You've Got 30,000 Days To Live... Reverse Engineer Your Life To Make Them Count lnkd.in/Ar887X
Zig Ziglar: 10 Quotes That Can Change Your Life - Forbes lnkd.in/D9hVwT
Facebook Explores Access For Kids 13 and Under lnkd.in/bvCG3Z
Join me @ #DigitalKids. Register w/ SPEAKERVIP and save $200. Save another $400 when registering before 4/20: URL: digitalkidscon.com/register/
@mediachaperone moved into @1871 today. Team loves the space and energy. Congrats to @kwiller on the beta launch
I just told the Senate to pass the #JOBSAct and fix the old laws that hurt startups. Please add your support: an.gl/xNF28p
Ed Lewis retweeted
Hey @BuiltInChicago, @1871Chicago, @ChicagosMayor check out this @WSJ article re: the growth of digital tech in Chicago online.wsj.com/article/SB100…
New Mobile Privacy Requirements in Focus for App Summit bit.ly/zgRXkC #mediachaperone
Ed Lewis retweeted
Ingk Labs buys payment platform ORCA to create PayPal rival ingk.me/AFmhVS
Ed Lewis retweeted
Leibowitz say @FTC is working to update COPA to stop corporations from gaining personal info on kids without parental consent. #kidsprivacy
WSJ feature on FTC report. Parents need way to set permissions and spending controls on mobile apps online.wsj.com/article/BT-CO… #MediaChaperone
I'm attending Game Developers Conference 2012, 5th-9th March 2012 in San Francisco lanyrd.com/2012/gdc-2012/
Great interview with Lane M founder of Club Penguin eurogamer.net/articles/2012-…
Check out Media Chaperone (@mediachaperone) in the AngelList Yearbook angel.co/2011/media-chaperon…
Ed Lewis retweeted
CCFC just filed an FTC complaint against Webkinz for deceiving parents and violating kids' #privacy bit.ly/vfkpaY #COPPA
Ed Lewis retweeted
How Disney's Club Penguin Became the Biggest Social Network for Kids - on.mash.to/sQL5FR
Ed Lewis retweeted
Top 5 Social Trends for Kids as per Club Penguin Founder tinyurl.com/7lzz5kn
Mighty Under-18 Group Holds Strong Influence With Parents, Peers, in Household-Buying Decisions adage.com/article/news/igen-…
Game Industry is Adding 2-17 yo Gamers at a rate Higher than the age group's population growth bit.ly/o6Mi6S #Piggyback






