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Here is my first setup / mini tutorial video for my @Blender AR Toolkit addon, ‘MarcAR’. It enables Face, Body & Hand tracking inside of blender with lots of easy to use drivers for blendshapes & object properties youtu.be/2FNl8dEleCo?si=ONkR… via @YouTube
Marc Wakefield: - WXR retweeted
A beetle in staggering detail. 🪲
It's a 3D Gaussian splat, generated from 8,699 photographs. A home-made scanning robot shot 885 viewpoints, focus-stacking about 12 frames at each one. Can you believe this thing is just 6MB?
Rendered in the @playcanvas engine.
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Marc Wakefield: - WXR retweeted
A pivotal moment for real estate! 🏡
Capturing a property in 3D used to mean a $5,000 LiDAR scanner. This house was scanned with a $500 @insta360 X5 - a consumer 360 camera.
And best of all? All of the software is free and open source! It's based on a technique called 3D Gaussian splatting:
🪄 Splat creation: Spirula Studio
🖼️ Splat rendering: @PlayCanvas
So for $500, you can present any property online and let prospective purchasers freely explore as if it was a videogame. 🎮
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Marc Wakefield: - WXR retweeted
By SuperSplat user Tom Dill.
His method: 60 frames orbiting the body at 5 heights, plus 60 more close on the face purely for pores, SSS and fuzz. 2048×2048 source renders throughout.
Check out this splat for yourself 👇
superspl.at/scene/441734fb
Marc Wakefield: - WXR retweeted
Blender scenes can be baked out to Gaussian splats - and the results are crazy 🤯
14GB Blender project → a 98MB splat.
120 rendered frames in, 3 million Gaussians out.
Cycles-quality skin, subsurface scattering and hair fuzz, rendered by @playcanvas in your web browser!
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Marc Wakefield: - WXR retweeted
Loving the new mesh node in Blender 5.2, makes doing these little panel cuts in Geometry Nodes super easy. Just made a tutorial on this.
What have you done with the bevel node?
Marc Wakefield: - WXR retweeted
My team at Google XR just started open-sourcing GNM, our ecosystem of parametric human models and perception stacks, starting with GNM Head.
Exciting to see the community adopt and experiment with it so enthusiastically! 🥳
xitter.cf/soyposmoderno/status/2…
Blender 5.2 LTS has reached Release Candidate! 🚀
Now's the time to put it to the test and report any issues. Let's make this release as stable as possible!
⬇️ Download: builder.blender.org/download…
#b3d
One node Render→Painting! 🎨
The Paint filter is a node that I made with the help of the #blender team and will come with Blender 5.2 as part of the Online Essentials. Tutorial on Wednesday. Can't wait to see what you all do with it!
Marc Wakefield: - WXR retweeted
New version delivered. You can now drive pinned vertices with armatures! github.com/st-tech/ppf-conta…
Meet the Blender Roadmap, your live overview of projects that are under development or already part of the upcoming 5.2 LTS release!
See where Blender is heading next and how you can get involved: code.blender.org/roadmap
#b3d #DevFund
Some experiments I've been doing with blender 5.2.
Implemented a custom pressure force which looks pretty nice and interacts well with the tearing.
The foliage was inspired by @_cgman_ (though his looks a lot better😆)
All rendered with Eevee
#b3d #geometrynodes
Marc Wakefield: - WXR retweeted
finally learning blender coming from maya and honestly this software is cheating
Some fun little geometry nodes experiments with my face, hand & body tracking addon for @Blender 😁 I’m scratching the surface of the capabilities this unlocks for realtime AR in Blender! So excited to see what creators do with this! Hopefully coming soon to @superhivemarket
Marc Wakefield: - WXR retweeted
Big news I found a way to convert Gaussian Splatting into a standard mesh while preserving all the visual advantages of Gaussian Splatting, such as reflections, shadows, and lighting that changes depending on the viewing angle.
The result is excellent performance, even on an old laptop or a VR headset. And of course, the mesh can be animated like any regular 3D mesh, while still keeping the visual benefits of GS. I’ll soon show a full-body character animated using this technique.
Marc Wakefield: - WXR retweeted
I built a fully procedural Portal in Geometry Nodes⚡
Apparently many artists found “creative” uses for it. Like… very creative.
Join the chaos 👉 superhivemarket.com/products…
Marc Wakefield: - WXR retweeted
Inspired by @Khellstr3D idea. This is opening so many possibilities!














