Making things move @ https://nitter.cf/t.co/VP6dCyfN6T

London, United Kingdom
Joined March 2021
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Replying to @0xDesigner
100% agree. Over the last few years we've been building a motion graphics editor and hooked Opus 5.5 up to it via our MCP. The idea being to use prompting as a starting point and then refining in an actual editor. nitter.cf/motioncoder/status/210…
These Opus 5.5 motion graphic demos are impressive. If only you could adjust everything in an editor... Introducing editsquare.com A GPU-powered, web-based editor. Years in the making, and we're just getting started. Rolling out MCP to early adopters now.
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Replying to @jakeinmotion
Oh really? I meant not to advocate it, more to educate how these videos are being generated and what the limitations are. Dissecting the hype, similar to your Higgs field video. Anyways, really enjoying your recent videos. Keep up the great work!
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Replying to @elie2222
👋 We've built a fully featured motion graphics editor. Our MCP is rolling out soon so users will be able to prompt & have a full editing experience to manually refine their projects. editsquare.com
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Can someone show me the editing experience for these Opus 5.5 motion graphics videos? All I've seen are one-shot examples. They have some impressive parts, but are far from deliverable and in desperate need of refinement. Interested to see someone use it on a real project.
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Replying to @jakeinmotion
Would love to see you do a video on this! The majority of examples are all html animations which, without an editor, I can imagine being extremely tedious to refine and work with. I find parts of these types of videos quite impressive, but far from deliverable for client work.
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Replying to @marcelpociot
Working on it 🫡 LLM API pricing will likely be too expensive, but we’re focusing on accelerating workflows within our editor editsquare.com
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Replying to @simonswiss
Which effort setting do you have on? I was finding the same until I tried Max effort
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One shot. Opus 5.5 max. "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out." Try our editor for free whilst you wait for MCP access: app.editsquare.com
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These Opus 5.5 motion graphic demos are impressive. If only you could adjust everything in an editor... Introducing editsquare.com A GPU-powered, web-based editor. Years in the making, and we're just getting started. Rolling out MCP to early adopters now.
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So clean man 👌 love the 'card within a card' style
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Replying to @ilyamiskov
Working on a web-based alternative 🫡 editsquare.com
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Thanks @rauno! After Effects and a bit of Figma. Side note: I'm working on a web-based motion design tool which should make it easier to create similar style videos - editsquare.com (launching later this year)
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I'm a big fan of @jamesm and @PixelJanitor, so I threw together an intro animation for their new @shape_fm podcast 🎬🔊
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Replying to @pie6k
Working on it 🫡 editsquare.com
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Replying to @adamwathan @Vjeux
Working on it and shipping soon 🫡 editsquare.com Heavily utilising modern web features incl WebCodecs and GPU
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Another vector logo I converted to 3D today for fun! @tailwindcss
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Replying to @motioncoder @jamesm
Animated version (although will probably look ass due to X compression 😭)
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Messing around with 3D today and decided to convert some vector logos for fun. @jamesm hope you don't mind me using the Wireframe logo!
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Replying to @jsngr
👋 here’s a video I created a little while ago for our side project
mockupclips.com has launched 🚀 Easily place your media into realistic, motion tracked 4K stock videos. Entirely in your browser. Check us out on Product Hunt: producthunt.com/posts/mockup…
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Just picked up my copy of @theiconicapp icon set 🔥 Will be putting them to good use in our new app very soon 🎬👀
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