Web3-native game engine with multiplayer and physics built-in

Vancouver, Canada
Joined September 2021
Mecha Royale
I made a game where 100 mechas fight it out in a battle royale. The feedback from early testers has been overwhelmingly positive. Launching on MechaRoyale.com. September.
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Add Crowdcoding to Moddio plz
Something crazy just happened. Arrr.fun was approved for Basic Launch on CrazyGames, one of the biggest gaming portals in the world. Since yesterday, the average playtime went from 4 minutes to 8 minutes. IT DOUBLED. IN ONE DAY. This wasn't me. It's the community that improved the game. Crowdcoding works. $ARRR
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Moddio will adopt this shortly
Agentic Crowdcoding became real today. Two hours ago, I gave two random strangers access to modify Arrr.fun through RunHQ.io. They immediately started creating jobs like crazy. Now there are 10 concurrent coding sessions fixing bugs and adding new features. Contributors earn RunHQ points for the work they help create and ship. Thank you @manervaXJ77 and @LilMakuLove for being the first to jump in. Ping me on Discord if you want to participate.
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Moddio retweeted
Here's another gameplay demo from Booty. As a player, you get to venture into a massive world of wondrous islands, open seas, hidden resources, and unpredictable encounters. Form your crew. Build your reputation. Write your own story. Become a pirate, trader, fisher, hunter, or forager. Your path is yours to choose.
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Ahoy captain!
Nearly 10 years ago, I made a game called Krew.io. It went mega viral and was making $1k/day from unoptimized ads. My next game, Booty, is everything I wanted Krew.io to become, but couldn’t build at the time. Here's a video of Youtuber LazarBeam (23M subscribers) playing the game. youtube.com/watch?v=zmz0kMkG…
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Moddio retweeted
Fable has unlocked the biggest blockers I had with my Pirate MMORPG game, and release is closer than ever. - The game supports massive procedurally generated world - Supporting over 100 concurrent players - Sailing and Crew management mechanism - Commodity trading across multiple islands - Less than 20MB in filesize
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Moddio retweeted
For the last two months, I’ve been laser focused on building a product that is now indispensable to my daily workflow, and I think a lot of teams will feel the same once they try it. Introducing Fishtank.bot, a human plus agent collaborative workspace. Spin up multiple agents, invite human teammates, and have everyone work together in one place. It’s increased our team’s productivity by at least 10x. Every day we find new ways to hand off repetitive work to agents. It’s already driving most of the development and DevOps across several products, including Fishtank itself. More details coming soon...
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This is the next chapter for @moddio
This multiplayer game runs on a privacy-first, DePIN powered mesh network powered by @solana. This demo uses 5 validator nodes, each staking $BNTY to participate. They relay traffic, load balance, and identify bad actors. The mesh routes messages without exposing client data. For developers, this means you can build an online app without deploying any servers. Just load modd.js in your HTML page and it’s ready to sync state with other clients. Soon, anyone will vibecode a game with a prompt, but multiplayer will still require infrastructure. That’s where @moddio will focus.
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Moddio retweeted
ok I'm stoked
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MODD + $BNTY announcement incoming
This quoted post is unavailable.
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Valannia raised 1,200 SOL in 20 hours Setting a new all-time high for Indie Fun! > This is what happens when innovative funding meets the world’s most scalable gaming chain > Indie creators finally get the support they deserve. And yes… this is only possible on @solana
1,200 SOL raised. 100% filled VALANNIA just delivered one of the strongest raises on @indiedotfun powered by the unstoppable @solana ecosystem Now we keep up the momentum
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Announcing The Arena. Enter the battle. Wager on your hero. Let the best team win.
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Every time you see a new tech implemented on @talesofmeteora, the Moddio game engine improves in parallel.
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Powered by Moddio, the Metaverse Engine.
Here's footage of today's Dungeon Raid. All visuals are from actual gameplay, no fluff or pre-rendering. Highlights: - 10 players raiding together - Town & Shop - Trading - Procedurally generated wilderness & dungeon - Boss Creep The playerbase is growing rapidly despite the game being in active development. TOM will be the greatest MMORPG on @solana.
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True reason for being a game dev
Nothing motivates us more than watching players enjoying Tales of Meteora. Thank you players. Your feedback is golden. We will listen, and continue pushing updates.
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Moddio in action
The private beta has begun, with players already testing the game. This isn't some proof of concept, and we are proud to share what we have built. As promised, we are Game First, Token Second.
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The world is yours
Do you want Land NFTs? $TASM is the key to everything Announcement coming in October...
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Moddio retweeted
3 years ago, after graduating from @alliancedao, multiple chains approached us for our fundraise. Ultimately, we decided to go with @solana due to their organic approach to building an ecosystem and genuine care for the community. Today, I sense the same vibe from @MeteoraAG.
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This will showcase our tech built over the years.
Here's the demo of Tales of Meteora, featuring footage from an actual working product. No speculation, false promises, or vaporware. This is ICM Gamified.
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Moddio retweeted
Bounty Town in @talesofmeteora is here! $BNTY is the native currency, fueling epic quests with real rewards, exclusive to BNTY holders. Reward SOL distribution is already fully functional. I'll start giving access to the holders soon.
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