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sooo, I officially opened a Throne!
for the past few years, i've been developing everything off my M1 MacBook Air. as much as i love this thing, it's becoming a pretty big setback for what i'm trying to accomplish.
I'm hoping to fund a Mac mini so i can keep pushing things forward without being held back by my hardware.
if you've ever enjoyed or supported any of my work, i'd seriously appreciate your help getting this out there. whether it's contributing, reposting, or sharing this with someone who might be interested, every bit of support gets us closer.
even if you can't donate, PLEASE repost this. reaching the right people could make all the difference. ❤️
thrn.co/u/multision
Issue identified and resolved in 0.6.5-beta.
Sooo I actually think it’s partially a Wine related issue.
Blockintosh started with GameHub’s Wine 11 fork.
• Worked out of the box
• Slight input delay
• Crashing issues
After I switched to mcSoda (Wine fork for macOS), it resolved visual issues on Vibrant Visuals, and offered a very minimal performance gain but it was noticeable. The mouse input and controller input relay was never finished (this fork was last updated in August). So I wrote the mouse driver (which also helped with mouse input delay), and never thought to test controllers.
TLDR: all these bugs are probably my own fault
Unlimited app sideloading coming to Zeus for free!
A solution for 3 app limits is dropping pretty soon, seemless integration with Zeus, if ur at limit it'll just ask you to directly import new apps to zContainer. This is a fork of LiveContainer that works with Zeus
Okay wait, we're getting a patched mcSoda build for Blockintosh that solves like 4 bugs I've encountered with Wine that I couldn't figure out for the life of me.
WE'RE SO BACK!!!
Sooo I actually think it’s partially a Wine related issue.
Blockintosh started with GameHub’s Wine 11 fork.
• Worked out of the box
• Slight input delay
• Crashing issues
After I switched to mcSoda (Wine fork for macOS), it resolved visual issues on Vibrant Visuals, and offered a very minimal performance gain but it was noticeable. The mouse input and controller input relay was never finished (this fork was last updated in August). So I wrote the mouse driver (which also helped with mouse input delay), and never thought to test controllers.
TLDR: all these bugs are probably my own fault
Blockintosh is literally breaking for everyone out of no where and its so stressful trying to figure out why considering I CAN'T reproduce any of the issues my beta testers are facing.
0.6.4-beta is ready for the public to test.
Available for download in our Discord server.
Be there or be square (heh... get it)
Blockintosh is running a closed beta right now, for a chance to play on your Apple Silicon device, join our discord!
discord.gg/GhkEQ6zz9R
fuck it, releasing Zeus 3.0 today:
- ability to open apps with JIT
- full on device signing using your Apple ID rather than enterprise certs
(adding support for legacy / enterprise certs later)
- doesnt require a computer after installing
- community driven
- no bullshit, no ads
And people wonder why the iOS version of Bedrock edition has every flaw in the book when ran on macOS.
Replying to @multision @netkope
Even on my fold 8 ultra with a 8 gen 5 I csn barely get 60fps without major over heating, it's not optimized at all,
This throws me back to updating Mo’ Creatures because my wife wanted to play a 1.16.5 & 1.20.1 modpack.
We’re about to phase out of closed beta to public betas!
Would you guys want Java support in the Blockintosh launcher?
Blockintosh is running a closed beta right now, for a chance to play on your Apple Silicon device, join our discord!
discord.gg/GhkEQ6zz9R














