I'm making stuff. Currently working on ETA: Unknown, a cockpit-driven psychological horror game set in the frozen desolation of Antarctica.

Poland
Joined May 2022
My game, ETA: Unknown, now has a Steam page! store.steampowered.com/app/4…
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Daniel Nesov retweeted
New video is on FEED MY MECH. A mech simulation game that has you fighting strange creatures in a maze of underground lost human colonies. It's the strangest baby that Iron Lung, Five Nights at Freddy's 2, and Neon Genesis Evangelion ever produced. youtube.com/watch?v=nioUU1gh…
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THANK YOU FOR COVERING MY GAME! Genuinely a really great video this is so cool to see someone talk about it in this format
New video is on FEED MY MECH. A mech simulation game that has you fighting strange creatures in a maze of underground lost human colonies. It's the strangest baby that Iron Lung, Five Nights at Freddy's 2, and Neon Genesis Evangelion ever produced. youtube.com/watch?v=nioUU1gh…
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A playable showcase built with @DetisEngine is now live! Download it free on Itch io (link in replies). The Orb is a brief, atmospheric walk-sim created to demonstrate the engine runtime in action, not a game. There’s a narrative presence and the world reacts to you, but no formal objectives, so just explore and immerse yourself in its world. The engine toolset itself drops very soon.
A look at the environment featured in The Orb, the upcoming Detis game engine demo. This build runs on Detis Beta 4, which doubles down on fine details compared to previous engine versions and likely the last closed beta pass before things open up to early adopters.
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Studying road materials + decals
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I'm quite surprised to learn I got a bunch of people from China checking out my previous game recently? Thank you for playing and leaving reviews!
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I kick out of a simple solutions to a #gameart problems Wanted some foot prints in the snow so I made an alpha out of a pic of prints then used that to make a normal and diffuse+alpha map and turned it into a deferred decal in ue and laid it on top of my snow decal #gamedev
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We just released Signal Lost, our time-management psychological horror game where you type task commands and do repairs in an escape pod travelling to Venus! We're very proud that it's finally out and everyone can enjoy it. Have fun! store.steampowered.com/app/3…
Signal Lost is releasing on October 14th! It's been 24 hours since we announced it with a brand new trailer. Watch it and wishlist if you haven't already! We also held a special stream with @wuatevargames to showcase the game and speak about it. Steam: store.steampowered.com/app/3…
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We are deeply saddened by the passing of Richard “Levelord” Gray. From his legendary work on Duke Nukem 3D to the countless players and developers he inspired, Richard leaves behind a lasting legacy. Rest in peace, Levelord.
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Small teaser of what I've been working on lately. #GodotEngine #indiegame #gamedev
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🚨 DEMO OUT NOW! 🚨 I'm happy to announce that the demo for GRINDWORM is now live on Steam, ahead of its participation in #SteamNextFest! Link in the comments 👇 Enjoy! And remember: DON'T. STOP. DIGGING. ⛏️ #IndieGame #IndieHorror #IndieDev
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I'm happy to announce that my horror game, GRINDWORM, now has striking new key art and a brand-new logo by @Bokkimi_san! Let me know what you think in the comments! Wishlist the game on Steam (link in the replies) 👇 #IndieGame #IndieHorror #IndieDev
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Handing in my notice after ts... #indiehorror #ps1graphics #lowpoly #indiegame #psx
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Daniel Nesov retweeted
A project that started off as "making my own Source Engine" has now come to an end, with the v1.0 release of Chisel! The author Elgen wants his engine to be used by anyone who wants to create games with brush-based mapping at its core. Github and SDK links on the blog below!
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Daniel Nesov retweeted
I can finally announce that [AFANTASIA] will be the first title published by @STUDIO_SASANQUA ! With the launch of the publishing business of the studio founded by the great @KenjitheEMO , we are also revealing a new trailer and official localization for English, Brazilian Portuguese, Japanese, Simplified Chinese, and Russian at launch. After all this time, I can say that the game's development is secured thanks to this partnership, so expect to see much more of the game from now on. #Indiegame #gamedev #StudioSasanqua #スタジオサザンカ #afantasia
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I was using my debug flycam to inspect these up close, but then I got a bit carried away and decided to implement a simple internal photo mode :D
Improved the indicator lights shader. Before vs After
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Improved the indicator lights shader. Before vs After
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Small teaser of what I've been working on recently. Wind effects now use animated volumetric fog instead of large particles. Runs and looks much better. #GodotEngine #indiegame #gamedev
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Huge thanks to @JKoukourakis for pointing me in the right direction with this :)
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