though the game is over 10 years old!





























