Br: Eu faço umas coisas brincáveis En: (moochi) I make some playable things translate tweet button! @xinelarts @apondlifes @NYUGameCenter '22 ele/he/they

Joined October 2015
sometimes you just need to carry your friends we added flower pots to our climbing 3d platformer, so you can move flowers around flowers are checkpoints you can plant by taking a deep breath
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"what happens when you try going back to your checkpoint flower but you are holding it in a pot?"
sometimes you just need to carry your friends we added flower pots to our climbing 3d platformer, so you can move flowers around flowers are checkpoints you can plant by taking a deep breath
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New game "Supreme Warrior"
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UnityHawk v1.1.2
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New game "Being a forest snake despite rising water level"
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sometimes we climb up things to see if we can do it, or to get a nice view, or learn a hiding spot. it's annoying if every nook has "rewards" in discone, most paths are uncharted, and you will climb and parkour them with your friends #screenshotsaturday #gamedev #indiegame
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today we're recommending one of our favorite games ever zk maps for stranger, by @MarekKapolka, you will understand why we believe that the best platforming levels are "undesigned" ones. #screenshotsaturday #indiegame #gamedev
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in our game you parkour up uncharted mountains with your friends. but it began as a game where you jump idly around peach's castle grounds. i think that had to be fun first for parkour of any sort to be possible! #screenshotsaturday #indiegame #gamedev
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i want harder games with longer death runs made by people who respect my need to put the game down and i'm not kidding.
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1/x love this menu, diegesis may be the most important concern in videogames. in addn to menus, i wish this conversation was also about the diegesis of game rules & systems, the constraints a game is made of. i want games to be more diegetic (& hypodiegetic & antidiegetic!).
NON DIEGETIC INTERFACES LITERALLY MAKE NO SENSE. NOT BECAUSE THEY ARENT REALISTIC BUT BECAUSE THEY PISS OFF GOD. TELL A DESIGNER TO MAKE A "MAIN MENU" AND YOU WILL SEE TEXT OVERLAID ONTO A BACKGROUND=LAZY. IT TOOK ME 14 MONTHS TO DESIGN MY MENU BECAUSE I DONT WANT TO PISS OFF GOD
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you can place a checkpoint by taking a deep breath (in real life) in our game. that you can then float back to as you spacewalk in a bubble. (you can also parkour up uncharted mountains with your friends, of course) #screenshotsaturday #indiegame #gamedev
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I'm once again suggesting a taboo against AI depictions of the human form
Yeah, nano banana is gonna kill instagram
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we finally added our first item: rocks! even a simple item like this opens a wealth of new ways to play and enjoy moving around in our game. #screenshotsaturday #indiegame #gamedev
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Mario Artist: Paint Studio
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my game is for [FR0G] CLAN OFFICIAL SERVER 24/7 ZK MAP (FOR STRANGER) fans, algorithm PLEASE FIND THEM! my game is for MARIO 64 fans, PLEASE FIND THEM! my game is for GETTING OVER IT fans, algorithm PLEASE! my game is for CS SURF fans, FIND THEM!
My game is for PORTAL & SUPERLIMINAL FANS, algorithm PLEASE FIND THEM! My game is for PORTAL & SUPERLIMINAL FANS, algorithm PLEASE FIND THEM! My game is for PORTAL & SUPERLIMINAL FANS, algorithm PLEASE FIND THEM! My game is for OK I'LL STOP SHOUTING
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this is our game where you parkour up mountains with your friends, and it's also a little video about how powerful your personal steam wishlist is. wishlist every game you like! we'd love if you wishlisted ours too (but only if like it). #screenshotsaturday #indiegame #gamedev
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this is what they call "the door problem", in game design #screenshotsaturday #indiegame #gamedev
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our indie game -mario 64 + cs surf movement -jump on anything in open world -plant checkpoint flowers -play w/ friends, invent your own game modes -music by you as you move around -all jump, no filler (combat, crafting, collectables, cutscenes) -characters w/ unique playstyles
our indie game: -you have no object permanence -control what exists and what doesn't using your vision -don't blink -uncover the mystery of a world that the universe forgot -never blink
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new trailer of our online multiplayer climbing game, pondlife: discone (a videogame)! we have some new stuff to show off soon that we're excited for you to see. #screenshotsaturday #indiegame #gamedev
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