XR all day! Part of the @Puddle_Studio duo making VR game THRASHER, winner of Apple’s 2024 Vision Pro Game of the Year. Past: XR R&D at @Harmonix.

Boston, MA
Joined September 2008
Excited to finally announce THRASHER!!
Hello! We are Puddle, and this is THRASHER. 🌌 Cosmic racer 👽 Wild bosses 💯 Massive combos ☄️ Space eel 👶 Space baby …oh, and did we mention it’s coming soon to PC, consoles and VR?
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Our friends at Creature are back with an amazing VR showcase - don't miss it ✨✨
CREATURE FEATURE, the showcase with the coolest VR game announcements, IS BACK ✨ Tune in Wed May 6 at 9:30PST, and you may even hear a little something about THRASHER 👀 youtube.com/watch?v=ifeEDlxR…
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In 2018, I helped produce the tech and visuals for a brilliant re-imagining of David Bowie's final album Blackstar by Evan Ziporyn. Now, on the 10th anniversary of his passing, we are reviving Bowie Cello Symphonic at MIT on January 10. Tickets here: globalartslive.org/content/e…
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🙏
The 2025 Steam Award nominations are open! We'd be humbled if you could lend a hand with a vote for THRASHER for VR Game of the Year ✨
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Mike Mandel retweeted
We're excited to announce that Brian Gibson's amazing soundtrack from THRASHER is now available on Steam, including in a discounted bundle with the game 😍
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Can't believe its finally out on Steam. Was a huge effort for our 2 person team to bring the game to PCVR and rework the game so it can shine on flatscreen with mouse (or gamepad) ✨
4+ years after we started, THRASHER is now available on Steam for $9.99 with a 10% launch week discount ✨ Play however you like on PC, SteamVR, and Steam Deck!! #IndieGame #Steam #SteamVR #SteamDeck
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Mike Mandel retweeted
We’re honored that THRASHER has been nominated for Best AR/VR Game at this year's Unity Awards✨ The public vote is open now, and we'd appreciate the support: unity.com/awards #UnityAwards #MadeWithUnity #GameDev #Unity3D
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Great to see THRASHER and many of our XR friends in this sizzle reel of Unity games making their way to Android XR at launch 😍
Samsung’s Galaxy XR is the first Android XR headset, and Unity creators are already pushing what’s possible. Explore studios who launched day-one content and start building today: on.unity.com/AndroidXR-Resou… #Unity6 #MadeWithUnity #AndroidXR #XR #gamedev
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Excited to be on Google's new XR platform ✨
We're please to announced THRASHER is a launch title for AndroidXR and is OUT NOW! Get it on Google Play here ➡️ bit.ly/4ovYrs9
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✨ALMOST THERE✨
We're pleased to announce that THRASHER is releasing on Steam, SteamVR, and Steam Deck on November 7!! #Steam #indiegame
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Excited for everyone to try the game during #NextFest 😍
Check out our demo of THRASHER during Steam Next until Oct 20 on Steam Deck, PCVR, and PC with mouse or gamepad! Full release coming SOON 👀 #Steam #SteamNextFest #NextFest
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I’m proud to announce that the talk I gave with @dougnorthcook in Shanghai at Let’s Vision ‘25 was just released! This is the most comprehensive look yet at the design, prototyping process, and journey to Apple Vision Pro for our game THRASHER.
This is Mike and Doug’s session from LET'S VISION, where they share the story behind THRASHER(@Puddle_Studio ), winner of the App Store Awards 2024. If you’re building a game for visionOS, this talk is definitely worth watching! youtube.com/watch?v=4HEattmY…
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This is the most bonkers piece of content I think we've released for THRASHER 😂 Please wishlist the game, coming to Steam and SteamVR later this year 🙏
WHAT IS THRASHER? 🤔
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Mike Mandel retweeted
Tune in to the Creature Feature today at 9am PST / 12pm EST for some amazing VR announcements from our label friends and maybe even a surprise from us 👀 @creaturedotpage @IGN youtube.com/watch?v=OEnj5u_W…
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This was one of the most inspiring talks at #LetsVision ‘25 - the process Ryan took in entering an unfamiliar medium and adapting the design principles of his award winning iOS game into an award winning Vision Pro experience is fascinating!
So stoked and proud to share the design keynote I gave at Let's Vision in Shanghai! Warning: this talk involves a puzzle ;) youtu.be/xvUHZcquSts?si=tb-H…
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I made a custom Unity app to create “projected AR” around live musical performers for the MIT Gamalan Galaktika performance yesterday! Would love to take this fully volumetric some day with AR glasses 😍 @MIT_MTA @unitygames
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Can’t wait for this to open near me, looks so fun 😍 …and clever use of Quest’s new camera access to align the visuals for everyone via QR codes and doing foot tracking to let you kick things!
just installed the first public Dream Park access point on Third St Promenade turning the entire street into a game, coming soon to Quest 3 with camera access! First of many AR theme parks we’ll be setting up all over the world!
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Mike Mandel retweeted
We're excited to announce that THRASHER's Steam release later this year includes a NEW 2D version ✨Coming to Steam Deck and other 2D screens alongside the award-winning VR version later this year!
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Mike Mandel retweeted
Here's some footage of our newly announced 2D version of THRASHER, coming to Steam (and Steam Deck) later this year alongside PCVR! Swoop around the space eel with a thumbstick or your mouse and thrash through the chaos with the help of a new dash ability 😍
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Mike Mandel retweeted
THRASHER is 30% off as part of the Meta Quest Spring Savings Sale!! At its lowest price yet, there's never been a better reason to swoop a space eel through mesmerizing alien worlds😍
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Come on by for a peek at what's next for THRASHER!
We're super excited for THRASHER to be showcased at Day of the Devs in just about a week!! We're showing a NEW version of the game we've been working on for a while 👀 Come by on the 16th, it's free 😍 @dayofthedevs
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