mokazon | game dev retweeted
EXCITING NEWS! We are thrilled to announce that RevenBlade will be in OPEN BETA next week during Steam Next Fest, with servers on every day from 3 PM to 9 PM PST.
Be sure to invite your friends to play to earn some exclusive rewards too!
We'll see you this Monday!
Moving water makes it feel more alive
#indiegame #gamedev
I've been making this hero brawler game for the past few years
#indiedev #indiegame #screenshotsaturday
What kind of melee combat would you want to see in a 5v5 hero brawler?
#indiegame #gamedev
For the past several years, I've been making this stylized 5v5 game with melee combat
#indiegame #gamedev #lowpoly #riskofrain2 #Paladins
mokazon | game dev retweeted
PLAYTEST ANNOUNCEMENT
We're excited to announce our first official playtest through Steam, taking place this Sunday from 6:00-10:00PM EST!
Click "Request Access" on our Steam page and we'll send you an email if you've been selected to participate: store.steampowered.com/app/2…
mokazon | game dev retweeted
It's DevLog time! Catch up on all the latest RevenBlade updates for Sicaro, New Maps, Steam Integration, and Visual Upgrades!
Read it now: revenblade.com/devlogs/DevLo…
mokazon | game dev retweeted
The wait is over...
The RevenBlade demo is officially available on Steam!
Download it now: store.steampowered.com/app/2…
Working on water projectile attacks 🫧
#gamedev #indiegame
I've been working on UI updates for RevenBlade (see thread for all changes)
#gamedev #indiegamedev
New character select (left) vs. old character select:
I’m surprised how big of a difference just adding a background/sky made to my environment
#revenblade #indiegame #UnrealEngine
My brother and I have been building this 5v5 game for the past few years called RevenBlade. It's a "hero shooter" with a focus on melee combat and high mobility rather than just quick aim and headshots.
#indiedev #UnrealEngine5 #gaming #indiegames
If it looks like your kind of game, feel free to wishlist/follow on steam!
store.steampowered.com/app/2…







