Og (@mondkage) profile picture

gM

where i am
Joined September 2020
Photo by Og (@mondkage)Photo by Og (@mondkage)Photo by Og (@mondkage)Photo by Og (@mondkage)Photo by Og (@mondkage)Photo by Og (@mondkage)Photo by Og (@mondkage)Photo by Og (@mondkage)Photo by Og (@mondkage)Photo by Og (@mondkage)
Tell me, have you got any grand, heroic tales from your journeys? I'd love to hear a good story. Step into Samsung’s Odyssey Tavern at Gamescom 2026! Find us in Koelnmesse Hall 9 to experience the world of Crimson Desert. Repost to claim your exclusive Samsung Odyssey loot bag! #gamescom2026 #Crimsondesert #Odyssey #SamsungMonitor #Playsamsung
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대학교에서 알게된 일본인 친구랑 난투대회옴 ㅋㅋ
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As just announced by Arc System Works, CROSSOVER is coming back! #CROSSOVER2026 October 31 – November 1, 2026 Festhalle Hürth-Gleuel Cologne, Germany Please stay tuned for lineup and registration details. We look forward to welcoming you in 🇩🇪 this fall!
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I used to be “the worst student” in English class when I was in high school. I’ve never lived abroad, I’ve never studied overseas. While most of my classmates left Korea to go to universities in other countries, I decided to stay in Korea. The reason was simple, 'I didn't wanna use English anymore'. Then I started Tekken, and I fell in love with both the game and the community. One day, my mentor CBM told me “Korea is one of the strongest regions in the world, but there aren’t many people connecting Korean Tekken scene to the global scene. I think you can become the bridge between two.” Making English content was totally okay. But English commentary during the live stream was a completely different challenge. I was terrified of being judged for my weird grammar, my pronunciation, and all the mistakes I would inevitably make. But so many people encouraged me, helped me to improve, and believed in me when I didn’t fully believe in myself. I want to sincerely thank everyone who has supported me on this journey🙏 Some people might think, “It’s just one single commentary for a Master event." But for me, this felt like overcoming one of the scariest obstacles of my life. More importantly, it felt like taking a step toward the dream that brought me into the FGC in the first place, to become a bridge between Korean Tekken and the global fighting game community. I know I still have to practice and learn A LOT😅 But I want to keep sharing the stories of players from Korea and all around the world. So I’ll continue working hard to improve every day!!! Thank you for believing in me🫶 I will work hard, and always try my best!
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Honestly, it's the best playstation set-up I've ever seen @BX_challenge !!
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몇년만에 대난투햇는데 진짜 꾸역꾸역 2승겨우햇네 기억나는데 쿠파로 불뿌리면서 도망가고 사이드비로 토마호크 하는것밖에 못햇다. 일단 다시시작하면 메인도바꾸고 온라인해야지
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다시온 브뤼셀 챌린지
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스파고가 대난투희망임 진짜
◤Clip◢ Sparg0 - メキシコの大剣が、すべてを叩き落とす。
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스위치2 디럭스 버전으로 나올수잇나 마리오카트처럼 밸런스 패치도 한번만 다시해줘 ㅠ
A new Super Smash Bros. game is reportedly releasing as early as 2027, per Kiwi Talkz Masahiro Sakurai is rumored to be working on the game since finishing Kirby Air Riders
Readers added context they thought people might want to know
Kiwi Talkz did not specifically say a new Smash Bros game is coming - he has directly called out Dexerto x.com/kiwitalkz/stat… This is classic misinformation from Dexerto, which is one of the most Community Noted pages in history communitynoted.com
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에보재팬 , 카가리비때문에 연휴내내 재밋네
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내가원하던 장면
The creativity is off the charts @GlutonnySSB 🙇 📺 twitch.tv/vgbootcamp
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교환유학생 일본에서혼 학생인데 난투 4000시간이라네 신기함
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Daily Frame Data Challenge is here! Every day: Guess the frames on block of 10 moves. See how many you nail. Perfect way to sharpen your knowledge 🧠 Link blow 👇
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시즌2 끝나기전에는 달아보는구나 예이!!
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야 진짜 이 정도면 철권이랑 콜라보 해줘라 옵치ㅠㅜㅠㅜㅠㅜㅠ
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There are no unattainable goals. Even if you fail, keep going. And remember the importance of your teammates, friends, and family. Thanks everyone cheer for me I will never stop. Let’s keep going. Korea is best Tekken region in the world🇰🇷
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고맙습니다 하라다
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twt 파이널 보러옴 ㅋㅋ
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The FORCE is customizable too!! Cosmic black with Pure silver ver.
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언젠간 올날이라고 생각했는데 .. 아쉽다 수고하셧습니다 하라다
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXO… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXO… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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