Had sudden inspiration to tackle Davros again. Improved the sculpt and materials. Happy with the progress but I want more.
ZBrush, Blender, Substance Painter, Photoshop
The BBCs recent announcement that the next Doctor is a pleco is a step too far. I am walking away from this show #notmydoctor
Daniel Reed retweeted
Denzel explica por qué usa la IA.
Un pequeña prueba explorando Minimax H3 en ComfyUI con mis nodos y métodos de inpainting.
I was very interested to see how DLSS 5 was progressing, but now I’m just inundated on my feed with messages about how it’s revolutionary or complete garbage. I no longer care what anyone thinks. Please algorithm, just show me posts of results
Can’t wait for everyone to try and argue that this is slop
youtu.be/FFBD7Q4dytE?si=Wpnd…
Daniel Reed retweeted
Been thinking a lot about the amount of hate around AI lately, and especially how dramatically more polarized everything has become over the last six months.
I started exploring this space about five years ago and, back then, people mostly seemed curious or indifferent. You could disagree, debate what the technology meant, argue about where it might go, and then move on with your life. Somehow that feels increasingly impossible now.
A lot of people compare what’s happening to the arrival of CGI, but I’m not convinced the comparison really works at this scale. Traditional artists were obviously worried about CGI, jobs changed, entire workflows disappeared or evolved, and there was plenty of resistance. But CGI artists weren’t being insulted daily by everyone from industry veterans to some random 17-year-old or your neighbor who happens to be a landscaper and has absolutely no stake in filmmaking whatsoever.
Today it’s “AI slop” here, “fuck AI” there, and people will genuinely go out of their way to find work they dislike simply to tell the person who made it that they hate what they’re doing. The magnitude of the reaction is fascinating in itself.
Social media obviously changes the equation enormously. We didn’t have millions of people algorithmically rewarded for having the hottest possible take when CGI was becoming mainstream, and outrage now travels at roughly the speed of culture having three espressos.
But I think there’s more to it than that.
AI touches several anxieties at once. Copyright, employment, authenticity, inequality, identity, even the very personal question of what makes someone’s skills valuable when a machine suddenly becomes capable of doing pieces of what took them years to learn. And unlike CGI, this technology landed directly in everybody’s hands almost immediately. You don’t need a workstation, a studio job, or years of technical training to encounter it. It’s on your phone, in your search engine, in your workplace, in your kid’s homework.
So the debate stopped being primarily about technology and became cultural remarkably fast.
There are legitimate reasons to question how these systems are built, how people are compensated, where consent belongs, and what happens to creative jobs. I don’t think dismissing those concerns helps anyone.
But there’s also something deeply unhealthy about turning every person who experiments with the technology into a proxy for all of those problems.
Someone making a film with AI isn’t personally responsible for solving copyright law, labor economics, OpenAI’s business model, the future of Hollywood and your existential crisis before they’re allowed to post a 30-second animation.
You can dislike the technology. You can refuse to use it. You can fight for better rules around it. All of those positions are legitimate.
But five years into this journey, the part I find increasingly difficult isn’t disagreement. It’s how quickly curiosity has been replaced by tribalism.
And historically, tribalism has rarely been where humanity does its best thinking.
Haven’t posted in a while because I’ve been porting Bungie’s Marathon trilogy to VR on Quest 2 and 3. It plays really well. I’ve wanted to walk the corridors like this since I was 14.
Hoping to release on the Meta store at some point, if @Bungie gives me permission
So I have been experimenting with Godot to create a playable Doctor Who game prototype. Very rough around the edges but I've learnt a lot. Open to ideas about where this should go.
Remastering an 87 year old movie with AI
youtu.be/_ZdWZfe2vQw?si=hcAK…
Daniel Reed retweeted
I see a lot of artists building their identity around AI hate, and it’s gaining them some clout and engagement, but through pessimism and negativity, bullying and cancel culture.
I’m disappointed with my peers that put their blinders on and turn their back on tech that is already here and is incredibly powerful.
I don’t care if you’re anti GenAI, but if you jump onto other artists’ pages and shame them for simply having fun and experimenting with bleeding edge tech, I’ve lost respect for you.
Learn to coexist with others who are different from you. I’m tired of seeing artists attacking artists for staying ahead of the curve and expanding their toolset. You’re no better than the AI bros chanting “Hollywood is cooked” when you post “slop” anytime you can.













