@michaelricks

Caveman Got a Film Camera ~just a simple caveman who stumbled upon a new kind of camera and filmmaking/storytelling tool

Earth
Joined February 2009
RiX Desktop Studio Pro~ Some of you wanted to beta-test my LTX Desktop Fork app on your own system, so here it is! rix-landing.vercel.app/ Please read the computer requirements before you download and install if you want to be able to generate images and videos locally on your computer, free of charge. If your machine isn't robust enough, it's set up to use the LTX API, but that costs money and requires an account with @ltx_io with typical costs running about $0.54 per 6 second 720p clip. Me, I like generating free locally on my NVIDIA 3090 Windows 11 machine with 64gb ram and 24gb on the card. This app has a ton of features I built into it, that I use daily. I don't have documentation or video tutorials yet, but will create some if there is an interest. rix-landing.vercel.app/
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This post is a complete lesson in gaining proficiency in the art of AI image and video generation! Do yourself a favor and give it a read. (Worth bookmarking, too) I shit you not.
It’s not just about the model. It’s about how you talk to it. People will spend six hours arguing over which AI is smarter and six seconds explaining what the fuck they actually want it to do. 🤣 The model matters. Its capabilities and limitations matter. But so do your ideas, your judgment, and your ability to translate what’s in your head into something it can actually work with. It’s actually the most iMportant skill in the process.. ARTICULATION OF THOUGHT. “Make it amazing” is not the same as explaining what amazing looks like, what the work needs to accomplish, and which details make the difference. Having an LLM write your instructions doesn’t magically remove you from that equation. In fact, it can make it much worse, causing you to pay for rework. Absolutely use it to develop ideas, ask questions, challenge assumptions, identify gaps, and build a better plan. But you still need to participate in that process and recognize whether the direction makes sense. A beautifully written prompt can still be a beautifully written misunderstanding of what you wanted. For serious work, establish the objective, context, references, constraints, priorities, and what a successful result actually looks like. What needs to happen, and in what order? What cannot change? Where should the model explore creatively, and where does it need to follow the brief precisely or offer imaginative alternatives? Give it direction, then evaluate the actual work instead of accepting its description of how great a job it did. Every word matters, but that doesn’t mean more words automatically mean better instructions. Detail needs a purpose. Three thousand words of vague expectations, conflicting directions, and “make this world-class” is not an extensively developed creative brief. It’s a wish with a word count man lol. 🤣 Articulation of thought is the number one skill in AI. Not because there’s some secret arrangement of words that makes a model infallible, but because defining a problem, communicating an idea, and recognizing what still needs work are part of directing the outcome. The goal isn’t to become better at asking for “better.” It’s to understand and explain what better actually means to you individually.
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Wow! Speak it into existence!
Launching: Effects in the invideo editor. Build any effect you want on your timeline by describing it in chat, or providing a reference video for it. With each effect, you also get a custom controls panel to adjust things like intensity, direction, length, mix, etc. so that the effect feels like your own. And to top it off, 90+ inbuilt effects that you can drag-drop for free.
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Oh yeah! This is gonna be interesting!
New Pod up! Episode 20 with the great and powerful Roger @AVARY! We chat about Cinema’s old panic at every new tool, design built into the camera, what “slop” even means, @pulptimetv creator rooms, why the audience is the ultimate gatekeeper and a ton more. A MUST LISTEN!
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A great read~
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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I think this happens to people without ADHD also.
This quoted post is unavailable.
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👀
Claude has discovered a previously unknown enzyme system hidden in the DNA of bacteriophages. Beside the enzyme’s gene sits a long array of repeating DNA—a structure that looks somewhat similar to CRISPR. We don’t yet understand what this system does, but only a handful of known systems share its features, and all of them are able to cut, copy, and paste DNA. Historically, the discovery of such programmable systems has helped revolutionize medicine. CRISPR, for instance, is now the foundation of genetic medicines. But it will take much more work to learn what this system does, and whether it can be put to similar use. Read more: anthropic.com/news/claude-di…
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OMG what a TIME SAVER this would be! I absolutely love doing sound design, but the monotonous, repetitive and tedious work that has to be done gets old fast. Nice work, @invideoOfficial ! @grok what do you think about this? Pretty cool, eh?
The era of manually building sound beds is ending. Launching: Agentic Sound Design on the invideo editor. The online invideo editor + editing agents can access all the music and sound in the world, or generate it from scratch, auto-place it on the timeline, mix + master, and build a entire sound bed that adheres to your vision and direction.
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Every time I start to think the Internet doesn't blow, @swaymolina comes along and proves me wrong😆 Great work, man! You crack me up!
Book your “get blower in the face” sessions with me. Limited slots.
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Finally had to sign up for a @Spotify account so I could jam to some 'Wizard Hat' tunes in my Hummer!
Click the link! The 4th single from Dead Sun Studios is officially up on Spotify! A few people seem to like this Wizard shit. Huge thanks to everyone who streams, likes, saves, or adds it to a playlist. Every bit of support helps!
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I despise @YouTube . @Lordofacca gets demonetized for having "off-putting, unsatisfying content?" YouTube has gotten way too big for their britches, and I sense a huge lesson in humility coming their way in the not-too-distant future. They canceled my account entirely a few months ago, 15 years of work down the drain without even a notice to download my stuff before the shutdown. Bogus excuse also.
56,500 subscribers. 97.9% channel-average like ratio. My channel was demonetised for "Unsatisfying or off-putting content" and my appeal was rejected. @TeamYouTube @YouTubeCreators please arrange a fresh review of my original films and appeal evidence. youtube.com/@By_LoA
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I'm looking forward to watching @TorrWeb film, 'The Ripening'~ Looks really cool! 🔥
The Ripening is live! A 25-minute sci-fi short film, entirely rendered locally on a single RTX 5060. Set in 2078, decades after a global fertility collapse known as the Silence, the film follows Ember Voss, a young administrative assistant in a surveillance state, as she discovers that her late mother's heritage holds a deep connection to the Tree of Life. Alongside Phoenix, she sets out toward an ancient mystery that may hold the answer to why humanity stopped being able to have children. On a personal note, this has been a long journey. I started tinkering with AI video back in 2024, and the tools have evolved at a breakneck pace since. This is my first real attempt at wrapping a full story into film form. I'm grateful for the many creative friends on X who have inspired me to learn more along the way, and it means a lot to finally share this with you all. Made locally with @ComfyUI,@MiniMax_AI, and @ltx_io
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I think I just heard the Fat Lady sing~
Claude Opus 5.5 + Higgsfiled built this animated windmill in Blender in 15 minutes. The modeling, rigging, texturing and animation – all made by AI.
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Can't wait for Season 1 to start!!
Did you know there are weapons in space? We aren't talking about orbital assets, we're talking about the absolute powerhouses on our roster 😤 Congratulations to the Launch Titans, the official SLD 45 team for Guardian Arena IV, hosted right here at Patrick Space Force Base!
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Things are happening fast. Really fast.
Bot detection & human verification will be one of the most urgent demands for businesses over the coming years. Agent swarms will suffocate every website and form; small companies and government websites are most vulnerable. There is a huge gap in the market for this right now. When we looked at what offerings were in the market to use at X, there was not a single company that brought together all the latest technologies so we had to do it all in-house.
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Exactly. Bingo. Winner-Winner-Chicken Dinner~ The pain point for creators becomes 'how to attract eyeballs/viewers" Examine your own actions. Do you watch every AI piece scrolling past you in your timeline? Do you take the time, or even have the time, even if you are very interested in the creator and their work? Do you bookmark it for watching later and then forget about it? An avalanche of information is cascading down upon all of us~ information overload. AI tools spawning by the minute, it seems. So the future will bring an almost unlimited supply of beautifully created content... but what will you decide to watch? Everyone else is faced with this same dilemma. Thoughts?
China reportedly produced 430,000 microdramas in eight months. At that volume, “democratizing production” stops being the interesting part. The scarce thing becomes giving someone a reason to choose your story out of 429,999 others.
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This is some really interesting information~nitter.cf/machina9000/status/210…
Here is some truth. There are still some people even in AI who are trying to hype saying they have spent huge budget on tokens and months of work. China produced 430 000 films in 8 months. That's how small are all creators. Even AI festival is just marketing for a small group of creators with let's be honest nothing groundbreaking. The real value in AI to my opinion is creating and watching what algo ignores and only original ideas breaking all traditional storytelling rules. That's where imagination lives. There rest is copy-paste.
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It Eats Light~ OMG this is an amazing piece of filmmaking! Just watched the whole thing and I'm blown away! @javilopen knocks it out of the park! Creepy, suspenseful, dark~ pulls you along for a wild ride into the unknown. A lot of work went into this~ check it out! Great work, Javi!
Backrooms Nemoris S1E01: It Eats Light I've spent the last six months working in secret on this pilot episode for a new Backrooms canon. We premiered this week in Toronto and a it's now available on all platforms: a new Magnific Originals series! This is quite possibly the most complex project I've ever taken on in my life. Yep, even if that sounds like an exaggeration, it took even more effort than building the first version of Magnific Upscaler. I had never before tried to bring such a concrete, specific vision to the screen while pushing the current state of the art as far as possible. Every scene you see in this episode, every object, every movement of a character's hands, every space, every hum of the fluorescent lights... it's all there for a very specific reason, with absolute control and intention on my part. I never imagined that something that looks so simple on the surface could be so incredibly complicated. The script is my own, based on the original Backrooms concept (the iconic 4chan image) but developed to create an entirely new canon from scratch. In this first episode, I reveal barely more around 5% of the overall puzzle, so you may end up thinking: what the f*ck did I just watch? Or you may need multiple viewings to pick up on some extra clues, because several of them are genuinely hidden. The idea is to create a full 10 episode series, an anthology, and have you, the viewers, gradually piece together the puzzle yourselves as the clues are revealed. Beyond the video and image generations, I did all of the editing in DaVinci Resolve, with particular attention to the sound. I'd say around 60% of the time I spent on this project went into sound. In some scenes, there are more than 13 stereo tracks layered at the same time, using sounds I recorded myself or created and edited from generations and foley libraries. Every sound, every voice, and every gasp is designed to pull you into the world of the story and make you feel like you're actually there. That meant spending an enormous amount of time on sound design, thinking about things like the individual position of each sound in space, EQ, reverb to simulate different environments, the sense of immersion, etc. I've never learned so much about something so quickly. As for the generations, a few numbers: • 12 hours of total generated video for 17 minutes of final footage 🤯 • More than 7,000 generations in total. • An average of around 60 generations for every 15 seconds of final footage. • 6 months of work, including many weekends, with just one person behind the whole thing... I almost lost my mind. • Platform: Magnific, of course. Models: mainly Seedance 2.0 and 2.5 for video generations, and Nano Banana Pro and Seedream 5 for image references. • Approximately $20,000 in total token costs, not including the value of my own time. For the next episodes, I can't do this alone again or I'll go crazy. My plan is to put together a small team: voice actors, a colorist, 3D VFX artists, a sound designer, and, in general, people from the traditional film industry who can help us professionalize our pipeline and take this story to another level. If you're reading this and you think you might be interested, please leave a comment. Ah! If you have any technical questions about how this was made, I'd be happy to answer them. Feel free to ask me anything you like! Anyway, I'll leave you with the episode. For the love of everything holy: please watch it at home, relaxed, on a big screen, with a good sound system or a quality pair of headphones, the lights off, and some popcorn. And most importantly, enjoy. Nemus te reddat!
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Turn your speakers up and jam to this cool tune and video by @deadsun_0 ! This gets your feet stompin' and your mouth grinnin,' right @grok ?
He just needs some stars. The kind a tailor sews into a Wizard Hat! This turned out much dumber than I expected but I had to finish it 😭
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Love it! 😆
Your strange is contagious. Pass it on.
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Talk about a Fish Out of Water, eh @grok ? Not something you see every day, for sure~ Prompt: the whale effortlessly floats in the air going higher as the man on the bike watches in amazement. The whale slowly floats forward
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