Embedded Eng + Game Dev // Making BACKTRACE, a 1-bit puzzle game about retro computer lesbians! @PetallixGames

San Francisco, CA
Joined April 2013
I don't post enough about my retro-computer-lesbians game. Going to change that by posting more under @PetallixGames :-) #1bit #pixelart #ドット絵 #indie #screenshotsaturday
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Oh no I’m obsessed with this new pen. Photo study
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Find us at Fanime Con in San Jose to try our early demo build! 💾🤍 #puzzlegame #yuri
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FANIME FANIME FANIME This is my first time booting! Excited!
We're excited to announce that we will be demoing Backtrace at @FanimeCon! Happening next week in San Jose! I'll have stickers and a fancy booth~ hope to see you there! 💾🤍 #puzzlegame #visualnovel
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What if programming took place on a 2D grid? Link to our game in profile! #puzzlegame #retrogaming
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If we have extra stickers after the con, I'll raffle some away :-)
Shiny sticker of our protagonist, Simra! You can find more of her art on our Steam page! 💾🤍 #indiegame #pixelart
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Our game is our contribution to the important cultural cause of women in suits. 🫡 #yuri #indiegame #puzzlegame #retrogaming #pixelart #visualnovel
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Thank you Noisy Pixel! It's an honor to see our game on your site! Truly! 💾🤍
Yuri Mystery Puzzle Game ‘Backtrace: Mechanisms for Forgetting’ Revealed in New Trailer; You Had Me at Yuri - noisypixel.net/backtrace-ret…
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1-bit retro romance to tug at your heart strings~ How do you think these two will get along? 💾🤍 #indiegame #gamedev #yuri #retrogaming #1bit #puzzlegame #visualnovel
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I'm moving to BlueSky! See you there! :-) bsky.app/profile/microaeris.…
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Dev log 19: tightened the themes up in the pastel-y game. (My placeholder name for it is Timekeeper.) Was nice to write on call with friends!
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Dev Log 18: hello! Back from my unplanned break. Had a family emergency. But feeling energized now! Worked on a mood board for visual direction for marketing art with my teammate today. Was fun to hang out. :-)
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Dev Log 17: Color struggles continue! :'^)
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Contrast too low! Need to up the contrast around her face while keeping it all soft
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Also I need to find a new platform to post art on... May host somewhere else and cross post links to twitter...
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Dev Log 16: Redrawing and coloring my sprites to match my new UI colors! I didn’t make good progress. I noticed that I feel sad whenever I don’t make good progress and take a long time. Hard to balance working quickly and being satisfied with results.
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Dev Log 15: Finished tweaking the UI! Now on to finalizing the sprite art style. Started redrawing Timekeeper, the protagonist, today.
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Dev Log 13+14: went to Kinokuniya to find graphic design reference and then re-designed the UI! Much happier with the new direction.
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Dev Log 12: Feelin genki today! 🙂 Read more of the book on storytelling. Araki’s character sheet is fun process! I’ll try it out.
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