We are updating upload and publishing costs for avatar items. Upload costs are dropping from 300 to 80. Publishing advances for 2D stay at 10 Robux. Read more at devforum.roblox.com/t/buildi…
This week we released Server Authority on Roblox, and it's not just about cheat protection. Due to the deep integration of the technology with our physics and input systems, creators can also craft richer worlds from complex PIT maneuvers to cat wrestling (a critical use case).
Here's what you can do with the new Roblox server auth system! The physics engine participates in SAuth too, so these boneless cats are zero fakery - 100% real sim and forces, no input lag. The "no cheats" bit is barely the point. Should I make a tutorial? #robloxdev
We're unlocking the ability to create rich, diverse, and massive terrain in Roblox Studio. Much more on the way for higher fidelity, roads, paths, and more. We're excited to see what you build.
Our Terrain Early Access program is live. Get an early look at tools that enable larger, more immersive worlds with performance optimizations and up to 64 custom materials. #RobloxDev
Learn more and sign up below.
devforum.roblox.com/t/early-…
We’re introducing a new option to meet the publishing requirements to reach users under 16. Starting May 19th, creators can choose to pay a one-time, refundable 1,000 Robux publishing fee per game. devforum.roblox.com/t/altern…
Congrats to the team on this release. Lots more in the works for understanding resource consumption on clients and servers.
Scene Analysis has finally shipped! Ever wanted an easy understanding of your memory usage in Roblox linked directly back to the instances and scripts causing it? Well here you go!
Full announcement at: devforum.roblox.com/t/studio…
#roblox #robloxdev
Very excited to see what you all build with this technology. @DavidBaszucki shared it was an idea from early Roblox, and now that it’s here, at edit time and run time, with primitive parts and editables, the possibilities are endless.
Procedural Models are here! Create editable 3D models with code or AI in Roblox Studio. Made with attributes that you can shape and refine. What will you create? devforum.roblox.com/t/studio…
Enhancements released today to the open source MCP Server for Studio allow for complete agentic loops from any MCP client (e.g. Claude Code) to Studio -- prompt to drive complete edit/run/test/stop loops, converging on outcomes. devforum.roblox.com/t/studio…
Congrats to Steal a Brainrot, @SpyderSammy, and team on being the first game in history to ever cross 25M concurrent users. roblox.com/games/10998366807…
We are sharing the full transcript of our Safety Q&A and Builderman Q&A sessions from RDC. The names of the people asking questions have been redacted to protect their anonymity. devforum.roblox.com/t/rdc-25…
We just shared our annual Economic Impact Report. Roblox is driving opportunities on a global scale—including in areas outside of traditional tech-focused economies—reinforcing our goal of making content creation accessible from anywhere in the world. corp.roblox.com/newsroom/202…
Over 5M concurrent users in a single game, and more than 16M concurrent users across the platform this morning. Thank you our users, and congratulations to all of our creators and to the infrastructure teams powering this scale. We are just getting started.
Nick Tornow retweeted
If you’ve got questions about our 2024 Creator Roadmap recap or what’s coming in 2025–we’ve got answers. Join our first Creator AMA of the year with VP of Engineering and Senior Director of Product at Roblox: @nicktornow and @ghartrell. #RobloxDev devforum.roblox.com/t/creato…
We work relentlessly to improve the performance of Roblox, and sometimes, everything gets faster. Over the last 24 hours, we rolled out optimizations to mesh loading yielding automatic, instant, sometimes dramatic wins for every game and experience across the platform.
Analytics is a critical part of the creation flywheel. The better you understand your audience, the better you can make your creations. With funnels and now custom events built in to the platform, creators get access to real power tools out of the box. devforum.roblox.com/t/analyt…
As businesses grow on Roblox, teams get larger, and we aim to seamlessly support your scaled operations. This includes helping owners allocate earnings to contributors, tiered perms, with more on the way. Let us know how we can help you focus on building. devforum.roblox.com/t/manage…
We’ve closed over 3300 creator-facing bugs in the last 12 months, and are still revving our focus on stability and quality. Now is a great time to share your most annoying bugs and ideas for improved workflows on our devforum. We want to hear from you: devforum.roblox.com
Today we’re sharing our Spring edition of the Creator Roadmap. Showcasing a number of launches that have shipped this year, as well as upcoming product features focused continuing to improve quality and performance. #RobloxDev devforum.roblox.com/t/creato…
Starting this week, if you build in Chinese (Simplified or Traditional), English, French, German, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Thai, Turkish, Polish, or Vietnamese, we auto translate to the other 15. devforum.roblox.com/t/automa…
While iteration speeds for developers on Roblox are already fast — you can deploy across mobile, desktop, console, and VR in seconds — we know we can go much faster, and are driving higher quality and performance across our creator tools and the user app.
Play-solo loading just got a lot better. With the latest beta features, load times are now 35% faster for most places. Helping not only people playing experiences in Play-solo mode, but also creators testing for bugs. #RobloxDev devforum.roblox.com/t/improv…




