SoftwareEngineer | FenixFox®Studios https://xitter.cf/t.co/wzSmWgRrAg

日本、大阪
Joined July 2022
A while ago I created a BMD Viewer for Zelda - Twilight Princess. I finally found the time and wrote an article on my website: fenixfox-studios.com/content… #GameDev #Zelda #TwilightPrincess
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Developing your own homebrewed games for the GameCube in C++. store.steampowered.com/app/4… I can't go to release before a handful of people will give me their feedback. #GCubeSDK is about to get released. Finding the right people is getting tough these days. Maybe you share the same fascination as me! If so: DM or comment or email. Documentation: fenixfox-studios.com/manual/… Developer Blog: fenixfox-studios.com/content…
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Anyone remembers CodingBat? I've put together a C++ version of it. Open `PROGRESS.md`, and click on any task. Compile command is included inside the description. Have fun 💻 github.com/MilesTails01/Codi…
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#GCubeSDK is no longer silent! I added all audio classes needed. Make sure your loaded audio files fit into 16MiB of memory!! This marks the last milestone before the release on #steam! store.steampowered.com/app/4… #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #lowpoly
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I added the Particle class, using it to recreate the demo scene for Smoothed Particle Hydrodynamics (SPH) from my website, but this time on gameCube hardware. #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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#GCubeSDK is now open for wishlisting on Steam! Every wish matters! For anyone who want to develop a homebrew game for the Nintendo GameCube store.steampowered.com/app/4… #indiegames #indiedev #gamedev #unity3d #godot #threejs #gamecube
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PhongMaterial got added into #GCubeSDK. I made this character 5 years ago for another project that will probably never see the day of light. GameCubeDevs welcome ( dm / comment ) #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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Octree Collision is now finally implemented in #GCubeSDK. For anyone who always wanted to build their game for the GameCube. Steam store page is coming up soon! #nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
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Octree and OctreeHelper for #GCubeSDK were finally added. The GameCube takes some time to build, but its a must have for performant collision. Again: class structure was inspired by #threejs🩵! #gamedev #gamecube #indiedev
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50 lines of code is all you need
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My article made it again to the frontpage of Hackernoon as TopStory! Thank you @DavidSmooke hackernoon.com/redefining-a-… #hackernoon
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There are just a few documentations I actually like and one of them is clearly #threejs docs. I ended up writing my own parser to auto generate CPP → MD → HTML + CSS while #steam page is still under review. Default theme: Dark, Light, or Cube? #gcubesdk #gamedev #gamecube
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bundle-assets, event-assets, library-assets, store-page-assets .. creating those graphics for the upcoming steampage feels like an eternity. #gcubesdk
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Writing the nsis installer is nothing but pain. But making an effort so you don't have to. I finally found the right name too.
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Tommy Dräger retweeted
Meet 'Color Sorcerer', an 8-bit renderer to create isometric building tiles with an 8-bit color palette. Inspired by #Anno1602 and #AOE to write a new #citybuilder chapter! #pixelart #gamedev #indiedev #8bit #ドット絵 Shoutout to @mrdoob, #threejs sparked the magic behind this!
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Building a #qt -based GUI for upcoming #GameCube SDK so more people can use it easily. You can still stick to the CLI and make commands if you prefer, but I want to offer a simple starting point for anyone new to the framework. #IndieGameDev #threejs
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It's been a while but this milestone is huge! Skinning, Skeleton, SkinnedMesh and GLTFImport! Here's a thread about it: 🧵 (1 / 5) #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
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There is so much hassle behind the scenes that no one will ever witness, but with this update a release of the MVP Version for this framework could come around newyear! 🧵 (5 / 5)
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