UX designer @dingusandzazzy learning JavaScript and React UX • Animation • IA Websites for you and my portfolio 👇

México
Joined September 2025
Valeria Moretto retweeted
the future belongs to you if you can think clearly in a world designed to distract you... designed to get your attention, to keep you away from what matters, to absorb what makes you unique be very careful with what you consume
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Valeria Moretto retweeted
How I read articles now
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Valeria Moretto retweeted
If you're a creator who doesn't want to hope and pray for brand deals and platform monetization to make a living off your interests, read this: nitter.cf/HussainIbarra/status/2…
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Valeria Moretto retweeted
We'll be spending a lot more time trying to understand the outputs of language models. A few thoughts, tips & tricks: Writing. Something I've had success with: Ask your LLM to explain something in ASD-STE100, it's a controlled language specification originally developed for aerospace maintenance documentation. LLMs well-versed in this language and it comes with heavy constraints on clean writing style that I often find a lot more readable. Sometimes I've tried to soften it a bit e.g. ask for "80% of the way to ASD-STE100" because the spec is quite stringent. But even better: Diagrams / images. Instead of writing, ask your LLM to create a diagram. These can be a lot easier to process, parse, and understand. But even better: Web pages. Ask for output "in HTML" to get a beautiful, interactive webpage. LLMs are getting really good at frontend and can create beautiful experiences, animations, etc. But even better: Explainer videos. The output format I am most bullish on is fully custom / bespoke explainer videos generated on any arbitrary topic. Experiment with things like "Create a 3b1b style video explainer on X. Use my ElevenLabs API key for audio narration". (you'd need an API key for the latter or you can ask your LLM to find you decent free alternatives that use your local compute). This is actually starting to work! In summary: - As LLMs get better, they will do more and more of the legwork autonomously, and a lot more of our work will rise up the abstractions into oversight and understanding. - Luckily, LLMs can help here too because as intelligence and code are increasingly abundant, you can ask for large, custom, discardable software artifacts (e.g. web apps, video explainers) that would have never made sense to create before. Push the boundaries here and you'll be surprised.
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Valeria Moretto retweeted
Embossed cards, made with Opus 5.5.
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Rebuilt my portfolio from scratch. Two case studies instead of a screenshot gallery. One of them is a moderated usability study on an app I designed and built myself. 15 of 15 task attempts were reported as complete. 3 actually were. valeriamoretto.com
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Valeria Moretto retweeted
Don’t sell anything you wouldn’t want your children to buy.
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Valeria Moretto retweeted
I think ambitious people should treat life in “seasons” rather than trying to balance everything every day. A few years massively overallocated to work. A period getting seriously fit. A year or two nomading. Then family takes priority for a while. Then maybe at 35 you go completely insane again and spend four years building a new company, and so on. The mistake is thinking every metric needs to stay green all the time. Most great outcomes (building a company, writing sth serious, training for an event) need uninterrupted runs, not daily moderation. Sometimes work should suffer cause you’re travelling, sometimes your social life should suffer cause you’re building, sometimes career progression should slow cause family matters more. That’s fine. And tbh it probably makes life more fun too. You get actual chapters and completely different versions of yourself instead of spending 40 years maintaining the same perfectly optimised routine. A few intense years in one city, a weird nomad phase, an obsession that takes over your life, then something completely different. Probably much more memorable than one very long well-optimised Tuesday. It's why I encourage everyone to think of balance in years, not days. A good life can look horribly unbalanced on some random Tuesday and still be very balanced over 10 years.
We should all stop with this modern obsession of having a perfectly balanced, optimised life (8 hours sleep, daily cardio + gym, eat well, deep work, etc.) Most exceptional lives are heavily overallocated somewhere and any pursuit of greatness (in business, art, sport, research) requires big sacrifices. Online gurus love selling this perfect recipe of life but reality is you only have a 24h day. No way you can sleep 8h, do 10k steps, gym, morning sunlight, read, eat perfectly, do 9h of deep work, see friends, maintain a relationship and somehow be happy through all of it. I think a better thing for ambitious people is to think of life in seasons: a year obsessed with work, then a period focused on health, family, travel, etc. You can be massively overallocated to one thing for a while without deciding that’s what your entire life should look like. Balance probably makes more sense measured over years than every single day.
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Valeria Moretto retweeted
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Valeria Moretto retweeted
You can (and should) just build things
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Valeria Moretto retweeted
Duolingo's bet on motion, just acquired Animade (after Gunner and Hobbes) investors.duolingo.com/news-… What's behind their plans 🧠
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Valeria Moretto retweeted
We're offering grants of up to $50,000 in Claude usage credits to researchers accelerating cures for rare diseases. This is our first focused call within AI for Science, our program supporting scientists using Claude to speed up discovery. anthropic.com/news/rare-dise…
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Valeria Moretto retweeted
Hiring an agency to build a huge SaaS website costs $30k and takes months. We just shipped one for $149 🪄 Slate has 24 pages, almost every single one CMS-driven and AI-ready by design. Not just a template - A complete website system. Link in the comments 👇
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Valeria Moretto retweeted
Why do we still buy stadium tickets without ever seeing what the view from the seat actually looks like? ☠️ So I prototyped an idea. A 3D seat view experience for a football stadium built with Fable 5 + @threejs, where you can preview exactly what you'll see from your seat before buying. The entire 3D experience was working after the first prompt, and the whole prototype came together in just five prompts. This is the kind of 3D experience I'd love to see more of, tbh. Feels so good. Right now, buying a ticket gives you almost no sense of what the experience will actually feel like. We're still relying on static seat maps, charts, and boring UI layouts, when interactive 3D experiences could make that decision so much easier. If you think, 3D development has the potential to create genuinely useful experiences. This feels like the direction we should be heading. 3D is the future. I can already imagine this for cinemas, cricket stadiums, Wimbledon, concerts, and so many other venues. I'm planning to take this further. What should I build next? More stadium features, or should I try another venue? Let me know :D Code: github.com/thebuggeddev/foot… Live: football-stadium-ruddy.verce…
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Valeria Moretto retweeted
I made this product launch video over the weekend with just prompts It's all vibe coded nitter.cf/Remotion/status/201362… There's something you should know, though: Like everyone else, a few days ago my timeline started getting full of videos like this when Remotion launched their Claude skill, so I decided to give it a go I was captivated by all the examples, so I started like everyone was saying: "just write a prompt" I typed the prompt, and it created an extremely bland, untasteful, stock-looking video 10 prompts in and it was not getting better. It was very, very bland. But at least it was something, so I kept going at it I ended up spending my entire weekend on this, 2-3 days of work. Only to realize my original reference videos that inspired me to get started were all fake Everyone was outright lying about their results. They all claimed "I made this with just one prompt", but it was just bait, they didn't really use Remotion or code at all, it was just a normal, human-made motion video Then you expand the X post and read the replies and they're all like "haha joke" in the comments, but their main post already got 1.5 million views and bamboozled everyone who didn't read further And this is a problem: when a viral trend happens, these posts flood your timeline, and you only realize that they're all noise and bait (and that they haven't even used the tools they claim) when you click through the post and read its comments. But 90% of people (like me, initially) just see the post on their timeline while scrolling, and assume it's all real. You don't go in to check every single post you see: you just like it, or save it for later, and carry on with your day, thinking what you saw was the real thing, and that it's all outstanding results, and that motion designers are really done And it's so anxiety inducing, because everyone is hyping their results, but most of it is just not true. I have stopped reading X lately because going in makes me so anxious, everyone is claiming extraordinary outlier results just for the views and clicks, and you feel like you're lagging behind and you're not good enough because you don't get those results So for this video I decided to actually take the tech out for a spin, and see what results I could really get out of it I used Remotion and Claude Code 4.5, but contrary to what everyone was claiming, this video was not "just a prompt". It was fully vibe coded, but it required much more than a prompt. It was multiple days worth of work Here's what I learned: - Making vibe coded videos with Remotion is ~10-20x slower than building app code. I've been wasting my Claude limits on this video - Everything takes a lot of manual work and reprompting. You often need to go frame by frame correcting tiny things - It makes very silly mistakes - Even Opus 4.5 has very very limited knowledge of spatial / visual things. It doesn't understand well z-indexes, layers, compositions, proportions, temporal coherence, etc. Claude Code feels extremely dumb when creating code for Remotion videos, which surprised me a lot, beacuse I had been mind blown by how incredibly well it worked with my Ruby on Rails SaaS codebases - You need to have some design knowledge to adjust things manually, you need to ask for exactly what you want, in the technical jargon it expects. You can't just say "make this more beautiful" or "animate this better" because it just creates slop - Right now vibe coded videos are promising, but I think I could have done this video faster just by doing it manually in After Effects. It really took that much work - If you have a creative idea for something you want to animate, it takes multiple hours of back and forth prompting to create just one or two seconds worth of **good** animation - Tip: PARAMETERIZE everything! It tends to hardcode magic numbers everywhere in the code, so if you change something earlier in the video timeline, everything else breaks. You want to essentially be creating "key frames" with code by telling it to parameterize every frame where something important happens, and calculate the rest of the keyframes based off that. This comes in handy when you need, for example, to adjust keyframes to match the music So in summary: vibe coded videos are promising, but right now it only works for very stock-looking videos unless you put in a ton of effort Maybe actually useful for 1-2 second web animations though, I'll try that next It will obviously get better, this feels like the quality of code generation in 2023-2024, you need to hold its hand and correct it at every step along the way. But even if video code generation was better, you would still need someone with motion design knowledge to at least set the creative direction, lay out the overall script and composition, etc. It's not completely hands-off unless you want slop And a word on caution: especially here on X, there's 90% hype and 10% reality, nothing is what it seems. Do not believe what you see online, people are constantly baiting and then just laughing it off in the comments
Remotion now has Agent Skills - make videos just with Claude Code! $ npx skills add remotion-dev/skills This animation was created just by prompting 👇
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Valeria Moretto retweeted
Made this video in five prompts 😉
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
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Valeria Moretto retweeted
Claude Fable 5 vs Opus 4.8 👀
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
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Valeria Moretto retweeted
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
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Valeria Moretto retweeted
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