@modredcastleton

🔽TRIPTYCH ON STEAM (EA)🔽 https://nitter.cf/t.co/VxOLPMQ9Or Original creator of Primordia & founder of Wormwood Studios

Joined March 2010
Hibernaculum is now 4.20 gigabytes in size (uncompiled)...
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Rugged Man up in here thinking anyone on this platform apart from himself, myself and maybe like 4 other people have actually seen Barry Lyndon is fucking wild.
🤣 People on this app pretending Barry Lyndon is better than Dr Strangelove, Clockwork or 2001... stop.
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I think we all know what his most important and enduring work will be now, anyway. The past few years have been major eye openers for anyone trusting the establishment, authority figures or even the "humble" American Businessman.
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Mords ⚙️ Game Dev -TRYING TO RIGHT PAST WRONGS- retweeted
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I suppose it was touch and go for quite a few years whether my entry into the games industry would be a Zelda-like about robots or a Point N Click about robots... Finding and making games in AGS (and making the prototype build of Primordia in AGS myself) cemented it. :)
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Let's get some more of these going! Here's my progress from 2006 - 2016 Please dont stop Learning art Please dont stop learning art Please dont stop learning art Please dont stop learning art Please dont stop learning art Please dont stop learning art
My 2 months of Pixel art progress. Please dont stop Learning art Please dont stop learning art Please dont stop learning art Please dont stop learning art Please dont stop learning art Please dont stop learning art #pixelart #artmoots #artists
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1) Correct; photography is not art, it is a unique medium for human expression and documentation. 2) Correct; I still think of photobashing as cheating but note the digital artist still has pencil skills. 3) Correct; It is 100% shitslop. All 3 are correct.
To every digital artist attacking AI-assisted creators: If you had been creating digital art when it first emerged, traditional painters would have called you a cheater too. New tool. Same accusation. Same panic. History has a funny way of turning yesterday’s “cheating” into today’s standard.
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And don't get me arguing the semantics of cheating - cheating in Nascar = kinda cool cheating on your taxes not so much so that one comes down to nuance/context.
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Mords ⚙️ Game Dev -TRYING TO RIGHT PAST WRONGS- retweeted
The very first mention of my game Primordia in the media - this little gem from the deep Primordial archives when it just a solo project of yours truly :) @WWSGames #Wormwoodstudios #Primordia #AGS
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Mords ⚙️ Game Dev -TRYING TO RIGHT PAST WRONGS- retweeted
My really early tests involved a few different combos for Horatio & Crispin lol (and what looks like also my version of the Imperial Probe droid as a test sprite heh) #Primordia #WormwoodStudios
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Mords ⚙️ Game Dev -TRYING TO RIGHT PAST WRONGS- retweeted
Original Horatio Sketch dated 23/4/2010 whoa seems like a lifetime ago ⚙️ #Horatio #WormwoodStudios #Primordia
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I still have the recording of this, BTW. Has some interesting moments definitely.
Speaking of Primordia - it's been almost TEN(?!) years since @Dualnames @WWSGames and I brought these two to life. We're planning something very special to mark the occasion... :) #primordia
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Primordia *was* riddled with bugs before I got help with it BTW, don't be afraid to ask people to help with your game.
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The steadfast talent & earnestness of Horatio's fans never ceases to amaze me. This screenshot from when Primordia was completely solo and I had literally no friends to help me make the game yet... Makes me sad, in a way. Yet happy. Things always turn out how they're meant to.
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Mords ⚙️ Game Dev -TRYING TO RIGHT PAST WRONGS- retweeted
i am asking to check out primordia. the dev is really awesome & it's one of my favorite robot centered games. yes yes... everyone play
Replying to @modredcastleton
If you can't afford to buy Primordia from Steam - please take my explicit permission to pirate it! It was going to be freeware for a long time, before I was convinced by several people to publish it and go... Commercial. *pulls imaginary neck tie like Rodney Dangerfield*
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We have 16 completely unique enemies (plus bosses) across our 9 dungeons so far - I want to get that number to at least 32 (minus bosses) but we create each one from scratch - so to speak. It's hugely laborious and deadset a top reason Hiber is still heavily in development. 1/2
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It would also allow me to spend more time what I arguably do best - make game assets ie paint and make music.
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I may have just devised a way to ''clone'' some types of our enemies (more than a sprite swap, or certainly palette swap, mind you) but a type of hybrid cloning where... Well - would take ages to explain but might save us MONTHS in development time.
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remember Y2K? I lived through it. Maybe u didn't? WE HAD TO BURN AOL DISKS TO STAY WARM.
Anthropic CEO worries we're 6-12 months away from a swarm of AI agents capable of taking over the ENTIRE internet Calls for immediate, global 1-2 year slowdown in AI development Time to trust the people building the technology over the people merely investing in it
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Mords ⚙️ Game Dev -TRYING TO RIGHT PAST WRONGS- retweeted
I reported both of these people and X says they did no wrong. See, this type of behavior is why I left X in the first place. It's absolutely inappropriate and disgusting to talk to people like this and Elon's trash website allows it to continue. #gamedev #indiedev #indiegame
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Was about to write some important dialogue for our boy then hard a weird dream then checked the GDD and it was already written. 🌚
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That print we sent @Shade_Meadows came out effing amazing the video doesn't really do it justice. Very tempted to do an identical run soon - maybe if our pipeline can run without issues for a few weeks I might find time to sort some more merch ;)
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