Full-cycle dev shop building high-performance digital products. Web3, iGaming, FinTech & Neobanking core. From viral Telegram Mini Apps to CGI-grade design.

Joined July 2022
steam's email opens with "hello fortniteskibidi69" and ends with an FBI survey. peak 2026 for devs the scary bit is how it got there. blockblasters reportedly launched clean and the malware came in a later update. stores check the launch build. the update is the soft spot
new statement from steam and the FBI regarding "blockblasters" malware game. In general it looks like people who hid malware in steam games are cooked
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gta 3 crashed constantly, ran at 20 fps and had holes in the map until the last six months. missions lived on post-it notes on a wall good thing nobody had to ship a public steam demo of that build
25 years ago, on October 22, 2001, Grand Theft Auto III was released. This is the team that made it. (I'm second from the right) Here's what I remember about making it. For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the map was full of holes. Only in the last six months did everything come together. For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30. In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh. Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted. Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective. In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light. Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused. The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development. Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations. Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone. You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere. Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate. Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage. Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening. I always thought it was better to work eight focused hours than spend your life in the office. Although we liked the game, it wasn't at all clear that it would be a hit. GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent. It had an OK launch, but sales never tapered off. Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood. The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together. It felt like a group of friends who happened to be working on a project together. xitter.cf/ObbeVermeij/status/178… xitter.cf/ObbeVermeij/status/175… xitter.cf/ObbeVermeij/status/187… xitter.cf/ObbeVermeij/status/182… xitter.cf/ObbeVermeij/status/179…
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this airbnb story is starting to read like a template. maybe this one happened either way, "what else is on this wifi" is an arp command about 26 years older than airbnb. you don't need an agent for it, just the curiosity
Claude Code just found a hidden camera in my Airbnb. In the smoke detector… Checked into one of those $60 Airbnbs where the microwave sits on top of the fridge. Opened Claude Code and asked what else is on this Wi-Fi It listed everything on the router. All of it was the usual stuff except one box made by a company that only makes CCTV cameras, quietly sending video out of the room every 4 seconds Claude sent it the "find me" ping installers use. The smoke detector above the bed beeped for 5 seconds and its red recording light came on The check takes 2 minutes: step 1 → join the Wi-Fi, open Claude Code, paste the prompt from the first comment step 2 → it lists every device and flags anything that looks like a camera or a mic step 3 → if it flags one, turn the lights off and shine your phone flashlight at smoke detectors, clocks and chargers. A lens glints back You won't remember this at 1am in a strange room. Save it now, thank me on your next trip Every week I point Claude Code at something in my life and post what it finds. Follow if you want the next one Ever found one? What did you use to check?
Readers added context they thought people might want to know
This did not happen. The image is created with Google AI, it contains a SynthID watermark. This post was made to farm engagement. synthid.com/image-detection metricool.com/what-is-engage…
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claude found a miner eating 1175% CPU. activity monitor would have shown the same thing, it's been on macs for 20+ years the new part is people finally handing a terminal to something that reads the output. same access is how a bad npm package gets in, so read what it installs too
❗️ A Mac user says Claude Code was building them a temperature monitor app when it found a cryptominer using 12 cores. The readings looked too high, so it checked the CPU and found XMRig at ~1175%, with the chip at 112°C.
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infinite tokens, still electron. the bill for a native app was never writing it. it's the third platform that breaks on a tuesday
Infinite tokens and you still produce an electron app...
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great hack. one thing before half of X runs this on their parents' TV: turn wireless debugging back off when you're done an open ADB port 5555 is exactly how the ADB.Miner botnet got onto android TVs back in 2018
Vibe coded my parents' TV this afternoon! It was showing a sponsored ad before you could even get to Netflix. Gave Claude Code the model number, it found the TV on wifi, removed 25 Xiaomi packages and wrote a new launcher. Looks like an Apple TV now lol
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50-player battle royale, 3 weeks, two claude max accounts. the replies are arguing about whether it looks AAA wrong argument. netcode for 50 players is usually the part that eats months. if that holds up in a live playtest, that's the story
I have spent 3 weeks and two claude max accounts vibe coding a 50-person battle royale. Kong Royale. We invented hive coding, chats messages prompt 20 agents working overnight to fix and improve the game. and today we finally launch 🦍🍌 live playtest TODAY 1 PM ET. drop in with us 👇 youtube.com/watch?v=b5n1K_IA…
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for the record, the thing that knocked meta's AI app off #1 was a free slider dave's ran "download the app, get a slider" for one day. app store charts mostly count downloads, so a sandwich beat a month of muse. the real test is who still opens it next week
Since leaving X, I decided to try a new challenge. Could I make a chicken sandwich No. 1 on the App Store? Well, guess what.
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This is what cs players think valorant is
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the code was probably the easy part epic's new linux anti-cheat wants TPM 2.0, secure boot, a distro-signed kernel and signed nvidia drivers before fortnite will even launch. you can vibecode a lot of things. fedora and ubuntu signing off on your boot chain is still a meeting
we vibecoded linux support
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this clip is at ~17M views and it's basically the entire marketing budget of hood warfare 2 what the game actually is: call of duty modes with new names (domination is "turf war") one city $6 on steam the same studio's first game peaked at 68 players. this one hit 11,742 playing at once napkin math from steam reviews says 10-20k copies, so somewhere around $60-120k gross in the first few days if you're building a small game right now, spend less time on features and more on the one moment people will clip. and price it like a snack
They must've forgot im from chicago
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the first game's best day: 68 players. the sequel's: 15,258 turns out the best tutorial is renaming the UAV to "snitch". every cod player already knows the game before they hit buy
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MonoSoftware retweeted
Bonk handed me the pill. It pulsed like it knew me. I feel this way.
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Fred's fight is for justice, not vengeance. 🦝💪🏼🦝💪🏼
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MonoSoftware retweeted
$FRED Community is screaming for justice. I repeat. No listings = racism towards raccoons Racism towards raccoons = the end of decentralisation. Justice for $FRED or I’m going back to being a waiter after 4 years full time web3 @FRED_CTO_SOL CNvitvFnSM5ed6K28RUNSaAjqqz5tX1rA5HgaBN9pump
$FRED 🤝🏽 $PNUT TRUMP 🤝🏽 ELON
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MonoSoftware retweeted
$PNUT helps his little brother $PESTO get to the moon 🌚
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If you don’t know trait ideas for your collection - it’s no problem for us 🫡 #NFTCommunity #artist #Blast
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Wear what you like, do what you love, as well.
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Gobsmacked with the quality exactly what I was looking for in my Mandojin inspired of course by the Mandolorian my custom 1 of 1 from the @Raijinsnft team and beautifully delivered by @AFKWEB3 check out this #polygonsnfts powerhouse team don’t have a@Raijinsnft get one!!
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MonoSoftware retweeted
Goats, is a pleasure to work with you gents! 🐐
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