INDIE GAMES // MUSIC // WORDS Mode 7 // nervous_testpilot // _ensnare_ https://xitter.cf/t.co/GuXNNwwfrb https://xitter.cf/t.co/yFooyZpr2W https://xitter.cf/t.co/df0NK4CS0l

UK
Joined March 2009
Paul Kilduff-Taylor retweeted
Introducing... Wavedash for iOS Start a game in your desktop browser and continue on your iPhone, right where you left off. apps.apple.com/app/wavedash-…
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A real pleasure to bring The Colonists to browsers with Wavedash!
An entire robot civilization in a browser tab. The Colonists is now on Wavedash! Build a settlement, grow food, lay railways, and help tiny robots make a new home. wavedash.com/games/the-colon…
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A great response to the TIME STRIKE announcement so far - thanks for the support from everyone. We'll be talking a lot more about it soon.
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TIME STRIKE is a tactical FPS where you can stop time set in a fully destructible voxel world. It's a bit weird but I love it. We would love if you'd consider wishlisting it here: store.steampowered.com/app/3…...
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This is amazing company to be in. I love games.
We are so lucky to be working with great partners on the #PCGamingShow Check out some of them below. ⏰ 12pm PDT / 3pm EDT / 8pm BST / 9pm CEST / 3am CST 📅 TODAY!! #PCGamingShow
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Ragebait level: Expert
of course your favorite track from Inferno is ‘You Retreat In Time and Space’ if you think every Boards of Canada song should sound like it came from Music Has The Right To Children
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Mode 7 is returning to game development and we have a WORLD PREMIERE announcement of our new project in the #PCGamingShow. Feels right that it's @pcgamer.com and that we're announcing alongside several brilliant game dev friends. It's good to be back.
Don't miss the #PCGamingShow on Sunday, June 7!! ⏰ 12pm PDT / 3pm EDT / 8pm BST / 9pm CEST / 3am CST 📺 Join us on X, Twitch, YouTube and Steam 🔢 Featuring over 50 games ✅ Hosted by Mica Burton & Sean @day9tv Plott 🕹️ Don't miss our 30 min Pre-Show hosted by Elz & @FrankieWard Set a reminder to watch the show here 👉 youtube.com/live/tRVxQ7VLmHI…
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Paul Kilduff-Taylor retweeted
LAUNCH ANNOUNCEMENT Forbidden Solitaire is out now! We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it. Steam: tinyurl.com/ywj43ptj GOG: tinyurl.com/2s3sv45j Itch: tinyurl.com/3k4bjt8m Plz share, thx!
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Because they are dumb
Why do people think Tomorrow’s Harvest is worse than Boards of Canada’s other albums
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Have people on this website actually read any Land or Fisher
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Paul Kilduff-Taylor retweeted
The Big Debate: What role should AI have in video game narrative? A games writer and an AI game creator sit down for a serious talk. bit.ly/4rE7w3n
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Stuff like this always bothers me for a bunch of reasons - one is always "your gross and net revenue were the same in the period for some reason, also your business has zero tax planning"
Here is a (theoretical) run-down of what a solo-dev gets from $1.000.000 gross revenue on Steam: Gross: $1000k Chargeback, VAT (~20%): -$200k Steam Cut (30% of 800k): -$240k Publisher (~40% of 560k): -$224k Taxes (Austria, ~45% of 336k): -$151k Result: $185k (18% of gross)
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Where are...any costs? Where are the pension contributions? Where is the reinvestment in more content? Did the game recoup already (if so yay, surely you had a budget which was paying you for development with that level of publisher royalty) etc etc etc etc
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Also again....what is anyone supposed to DO about this? Just make more money? I don't understand the action you're supposed to take
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Paul Kilduff-Taylor retweeted
From my experience a lot of indie devs decide they never want to go through that ever again after they ship their first game and leave the industry forever. I’ve seen it a bunch.
Fun fact: 75% of indies on Steam only release one game. Which is interesting... because once you ship your first game, youve already done the hardest part. The pipelines exist, connections are made, lessons are learned. A second project in theory, should be easier to produce.
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That's not what introspection means though, is it?
It is 100% true that great men and women of the past were not sitting around moaning about their feelings. I regret nothing.
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Paul Kilduff-Taylor retweeted
The rush to embrace generative AI is damaging the games industry's reputation, and obscuring the genuinely useful applications of machine learning, says Dr Tommy Thompson. We need to take the narrative back. bit.ly/4shbRuy
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