
Product Designer at @Shape prev @rodeodotclub + @foundation, @delighted (co-founder).
Here
Joined January 2007
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mikegee retweeted
We placed the fruit fly brain inside Odyssey-3, a frontier world model.
The lil’ guy is now flying around totally imagined, simulated worlds all by itself 🫶
mikegee retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
mikegee retweeted
ownable.art/p/vgj5kfq2wzt4
In the just for fun department, the KVM does support 3D, including raytrace, z-buffer, or SVG renderers.
The spin effects are a trick, the first frame is what verifies on mainnet.
You can also now share your sketches directly from ownable.art.
Such a brilliant move, but how long will Anthropic allow this? Also, OAI conspicuously not on the list.
Basically seals the deal on Grok @bot for me.
There's a pilot currently making art with their flight path 🤯
globe.adsb.fi/?icao=a146cb
mikegee retweeted
This Thursday is the fifth anniversary of @kohiart , and I’m commemorating it with a new piece that will go live at the exact time that Kohi’s Kintsugi debuted to the world, five years ago.
You can find it on ownable.art
mikegee retweeted
I just updated the site to demonstrate how a p5 sketch is compiled to the KVM, so it can render on chain, while preserving fast rendering in WebAssembly.
"Typeahead UI" with Jez by @typesafeai
If you watch closely it already knows what to update *before* I am even done typing it.
This is incredible.
Replying to @CompleteSkeptic
We love how this doomo doomonstrates real-time intelligence and what can be doone with code + AI!
~10 calls/sec = ~$7/hour






















