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A while ago I created a BMD Viewer for Zelda - Twilight Princess. I finally found the time and wrote an article on my website:
fenixfox-studios.com/content…
#GameDev #Zelda #TwilightPrincess
Developing your own homebrewed games for the GameCube in C++.
store.steampowered.com/app/4…
I can't go to release before a handful of people will give me their feedback. #GCubeSDK is about to get released. Finding the right people is getting tough these days. Maybe you share the same fascination as me! If so: DM or comment or email.
Documentation:
fenixfox-studios.com/manual/…
Developer Blog:
fenixfox-studios.com/content…
Anyone remembers CodingBat? I've put together a C++ version of it. Open `PROGRESS.md`, and click on any task. Compile command is included inside the description. Have fun 💻
github.com/MilesTails01/Codi…
#GCubeSDK is no longer silent! I added all audio classes needed. Make sure your loaded audio files fit into 16MiB of memory!! This marks the last milestone before the release on #steam!
store.steampowered.com/app/4…
#gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #lowpoly
Soo nice of you! Thank you again interview was super fun!
GCubeSDK: A Kit Out of 2001. Read our interview with @mlsprwr below!
cacklecave.com/gcubesdk-a-ki…
#artist #retro #programming
I added the Particle class, using it to recreate the demo scene for Smoothed Particle Hydrodynamics (SPH) from my website, but this time on gameCube hardware.
#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
#GCubeSDK is now open for wishlisting on Steam!
Every wish matters! For anyone who want to develop a homebrew game for the Nintendo GameCube
store.steampowered.com/app/4…
#indiegames #indiedev #gamedev #unity3d #godot #threejs #gamecube
GCubeSDK | Wishlist Trailer
GCubeSDK is currently still in active development but anyone who wants to follow and support the project can wishlist GCubeSDK on Steam from now.
PhongMaterial got added into #GCubeSDK. I made this character 5 years ago for another project that will probably never see the day of light. GameCubeDevs welcome ( dm / comment )
#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
GCubeSDK - PhongMaterial
PhongMaterial got added into #GCubeSDK.
Octree Collision is now finally implemented in #GCubeSDK. For anyone who always wanted to build their game for the GameCube. Steam store page is coming up soon!
#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
If you are curious about the newly added Octree and OctreeHelper classes, why not take a look at the recently created #GCubeSDK Documentation
fenixfox-studios.com/manual/…
My article made it again to the frontpage of Hackernoon as TopStory! Thank you @DavidSmooke
hackernoon.com/redefining-a-…
#hackernoon
bundle-assets, event-assets, library-assets, store-page-assets .. creating those graphics for the upcoming steampage feels like an eternity.
#gcubesdk
Writing the nsis installer is nothing but pain. But making an effort so you don't have to. I finally found the right name too.
Building a #qt -based GUI for upcoming #GameCube SDK so more people can use it easily. You can still stick to the CLI and make commands if you prefer, but I want to offer a simple starting point for anyone new to the framework. #IndieGameDev #threejs
It's been a while but this milestone is huge! Skinning, Skeleton, SkinnedMesh and GLTFImport!
Here's a thread about it:
🧵 (1 / 5)
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
GameCubeFramework | GLTFLoader
GLTFLoader, Skinning, Skeleton, Bones, PropertyBinding this milestone is huge.










