Creators of https://xitter.cf/t.co/H5F1zuN3g4 / Hide & Reveal (a 4D puzzle-adventure game), https://xitter.cf/t.co/drFQpxEoGZ (a 4D physics toy box), led by https://xitter.cf/t.co/O0qZd9aX9Q

Joined March 2010
Summary of every 4D Toys update, including all the stuff from the newest Mega-Update ®™! ➥ youtu.be/U9TK65sVI_4
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I asked Claude to produce this very important scientific plot.
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Nice to have my work out there for a change!
Order of the Sinking Star, the massive puzzle adventure from @Thekla_Inc and @Jonathan_Blow (director of Braid & The Witness) is OUT NOW on Steam, Nintendo Switch 2 and PlayStation 5! 🧩 Get it today: orderofthesinkingstar.com
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My favorite thing I did for it is a big level that players only get to literally hundreds of hours in.
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Miegakure, 4DToys {mtbdesignworks} retweeted
Order of the Sinking Star, the massive puzzle adventure from @Thekla_Inc and @Jonathan_Blow (director of Braid & The Witness) is OUT NOW on Steam, Nintendo Switch 2 and PlayStation 5! 🧩 Get it today: orderofthesinkingstar.com
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Instead of making sequels they should make a Star Wars multiverse like in Spiderman so they can retell the parts of the story that they screwed up. Really it should be ok for any story to be retold over and over in that way.
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When someone works at an abstraction level that is too high they cannot see important details that might shape their decision. Has anyone named this effect? I would call it abstraction blindness.
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It is fun to say “this person suffers from abstraction blindness.”
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One thing that I didn't expect from working on puzzles for Order of the Sinking Star is that in that game it is *way* more likely than in Miegakure for a puzzle to accidentally have exploits, because the space of possible interactions is so large.
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In Miegakure the puzzles are actually really simple... they just happen to be in 4D😅. So I never had to worry very much about exploits. So I had to build that muscle. I still feel I could get better at it.
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If you mute everyone on your For You timeline that is not showing art or video games the algorithm actually understands this and you can make this website useful again…
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I designed many puzzles for @Jonathan_Blow's new game: Order of The Sinking Star! It's been super fun.
And now, the world premiere of a project that has been 10 years in the making! Here’s Order of The Sinking Star. #TheGameAwards
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Sometimes when you're working on a game, time really flies, and it feels like it was just #sceenshotsaturday yesterday, but you wake up and it is already #screenshotsaturday again. Happy #screenshotsaturday!!!
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Likely releasing two games next year, but the specific ones might be unexpected...
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Random thought: you can have matrices with integer coordinates if they are only products of 90 degree rotations, but what about if you want to use rotors (quaternions) instead? Because of the double cover it's not as trivial...
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But you can scale the rotors by sqrt(2), and after multiplying you have to divide by the result by 2 at the appropriate times. This way the coordinates always stay integers. Works in any number of dimensions.
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