osu! gimmick/reading guy, programmer. likes touhou. anyone who memorizes stuff for fun is a friend of mine -- @hyphenGN

Joined January 2015
the info page for inso is up! it's got links to all the important stuff, plus docs on how to create your own map. now to resume development on the client... inso.minusgn.no/
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Isak Vik retweeted
🎨COLLAB DRAWN BY @GMRazito SHOW SOME LOVE
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Isak Vik retweeted
TEAM NORWAY OWC ROSTER REVEAL VIDEO 🇳🇴🍻 📽️Edited by papercandle
OWC 26' TEAM NORWAY 🇳🇴 YOKESPAI (C) NINERIK PAPERCANDLE ANTONYW MELVR HUNDUR PINGUINZI READ HORIMIYA
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remarkably abnormal. having to eat my words doesn't feel that great but on the other hand living in a world where this is real is worth it
heat abnormal hdfl fc end.
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Isak Vik retweeted
youtu.be/GdweP7f1Kro @vivaceosu @DerpyTurtle15 @Kyotakanooshi I'm too lazy to ping everyone but this video is for all of you guys. This video is dedicated to all of you guys. You are all awesome, except for JoshuaGC🥰
Every k1ng falls. Every dynasty crumbles. Heat abnormal has a new #1 and it's unsnipeable.
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Isak Vik retweeted
Yume Nikki PS embedded on Twitter. (Might not work on all browsers). eliasdaler.github.io/online-…
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it pisses me off whenever i open up my uploaded recordings in the browser/on my phone and there are massive frame drops everywhere, and then i jump back to see if they're real or if the player was just spazzing out and it's always the latter. we've had web video for 20+ years
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it seems like you're expected to just reinstall everything on your pc from the ground up once a year because otherwise shit just grinds to a halt for no discernible reason
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ryuusei aika directly into the bloodstream
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Isak Vik retweeted
ranked an ar0 maze! ty mattay ttmnzk for noms osu.ppy.sh/beatmapsets/25364…
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new inso build is up with WASAPI exclusive audio. i've got all the good opinions, so the game feels great if i do say so myself
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reasons stable is bad: - notelock recovery minigame is not fun - lagspike at 0:00 when the song loads every play - slider notelock, spinner notelock - no sliderball leniency - no slider scorepoint leniency (tick, repeat, end) - scorev2 bolted on - one frame of input latency?
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it's not like there hasn't been substantial improvements to the game in lazer, but it comes with some heavy opinions and for the most part getting the dev team to listen is extremely fucking hard xitter.cf/PaiYokes/status/210742…
honestly the reason i dont fw lazer is cuz the devs have repeatedly shown to not give a shit about high level play. i still remember when i got asked out to help with mod multipliers and the devs spent no effort checking what we did, and when we came with a proposal with 1/6
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for the nth time, exclusive audio being canned because the devs don't want ownership of the code that handles it is stupid, and looks awful to top players, especially now that it's available on stable as a hack. please reconsider
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Isak Vik retweeted
Just woke up in cold sweat from a nightmare where I lost to Toy and Azer on a 240bpm deathstream map good thing it was just a dream and for sure never happened, that would be embarrasing
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Isak Vik retweeted
THIS IS MY BEST SCORE EVER WHAT THE FUCK
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you can tell if someone actually plays the game by the way they play it. it takes a long time to learn reading, so good players leave a long trail of visible improvement, which is the essence of the saying "there are no ez prodigies"
Honestly if I see a memory or really good reading player without a single liveplay I just ignore their scores lowkey
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memory play is more spotty since every score is a journey of its own, but it also has a pretty steep learning curve. you can tell by the aim when someone is reading from the brain, too
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to put it in a different way, people are really out here larping being autistically good at the game like they can't be pattern matched to be doing exactly that. granted, it's mostly kids doing it
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testing out the brand new and improved animation system with a cirno intro animation test! (this is for when she first shows up in the overworld) there's now capabilities for particle spawning and animating almost any object i want, done in-engine #東方Project #gamedev
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