
Space chimp/father of two/software engineer. Currently @EA . Previously @BlitWorks and @gameloft. he/him. My views, my own.
Madrid, Spain
Joined December 2009
- Tweets533
- Following2.6K
- Followers200
- Likes3.2K
Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games.
You've got my support 💖
Miguel A. Polo 💻🐒 retweeted
Puede que hayáis oído hablar estos días de los NFTs y la polémica con el "youtuber" Willirrex, con 17 millones de seguidores. Y no se trata solo de que vendió sus propios NFTs, sino que ha convertido su canal en una promoción de esquemas Ponzi para adolescentes. Os explico👇
Miguel A. Polo 💻🐒 retweeted
We're continuing to adapt our studio to the new realities of work. After remote working and the hybrid model, we're shifting to the 4-day work week! A better work-life balance for even more innovative games. Details 👇
eidosmontreal.com/news/eidos…
Miguel A. Polo 💻🐒 retweeted
Ayer me pegué una juerga. Una de las de verdad, de decir "te quiero tío" a los colegas y volver a casa hecho unos zorros. Pero, como casi todo lo que comento, lo importante no es qué hice, sino por qué. Hoy: cómo ha cambiado el covid nuestra relación con el trabajo. Dentro hilo.
Miguel A. Polo 💻🐒 retweeted
Cryptocurrency has completely stopped being floated as the next generation of the concept of money, and is now just an "investment opportunity" that might randomly make you rich so you better get some
The 2009 bitcoin people at least believed in something: Buying drugs online
Miguel A. Polo 💻🐒 retweeted
📢Atención, #gamedev. ¡Presentamos la Bolsa de Trabajo, Prácticas y Candidatos!
Esta bolsa recopila:
➡️ Puestos de trabajo
➡️ Puestos de prácticas
➡️ Candidatos (buscando trabajo/prácticas)
Puedes añadir tu info. fácilmente. Por favor, ¡comparte!
⬇️⬇️
docs.google.com/spreadsheets…
Miguel A. Polo 💻🐒 retweeted
According to a study by the London School of Economics, 50 years worth of tax cuts contributed absolutely nothing to boost the GDP and employment rates across 18 nations that tried trickle down economics since the wealthy hoard far more than they spend. cbsnews.com/news/tax-cuts-ri…
Hey @DuckDuckGo when searching for "handbrake" in Spain first result is a bugus site offering a potentially dangerous download, instead of the legit one: handbrake.fr. Please fix it, thx!
Miguel A. Polo 💻🐒 retweeted
No sé para qué entro en twitter si es que solo veo gente soltando mentiras y me veo obligada a contestar. Hoy, la ignorancia en versión impuestos del trabajo. "La gente que cobra más de 60k al año paga el el 45% de su sueldo en IRPF". Esto es simplemente MENTIRA. 👇
Miguel A. Polo 💻🐒 retweeted
Some big news for you. EA Games are coming back to Steam and it starts with #JediFallenOrder. More games are on the way, along with EA Access.
Pride and Accomplishment - Steam and Origin
EA are coming back to Steam
pcgamesinsider.biz/feature/6…
Always great to read how Valve focuses on improving Steam. They're light years ahead of rest of digital storefronts.
Miguel A. Polo 💻🐒 retweeted
Just as a bit of a more in depth explanation to completely dispel @TimSweeneyEpic's allegation that developer's make less profit than Valve on a game sold on @steam_games. Bottom line: My educated guess is that Valve makes 8% profit on a game sold on Steam. Let's break this down
Miguel A. Polo 💻🐒 retweeted
Cuando alguien llegue con un ligero malestar o un problemita de ansiedad y con más dinero que sentido común... ahí estarás tu con una botella de agua en una mano y una factura en la otra. Simplemente Magistral | Vía @alex_zimmerman_
Miguel A. Polo 💻🐒 retweeted
Because of #GDPR, USA Today decided to run a separate version of their website for EU users, which has all the tracking scripts and ads removed. The site seemed very fast, so I did a performance audit. How fast the internet could be without all the junk! 🙄
5.2MB → 500KB
Miguel A. Polo 💻🐒 retweeted
No se cuantos tenéis ganas de hablar un poco de la industria española, de hacer videojuegos, y de toda la pesca, pero yo ahorita mismo tengo ganas, así que podemos hablar por aquí en forma de hilo. En forma de vídeo, el 1 de Mayo seguramente haga uno repasando Abril.
Miguel A. Polo 💻🐒 retweeted
"The reason we're killing ourselves isn't because we love what we're doing" gamesindustry.biz/articles/2… Night in the Woods' Scott Benson and Bethany Hockenberry discuss unionizing in games and what to do about indie devs crunching themselves



















