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- Ambassador: @adobe - Creative Partner: Higgsfield, Kling AI, Invideo, OpenArt, Picsart, Krea, MiniMax - maxfluxai@gmail.com

Joined March 2025
Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)Photo by Maxflux (@maxfluxai)
Life in Seoul, somewhere around 2004 πŸŽ₯ Created Using Seedance 2.5 on @openart_ai PROMPT: Create a 30-second, 1080p ultra-realistic personal home-video showing an ordinary summer evening in the life of a young Korean woman. No reference image. MAIN SUBJECT Young Korean woman in her early 20s, naturally pretty, realistic skin texture, minimal makeup, relaxed and approachable personality. Long black hair loosely tied into a messy side ponytail with a few loose strands around her face. Wearing a fitted pastel-blue short top, loose cream pajama-style pants, black sneakers and a simple silver necklace. Maintain the same face, hairstyle, clothing, body proportions and overall appearance throughout the entire video. SETTING A quiet older Seoul residential neighborhood during a warm summer evening. Narrow concrete lanes, small houses, potted plants, bicycles, old walls, utility poles, overhead wires, a tiny neighborhood bakery, a public water tap and large leafy trees casting shadows across the street. Everything should feel lived-in, ordinary and peaceful. No tourist attractions, advertisements, recognizable brands or commercial activity. CAMERA / VISUAL AESTHETIC Raw personal footage casually recorded by a friend on an early-2000s consumer DV camcorder. Strong handheld shake, imperfect framing, autofocus hunting, exposure shifts, occasional motion blur, faded colors, soft digital detail, mild noise, accidental zooms and natural camera imperfections. No stabilization, drone footage, gimbal movement, dramatic lighting or polished commercial cinematography. β€” OUTSIDE THE HOUSE She steps outside carrying a small reusable shopping bag. She locks the door, adjusts her messy ponytail and looks toward the camera with a relaxed smile. A light summer breeze moves her hair as she starts walking down the lane. β€” BAKERY STOP She reaches a tiny neighborhood bakery and buys a warm pastry. She steps outside, takes her first bite and immediately smiles because it tastes good. She notices her friend filming and holds the pastry toward the camera playfully before taking another bite. β€” WALKING HOME She continues down the narrow street while eating. A neighborhood cat follows her for a few steps. She notices it, crouches down and gently pets it. The cat walks away and she laughs before continuing. β€” SMALL ACCIDENT She walks beneath a large tree when a few leaves fall onto her hair. She stops, looks confused, then realizes what happened and laughs. She brushes the leaves away while her friend zooms awkwardly toward her face. She looks directly into the camera and says: "Seriously?" β€” QUIET MOMENT She reaches a low concrete wall beside the street and sits down for a moment. She finishes the pastry while watching bicycles and neighbors passing through the lane. A gentle breeze moves her hair. She casually fixes her ponytail and looks around peacefully. β€” FINAL MOMENT She stands up and continues walking home. After a few steps, she turns back toward the camera with a small playful smile and says: "Come on." She keeps walking down the sunny lane while the camera follows behind. She disappears around the corner and the recording abruptly cuts to black. AUDIO Natural location sound only: birds, summer insects, footsteps, bicycle bells, distant scooters, leaves moving in the breeze, bakery sounds, neighborhood conversations and subtle camera-handling noise. No music. No narration. No artificial sound effects. Only the two spoken lines specified above. FINAL FEEL The entire video should feel like a forgotten summer recording from the early 2000s. Warm, feminine, casual, slightly playful, intimate and nostalgic. No dramatic events, no exaggerated acting, no model poses and no polished cinematic shots. The realism should come from ordinary surroundings, natural expressions, small accidents, realistic environmental movement and imperfect camcorder operation.
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Just another day at the research facility gone wrong πŸ’€ Created Using Seedance 2.5 on @openart_ai PROMPT: Cinematic sci-fi horror-action short film set in a research laboratory, opens with an immediate strong hook, natural realistic pacing, grounded practical-effects style. Lab filled with steel equipment, glass containment tubes, monitors, specimen tables, harsh fluorescent lighting. Five scientists in lab coats work at various stations. Natural handheld camera work, muted authentic color grading, all sound fully natural and diegetic β€” no music, no artificial sound design until the tension score kicks in. > > **[0-1s]** Hard cut: a containment tube shatters violently, glass exploding across the lab floor. > > **[1-2s]** A small dark parasite creature skitters out fast, latching instantly onto a scientist's neck. > > **[2-3s]** He screams, collapsing to his knees, the others recoiling in shock. > > **[3-4s]** Dark veins pulse rapidly beneath his skin, visible even through his collar, his body convulsing. > > **[4-5s]** His eyes turn a deep obsidian black β€” he rises, movements jerky and unnatural. > > **[5-6s]** He lunges at the nearest colleague, parasite tendrils extending from his mouth toward her. > > **[6-7s]** She's caught, tendrils latching onto her neck, her scream cutting short. > > **[7-8s]** Veins spread fast across her too, body convulsing against a lab table, equipment crashing down. > > **[8-9s]** She rises seconds later, eyes black, joining him, both turning toward the remaining three. > > **[9-10s]** The three scientists scramble back, one grabbing a fire axe from an emergency case on the wall. > > **[10-11s]** The two infected charge fast, jerky inhuman movements, tendrils whipping from their jaws. > > **[11-12s]** The lead scientist swings the axe hard into the first infected β€” a solid impact, it staggers into a specimen table, equipment shattering. > > **[12-13s]** A second scientist grabs a fire extinguisher, blasting the other infected in the face, it recoils, tendrils flailing. > > **[13-14s]** The third scientist shoves a steel cart into the staggering infected's path, sending it crashing down. > > **[14-15s]** Both infected collapse motionless, twitching, tendrils retracting slowly. > > **[15-16s]** The three survivors regroup, breathing hard, scanning the wrecked lab for more movement. > > **[16-17s]** Wide shot: broken glass and toppled equipment everywhere, alarm lights beginning to flash red. > > **[17-18s]** A third containment tube behind them starts cracking, unnoticed by the group. > > **[18-19s]** It shatters suddenly β€” another parasite creature launches out fast. > > **[19-20s]** The lead scientist spins just in time, swinging the axe and slicing it out of the air mid-leap. > > **[20-21s]** It hits the floor, motionless, dark fluid spreading slightly beneath it. > > **[21-23s]** The group presses their backs together, weapons raised, scanning every corner of the lab. > > **[23-25s]** Emergency lights flash steadily red, alarm klaxon blaring through the facility. > > **[25-27s]** The lead scientist gestures toward the exit; they move together cautiously, stepping over debris and fallen colleagues. > > **[27-29s]** They reach the heavy lab door, the lead scientist sealing it shut behind them with a hard mechanical clang. > > **[29-30s]** Final shot: the three survivors lean against the sealed door, breathing hard, alarm lights flashing red across their exhausted faces. Cut to black. > > Natural diegetic sound throughout β€” glass shattering, guttural convulsions, screaming, metal impacts, alarm klaxon, heavy breathing β€” layered with a tense instrumental score building through the fight and easing at the end. No text overlay, no watermark. Natural handheld camera with realistic shake during action, muted clinical color grading.
πŸ€– Made with AI
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Somewhere in Japan, mornings feel like this 🌊 Created Using Seedance 2.5 on @openart_ai PROMPT: POV β€” Morning Commute in Coastal Japan | Ultra-Realistic, One Continuous Take First-person POV, no cuts, one unbroken handheld-feeling shot from our own eyes on the way through a small seaside town. Ultra-photorealistic, phone-in-hand realism β€” natural camera micro-shake, subtle head bob with each step, occasional glance down at our own hands and shoes. 4K, shallow but natural depth of field, real morning light, no color-grading fantasy, no neon. Beat 1 β€” Descending into the station (0–4s): We walk down worn concrete station stairs into a small coastal-town metro entrance, one hand loosely gripping a canvas bag strap that swings into the lower frame. Fluorescent tint mixes with daylight bleeding from the entrance behind us. Commuters pass in soft focus; we hear muffled announcements and the shuffle of footsteps. Beat 2 β€” The orange cat (4–9s): We slow and crouch β€” the horizon dips as our POV lowers toward the ground. An orange tabby sits by a ticket-gate pillar, tail curled. Our hand (natural skin texture, slightly bitten nails, cuff of a sleeve) reaches into frame and gently strokes its head. The cat leans into the touch, eyes half-closing, ears flicking. We hold there a beat, warm and quiet. Beat 3 β€” Boarding, settling by the window (9–14s): We rise, the horizon lifts, and we step through the train doors just as the chime sounds. POV turns and moves toward a window seat; we sit, and the frame settles against the glass. A faint silhouette of us ghosts over the view. The train pulls away with a gentle lurch. Beat 4 β€” The shimmering sea (14–20s): Through the window, the town gives way to open coastline. Sunlight scatters across the water in thousands of moving sparkles β€” real specular glitter, not CGI bloom. Utility poles and wires strobe past in the foreground. We rest our chin lightly (subtle downward frame tilt), just watching. Beat 5 β€” Rails into the sea (20–25s): The track curves and runs so close to the shore that the rails seem to vanish straight into the water β€” the sea fills nearly the whole frame, waves lapping right up to the ballast. Foam catches the light. We're gliding along the edge of the ocean, the horizon line steady, gulls crossing in the distance. Hold on this until the shot ends. Technical spec: continuous POV, first-person, no cuts or transitions, natural handheld micro-motion, realistic morning ambient audio (station hum, cat, train chime, rail clatter, distant surf), authentic Japanese coastal-railway setting (Shimonada / Enoden-style seaside line), overcast-to-clear soft daylight, photoreal skin and fabric texture, 2.39:1 or 16:9, ultra-realistic.
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Just another grocery run… with a few minor inconveniences πŸ˜… Created Using Seedance 2.5 on @openart_ai PROMPT: Create a 30-second photorealistic live-action miniature adventure featuring one athletic miniature woman at approximately 1- 5 scale inside a modern supermarket. She wears a pink hoodie, black leggings and white sneakers. Maintain her exact face, hairstyle, outfit, body proportions and scale throughout. She climbs the metal frame of a giant shopping cart, leaps onto a towering cereal box and slides down its cardboard surface. Suddenly, enormous oranges roll toward her like an avalanche. She sprints across the counter, jumps onto a rolling orange and leaps onto a giant banana bunch. She then races across a moving checkout conveyor belt as a massive milk carton tips over, sending milk flowing across the surface. She escapes on a floating plastic produce tray, grabs a shopping bag and swings onto a rolling shopping cart. Dodging bouncing vegetables and falling snack packets, she leaps onto a towering stack of shopping bags and stands triumphantly as the camera pulls backward, revealing her tiny size in the enormous supermarket. STYLE: Cinematic macro photography, ultra-shallow depth of field, dynamic handheld tracking, dramatic low angles, realistic fabric and liquid physics, detailed grocery textures, natural supermarket lighting, strong foreground parallax, believable human movement and premium viral commercial aesthetics. SFX: Shopping cart wheels, footsteps, packaging crinkles, rolling fruit, conveyor motor, milk splashing, groceries tumbling and metal impacts. No music or narration. NEGATIVE: Cartoon, anime, toy-like appearance, plastic skin, duplicated character, face or outfit changes, inconsistent scale, floating objects, impossible physics, teleportation, distorted anatomy, excessive motion blur, subtitles, logos, watermark.
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Seedance 2.5 Prompt ShareπŸ‘‡ Created in @openart_ai
πŸ€– Made with AI
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16:9, 30-second photoreal live-action fantasy battle in clear daylight, crisp high-resolution cinema detail, natural textures, clean HDR contrast, one wide lens and one uninterrupted controlled handheld pursuit shot. The elf princess is tall and slender, with fair freckled skin, blue-gray eyes, long wavy platinum-blonde hair, pointed ears, a silver branch circlet, and a flowing silver battle gown with a scale-textured mantle. Keep one identical princess throughout. She holds one silver longsword in her right hand. Exactly 36 distinct armored green-skinned orcs enter over time, each with a different weapon, helmet, armor, or silhouette; orc 36 is a heavy captain with a cleaver. Never reuse an orc. Every stroke hits exactly one target. Show 36 separate contacts, green-fluid releases, and individual defeats. No multi-target cut; shockwaves move dust only. Each next orc actively attacks, guards, evades, or intercepts. Rotate Zornhau, Zwerchhau, Unterhau, Krumphau, Scheitelhau, straight thrust, moulinet reverse cut, draw cut, and pivoting back cut without adjacent repetition. Every relocation uses this rhythm: clean micro-anticipation; a white-silver flash fully hides the princess and she vanishes; the camera continues its normal physical follow with the environment visible; a second local flash reveals her beside the next target in a fully formed attack pose. Show no transit body movement and no whip pan. The camera stays close, following with smooth handheld sidesteps, retreats, arcs, drops, rises, and pivots. It travels toward each flash destination without snapping, resetting, teleporting, or hiding a cut. Keep princess, orcs, background, debris, hair, cloth, fluid, and particles sharply resolved. No motion blur anywhere. SEQUENCE: ONE CONTINUOUS SHOT Beat 1 / 0-3s: Rear 3/4 WS, follow behind the princess into a sunlit battle already in progress. The orcs occupy successive depth pockets, not one flat crowd; only nearby attackers are readable. Orc 1 charges while she forms the opening anticipation pose. Beat 2 / 3-10s: CONTINUE SAME SHOT through orcs 1-9. Follow attacks from alternating sides with physical sidesteps and arcs. Perform nine fast but separate vanish, follow, reappear, single-target cycles using different techniques. Preserve each crisp contact, green-fluid release, recoil, and fall before the next attack. End with nine defeated as orc 10 attacks from behind. Beat 3 / 10-17s: CONTINUE SAME SHOT through orcs 10-18. Pivot around the princess to catch the rear attack, move ahead, backpedal while leading, then arc around as threats enter from different directions. Show nine more individual attacks and one-orc cuts in a changed order. She appears only in sharp anticipation, contact, and finishing poses. End with eighteen defeated and orc 19 intercepting. Beat 4 / 17-24s: CONTINUE SAME SHOT through orcs 19-27. Drop beside timber, rise around a shield, pass behind an axe raider, then turn toward an attacker descending from rubble. Increase tempo across nine distinct parries, evasions, lunges, guards, and single-target finishes. Each relocation uses two local flashes with continuous environment between them. End with twenty-seven defeated as the final nine surround her. Beat 5 / 24-30s: CONTINUE SAME SHOT through orcs 28-36. Enter a tight controlled pursuit orbit, changing proximity and height along one physical path. Orcs 28-35 each receive a separate technique, contact, green-fluid release, and fall. The captain attacks last; sidestep his cleaver as one flash hides the princess and the next reveals her beyond him in a sharp Scheitelhau finish. His delayed impact affects only him. End with all 36 individually defeated. SOUND: No dialogue or subtitles. Daylight battle ambience, sword transients, 36 distinct contact accents, individual orc reactions, dry flash cracks, and accelerating percussion. VFX: Local white-silver flashes cover only the princess during vanish and reveal. Green fluid begins only at sword contact. Render every effect with crisp edges and zero motion blur. EXCLUDE: Motion blur anywhere, whip pans, cuts, hidden cuts, lens changes, camera resets or teleports, visible transit, morphing, stretched limbs, extra or smeared anatomy, duplicates, multi-target strikes, low resolution, soft focus, haze, grain, compression artifacts, and night lighting.
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16:9, 30-second photoreal live-action fantasy battle in clear daylight, crisp high-resolution cinema detail, natural textures, clean HDR contrast, one wide lens and one uninterrupted controlled handheld pursuit shot. The elf princess is tall and slender, with fair freckled skin, blue-gray eyes, long wavy platinum-blonde hair, pointed ears, a silver branch circlet, and a flowing silver battle gown with a scale-textured mantle. Keep one identical princess throughout. She holds one silver longsword in her right hand. Exactly 36 distinct armored green-skinned orcs enter over time, each with a different weapon, helmet, armor, or silhouette; orc 36 is a heavy captain with a cleaver. Never reuse an orc. Every stroke hits exactly one target. Show 36 separate contacts, green-fluid releases, and individual defeats. No multi-target cut; shockwaves move dust only. Each next orc actively attacks, guards, evades, or intercepts. Rotate Zornhau, Zwerchhau, Unterhau, Krumphau, Scheitelhau, straight thrust, moulinet reverse cut, draw cut, and pivoting back cut without adjacent repetition. Every relocation uses this rhythm: clean micro-anticipation; a white-silver flash fully hides the princess and she vanishes; the camera continues its normal physical follow with the environment visible; a second local flash reveals her beside the next target in a fully formed attack pose. Show no transit body movement and no whip pan. The camera stays close, following with smooth handheld sidesteps, retreats, arcs, drops, rises, and pivots. It travels toward each flash destination without snapping, resetting, teleporting, or hiding a cut. Keep princess, orcs, background, debris, hair, cloth, fluid, and particles sharply resolved. No motion blur anywhere. SEQUENCE: ONE CONTINUOUS SHOT Beat 1 / 0-3s: Rear 3/4 WS, follow behind the princess into a sunlit battle already in progress. The orcs occupy successive depth pockets, not one flat crowd; only nearby attackers are readable. Orc 1 charges while she forms the opening anticipation pose. Beat 2 / 3-10s: CONTINUE SAME SHOT through orcs 1-9. Follow attacks from alternating sides with physical sidesteps and arcs. Perform nine fast but separate vanish, follow, reappear, single-target cycles using different techniques. Preserve each crisp contact, green-fluid release, recoil, and fall before the next attack. End with nine defeated as orc 10 attacks from behind. Beat 3 / 10-17s: CONTINUE SAME SHOT through orcs 10-18. Pivot around the princess to catch the rear attack, move ahead, backpedal while leading, then arc around as threats enter from different directions. Show nine more individual attacks and one-orc cuts in a changed order. She appears only in sharp anticipation, contact, and finishing poses. End with eighteen defeated and orc 19 intercepting. Beat 4 / 17-24s: CONTINUE SAME SHOT through orcs 19-27. Drop beside timber, rise around a shield, pass behind an axe raider, then turn toward an attacker descending from rubble. Increase tempo across nine distinct parries, evasions, lunges, guards, and single-target finishes. Each relocation uses two local flashes with continuous environment between them. End with twenty-seven defeated as the final nine surround her. Beat 5 / 24-30s: CONTINUE SAME SHOT through orcs 28-36. Enter a tight controlled pursuit orbit, changing proximity and height along one physical path. Orcs 28-35 each receive a separate technique, contact, green-fluid release, and fall. The captain attacks last; sidestep his cleaver as one flash hides the princess and the next reveals her beyond him in a sharp Scheitelhau finish. His delayed impact affects only him. End with all 36 individually defeated. SOUND: No dialogue or subtitles. Daylight battle ambience, sword transients, 36 distinct contact accents, individual orc reactions, dry flash cracks, and accelerating percussion. VFX: Local white-silver flashes cover only the princess during vanish and reveal. Green fluid begins only at sword contact. Render every effect with crisp edges and zero motion blur. EXCLUDE: Motion blur anywhere, whip pans, cuts, hidden cuts, lens changes, camera resets or teleports, visible transit, morphing, stretched limbs, extra or smeared anatomy, duplicates, multi-target strikes, low resolution, soft focus, haze, grain, compression artifacts, and night lighting.
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Seedance 2.5 Prompt ShareπŸ‘‡ Created in @openart_ai
πŸ€– Made with AI
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Create a 15-second Vlog-style home video of a mild delinquent-like boy from the countryside encountering a kitten in a cardboard box on a rainy day, casually filmed by a friend from under the eaves. 480p. The 15 seconds consist of a hard-cut montage of 7 short shots (each about 2 seconds). Each shot is a completely different moment, with 1 shot = 1 small event. No transitions or fades. Since it's being filmed by a close friend, he doesn't mind being recorded and acts completely natural. Main Subject The same Japanese male high school student throughout all shots. Short hair in a light brown that's close to blond, with a small silver piercing in one ear. Thin, neatly shaved eyebrows and sharp, narrow double-eyelid eyes that give a fierce look, but on closer inspection, he has long eyelashes, a straight nose bridge, and well-shaped thin lips with a sweet facial structure that instantly makes him look younger when he smiles. Realistic tanned skin texture, with a slender jawline. Oversized black T-shirt, baggy black pants, sandals, transparent vinyl umbrella. Keep the face, body type, hairstyle, clothing, and umbrella completely consistent from start to finish. Kitten: A small white kitten. Inside a cardboard box that's slightly damp from the rain. Location A back alley at the edge of a rural shopping street on a rainy evening. Stores with shutters down, wet asphalt, eaves, cardboard box. No ads or recognizable brands. Camera / Visual Style Common to all shots: Handheld old family digital camera held by a friend from under the eaves. Natural shake, imperfect framing, occasional focus drift, exposure fluctuations from the dim rainy day, light motion blur, subtle noise, slightly desaturated colors. No stabilization, gimbals, drones, slow motion, or cinematic lighting. Shot List (in order, each about 2 seconds, all hard cuts) 1. Under the eaves of the rainy shopping street. He's chatting with the umbrella over his shoulder, then suddenly catches sight of something deep in the alley. 2. In the corner of the alley, the kitten inside the cardboard box damp from the rain. He crouches down in front of the box. 3. With his sharp-eyed gaze unchanged, he stares intently at the kitten. The kitten lets out a small mew. 4. With his rough hand, he tentatively and gently strokes it. The kitten rubs its head against his palm. 5. After petting it for a bit, his gaze suddenly softens and he gives a small smile. 6. He stands up, opens his own vinyl umbrella, and fixes it in place over the cardboard box as a rain cover. 7. Leaving the umbrella there, his back as he runs off into the rain. Midway through, at about 00:14, the recording suddenly cuts to black. No fade out. Physical Realism Maintain believable real-world physics. Hands, fingers, hair, clothes, rain, umbrella, cardboard, and kitten all behave naturally. No extra fingers, fused hands, distorted bodies, floating objects, disappearing items, or sudden deformations. The kitten moves with natural four-legged motion. The umbrella stays where it's placed. Maintain wet clothes and hair, road reflections, and foot grounding. Keep the subject consistent across all shots. Audio Only natural ambient sounds. Rain sounds, water dripping from the eaves, the kitten's small mews, sandal footsteps, distant car noises. No music. No narration. No artificial sound effects. Final Atmosphere A record of the unexpected kindness from a kid who looks intimidatingβ€”a tenderness he never meant for anyone to see, accidentally captured. Not a commercial production. Not a drama scene. The run back home is out of bashfulness. Rough around the edges, awkward, with the smell of rain, warm, and deeply human. Prioritize the feeling that the camera just happened to be there.
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Seedance 2.0 Prompt Share πŸ‘‡ Created in @openart_ai
πŸ€– Made with AI
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15 seconds | 16:9 | live-action military documentary footage Fictional aircraft-carrier emergency at sea. Hyper-realistic raw footage. Fast multi-shot storytelling across handheld, telephoto and deck cameras. STORY A carrier-based fighter returns over rough open water with an apparent mechanical problem. The flight deck enters emergency recovery mode. Crew clear the landing area as the fighter approaches and lands safely. 00–03s β€” EMERGENCY Wide handheld footage on an active carrier deck under heavy overcast skies. Strong sea wind, grey ocean, wet worn deck. Crew receive an alert and urgently clear the landing area. One crew member signals others away as the camera quickly turns toward the ocean. 03–06s β€” FINAL APPROACH Hard cut to long telephoto footage. A fictional fighter approaches low over the ocean, landing gear down. Aircraft makes subtle roll and yaw corrections against turbulent air. Heat distortion behind engines. Camera operator struggles slightly to maintain framing. 06–09s β€” DECK SCRAMBLE Shoulder-mounted footage among crew. Personnel rapidly move equipment and take safe positions. One crew member crosses foreground, briefly blocking the lens. Camera pans toward the approaching fighter. Controlled professional urgency, no theatrical panic. 09–12s β€” TOUCHDOWN Low deck camera from a safe side position. Fighter touches down firmly. Landing gear compresses, tyres produce a small realistic puff, aircraft rapidly decelerates. Camera makes a fast imperfect pan following it. No explosion or exaggerated sparks. 12–15s β€” SAFE STOP Three-quarter handheld footage. Aircraft reaches a controlled stop, engine still running and heat haze visible. Crew cautiously approach, signal toward the cockpit and inspect the aircraft. Final frame holds briefly on the fighter surrounded by responding crew with rough ocean behind. CAMERA Real military documentation/news footage. Mix handheld deck camera, shoulder-mounted footage, long telephoto tracking and fixed low deck camera. Hard cuts. Reactive pans. Foreground obstruction. Autofocus corrections. Telephoto compression. Wind-induced micro-shake. Natural motion blur. Camera operators react to events rather than anticipating them. ENVIRONMENT Working aircraft carrier in rough open ocean. Wet non-slip deck, painted markings, deck equipment, parked fictional aircraft, heavy clouds and strong maritime wind. PHYSICS Aircraft has convincing mass, momentum and aerodynamic behaviour. Approach remains aligned with the carrier. Landing gear compresses naturally. Deceleration has believable inertia. Crew clothing and straps react continuously to wind. Jet engines produce realistic heat distortion. AUDIO Powerful wind, ocean ambience, carrier machinery, shouted instructions, approaching jet roar, tyre contact, aircraft deceleration and crew communication. Sound perspective changes naturally between shots. No cinematic soundtrack. VISUAL CHARACTER Raw live-action military footage. Photorealistic aircraft, crew and ocean. Natural overcast exposure. Weathered equipment. Atmospheric haze. Sensor noise and minor camera imperfections. No CGI appearance. No video-game aesthetic. No Hollywood treatment. No slow motion. No oversized explosions. No impossible camera movement. CONTINUITY Same fictional fighter, carrier, weather, deck and crew throughout. Aircraft direction and position remain geographically consistent. Every shot advances the same emergency landing chronologically.
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Seedance 2.0 Prompt Share πŸ‘‡ Created in @openart_ai
πŸ€– Made with AI
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Cinematic high-octane action sequence in a vast red-rock desert canyon under bright blue sky. A heavily customized bright magenta/pink off-road truck with spiked armor, heavy chains, and a massive metal skull front grille with glowing headlights and long fangs speeds through dusty terrain. Dynamic camera work: low-angle undercarriage shot as the truck launches over a dirt ramp kicking up dust and debris; side tracking shot of the spiked truck racing; close-up inside the cab of a stern woman in a traditional yellow hanbok-style outfit smoking a cigarette while gripping the wheel; rear gunner platform with a young woman in digital camouflage military uniform (name patch visible), long hair flying, sunglasses on head, enthusiastically firing a large mounted heavy machine gun with muzzle flashes while shouting; POV from the truck’s spiked hood racing toward a charging herd of massive armored metallic rhinoceros-like beasts with mechanical plating and horns kicking up dust; side and frontal shots of the pink skull-truck barreling through the stampeding armored rhinos as the gunner keeps firing; high aerial overhead shot of the truck weaving among the herd leaving dust trails; final rear tracking shot of the truck speeding away down the canyon with the gun still elevated. Fast-paced, dusty, intense Mad Max-inspired post-apocalyptic energy mixed with Korean action-comedy flair, bright desert lighting, motion blur, practical dust and debris effects, 15-second continuous action sequence.
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Seedance 2.0 Prompt ShareπŸ‘‡ Created in @openart_ai
πŸ€– Made with AI
2
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Prompt: 15-second cinematic action sequence aboard a magnetic levitation war train speeding through a dystopian night desert, electric storms illuminating giant industrial ruins in the distance. 0.0–3.0s: Low tracking shot races along the side of the train as a cyber samurai runs across the magnetic exterior panels, sparks erupting beneath his boots. 3.0–6.0s: A chrome-armored assassin descends from a hovering drone transport onto the train roof, neon katana igniting blue light through the storm. 6.0–9.0s: First sword clash sends electrical arcs across the train roof while lightning flashes overhead in slow motion. 9.0–12.0s: High-speed duel across unstable train cars, both fighters nearly thrown off balance as the train tears through debris and collapsing structures. 12.0–15.0s: Massive aerial pull-back reveals the glowing train cutting across the dark wasteland while the duel continues atop the final car.
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Seedance 2.0 Prompt Share πŸ‘‡ Created in @openart_ai
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Prompt: Cinematic high-action fight scene in an intense, atmospheric environment (abandoned industrial warehouse / dark alley / stormy night street β€” choose one). Hyper-realistic physics, dynamic camera work, professional Hollywood action movie style like John Wick or Raid. Main character muscular man in tactical black outfit / agile female warrior in leather jacket, detailed face, consistent appearance throughout]. He/she engages in an epic one-vs-multiple brutal hand-to-hand fight against several skilled opponents (assassins in dark clothing). Choreography: fast punches, kicks, dodges, grapples, throws, flips, environmental interactions (breaking objects, using surroundings as weapons). Smooth, realistic motion with impact, sweat, fabric movement, and heavy physics. Include slow-motion moments on key hits for dramatic effect. Camera: Dynamic tracking shots, orbiting camera, low-angle heroic shots, quick cuts between perspectives, close-ups on impacts and faces, wide establishing shots. Smooth transitions, cinematic lighting with dramatic shadows, volumetric fog, sparks, debris flying. Style: Ultra-realistic, 8K detail, film grain, anamorphic lens, high contrast, intense color grading (cool blues and warm highlights), professional color correction. 60fps feel where possible, perfect temporal consistency, no artifacts. Duration: 8-15 seconds. Single coherent sequence or storyboarded multi-shot flow. High motion coherence, realistic gravity and momentum
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Seedance 2.0 Prompt Share πŸ‘‡ Created in @openart_ai
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Prompt: A deadly manga heroine with long silver hair, piercing crimson eyes, athletic silhouette, black battle kimono flowing in the wind, rendered in ultra-premium Japanese anime rendering, manga-style visual language, epic anime-inspired sakuga animation, sharp anime linework, high-contrast cel shading, hand-drawn speed lines, explosive impact frames, dynamic motion smears, dramatic facial close-ups, cinematic anime lighting - Stands alone on a shattered temple staircase as dozens of demon warriors charge uphill toward her, camera slowly circling her calm expression before a sudden crash zoom into her eyes; - Explodes forward with impossible speed, slicing through enemies in a blur of steel, bodies launched through pillars, stone stairs shattering beneath each step, epic anime-style impact frames punctuating every strike; - Reaches the giant demon general at the summit and defeats him with a single devastating slash that splits the temple gate behind him, ending with the heroine standing amid falling debris while the remaining demons retreat in terror Epic fantasy anime battle, brutal sword choreography, heroic final payoff.
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Seedance 2.0 Prompt Share πŸ‘‡ Created in @openart_ai
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Create a 15-second 16:9 ultra-cinematic desert motorcycle chase. A masked rider on a brutal custom motorcycle charges through a post-apocalyptic desert highway at full speed. The bike is heavy, dirty, metal, aggressive, with exposed engine parts, dust-covered tires, and vibrating handlebars. The scene begins with the motorcycle exploding out of a wall of dust. Behind it, a convoy of rusted armored vehicles appears, chasing the rider. The rider dodges between wrecked cars, slides sideways through sand, jumps over broken metal debris, then lands hard as a huge explosion erupts behind him. Camera style: intense action movie camera, very low to the ground, close to the front wheel, then fast side tracking shot, then rear chase camera, then wide shot showing the whole desert convoy. Use powerful motion blur, dust hitting the lens, controlled handheld shake, dramatic speed ramps, sharp focus on the rider. Lighting: burning sunset, orange desert sky, harsh shadows, dust glowing in the air, gritty contrast, dirty cinematic look, realistic fire and smoke. Mood: brutal, fast, dangerous, survival chase, no comedy, no clean futuristic style. Audio: roaring engine, heavy drums, metal impacts, wind, tire skids, explosions, deep cinematic bass. Keep the same rider and same motorcycle during the whole video. Avoid random text, logos, distorted wheels, changing motorcycle shape, extra riders, floating objects, weak explosions, cartoon style, unstable chaotic camera, unreadable action, flicker, warped body, impossible physics.
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