Indie maker after hours. Cozy apps, browser games & experiences, built around a 9-5 and shared in public.

My projects ➡️
Joined February 2020
Pinned Tweet
My side projects made $17.63 in September 2026. A new all-time high! 🐾 Wandercoon - $17.63 (but $1 ARR) 🌱 Habit Grove - $0 🍭 Sugar Squad Burst - $0 (new, still in beta) New updates, new projects, and me being more consistent with distribution and on X this month!
I made $217,071 in September 2026. 💪 HYROX — $112K ⭐️ TrustMRR — $53K 📈 DataFast — $31K 🧑‍💻 CodeFast — $7K 🐥 Twitter — $7K 🏴‍☠️ Ship or Die — $3K ⚡️ ShipFast — $2K 🍜 Indie Page — $685 🕵️‍♂️ Stalkr — $319 🎞️ YouTube — $263 🦐 SuperShrimp — $221 🌱 HabitsGarden — $143 🧾 Zenvoice — $138 🚀 LaunchViral — $129 🛡️ ByeDispute — $97 📚 WorkbookPDF — $67 💩 PoopUp — $9 ✂️ Margin: 90% The HYROX experiment hyrox.marclou.com inflates this month's revenue, but it's the best month ever for my marketplace TrustMRR.com ($53K) and my SaaS DataFa.st ($31K). I do everything solo, and I'm not going to lie, I'm fucking proud of myself. Since I was a kid, I've been told to focus on one thing. I find that boring. I want to play and try a bunch of things. I never felt confident because nothing really worked out for 7 years. I ended up being average at everything: coding, marketing, design... But building 37 startups (marclou.com) taught me something far more important: resilience, discipline, and optimism. Over the past decade, those skills have compounded. I now run a tiny portfolio of startups making $1M+/year, sleep 8 hours a night, work out 2 hours a day, and spend plenty of time with my wife. Anything is possible if you're hungry. Believe in yourself.
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Pretty proud of the upgrade, can't wait to release the new version of my game soon! Before / After
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I don't know how to market my game either (and balance it) 🫣
I don't know how to market my game either
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Everyone here posts their MRR. Almost nobody posts their infra bills. So I built MadeSpent: log what you made and what you spent each month, get a public page and a post ready for X. madespent.com/ What's the one cost you never mention in your revenue posts?
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Wandercoon just got a Halloween update. Here's the problem: 20 TikToks posted, barely any users to show for it. Why? My TikTok is locked to France. English content, French algorithm, zero American eyes. So I'm digging out my old iPhone, running it through proxies, and turning it into a US phone. I'll report back with the real numbers by the end of the month !
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I am launching Outroast : A place where everyone can roast your startup 🔥 Get useful feedback and climb the leaderboard ! outroast.com/
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Me and 9 games that shaped me (I have a type 🥲)
Me & nine games that helped to shape who I am
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Shipped! Sugar Squad Burst just hit beta: - tap the circles on the beat - charge up and BURST - take down bosses across 3 phases - raid the artifact shop between floors Play it in your browser on itch, or join the TestFlight & Play closed test 👇 sugarsquad.app/
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More coming, I'm not done with this one yet
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I will win.
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Adam retweeted
Imagine an NPC who saw you loot a corpse, decided he disapproves, and tells the guards two scenes later. Nobody scripted that. That's the door Jev opens. It's a small decision model, not a chatbot: a situation goes in, a judgment with calibrated probabilities comes out, for a fraction of a cent. The real-time demos (Smash Bros, Subway Surfers) are impressive but 60 FPS is still a stretch. Doesn't matter much for game design, because intentions are decided at key moments, not every frame. The hype is real on this one. What would you build with it?
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Imagine an NPC who saw you loot a corpse, decided he disapproves, and tells the guards two scenes later. Nobody scripted that. That's the door Jev opens. It's a small decision model, not a chatbot: a situation goes in, a judgment with calibrated probabilities comes out, for a fraction of a cent. The real-time demos (Smash Bros, Subway Surfers) are impressive but 60 FPS is still a stretch. Doesn't matter much for game design, because intentions are decided at key moments, not every frame. The hype is real on this one. What would you build with it?
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I AM NOT looking to connect with: • people stuck in “just polishing” mode since March • people who’d rather look busy than be done • people who only know how to criticize, never how to build I want internet friends who ship first, roast the bugs together, and tell me straight when my idea is mid Ship it broken Roast it after Keep it real
I AM NOT looking to connect with: • Corporate climbers • Growth hackers • Indie hackers who never fail • People who say “let’s hop on a quick call” I want internet friends who build apps, disappear to SEAsia, go diving on a Tuesday and randomly decide to learn kitesurfing Build weird stuff Travel the world Disappear again That’s my kind of networking
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I’m 30! Corporate data job by day. Mornings and nights: shipping games and apps solo. Hoping to be profitable someday. Always down to meet fellow builders 👋
I'm 38. Solo founder from Germany. Looking to connect with more builders & indie hackers!
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Just discovered this. Let’s see how it works! My creator page is live, brands can book a post on it in two clicks unfair.so/@nihdao
we’ve paid out $20k+ to creators in the last 10 days looking for builders-in-public, indie hackers, and ai-native influencers to work with brands like fullstory, stan, beehiiv + 40 others apply: creators.unfair.so
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Shipaton app devlog Dropped the pen for AI generated assets, and the first render already beats everything I drew by hand. Anchor style is locked in. Ton of assets incoming!
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If you're waiting for the perfect moment to start building, just start now. If you were truly ready, you would have shipped already.
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