
paper collage artist ||| Co-founder @ArtGrabCo License 👉🏼 https://xitter.cf/t.co/KppDBxL1m1
Joined September 2009
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mattattack426 retweeted
Hey everyone, Del here.
Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback:
➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews.
➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis.
➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change.
➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes.
That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.
mattattack426 retweeted
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mattattack426 retweeted
Swipe to see which modes will return during Nightfall Refresh: October 6 – December 7.
mattattack426 retweeted
Replying to @GearTechno1 @AmericanNinja
it's a METRIC yes. a FINANCIAL metric. gamers are so fucking brainrotted in today's culture that WE have somehow started adopting positions of the disgusting shareholders unironically. financial metrics do NOT determine if a game is good or fun. So many dogshit low effort games with insane cheating problems are extreme best sellers.
mattattack426 retweeted

Geoff Keighley@geoffkeighleySep 9
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
iPhone Duo IRL
mattattack426 retweeted
GTA 6 might be the best-looking game I’ve ever seen. The lighting is INCREDIBLE.
Glad I avoided all of the leaks. That extended look blew me away.
mattattack426 retweeted
My favorite capture of the night: The moment the moon's shadow split the sunset in half, leaving a diamond ring in the sky and a breathtaking view. I call it "Shadows on the Balearic Sea".
I'll have prints available for this one linked in my bio for a few days only.
mattattack426 retweeted

Mythoclast (Pfhorgone)@Mythoclast_XAug 9
Canada
CanadaConnected via Canada App StoreAccount-level information, not a live location or per-post device.
❄️🧊❄️Cryo Archive (Vaultbreaker) Control & Panopticon reference guide for security clearance ❄️🧊❄️
I tried to put this out sooner and this week has been busy.
I had just typed up this whole thing and then tried to save it as a draft and it nuked the whole post.
SO here's the important stuff that should help a few ppl.
This is mainly to serve as a guide for new players getting familiar with the area and how it connects to multiple areas like a maze.
Hopefully this helps some gain some confidence in normal CA as well.
There are a couple of full runs showing how VB can be managed on other shells solo other than Assassin.
---
Control & Panopticon
Control is a simple 2 sided central area that divides the map into North and South sections.
It can be further divided into 4 by looking at is as North West, North East, South West and South East.
It has multiple levels and pathways that encircle the area for personnel access.
The Panopticon is accessible through staircases on the East and West sides of the central frozen pit in the middle of the room. Directly above the pit is the Panopticon control center.
Each side is symmetrical and has a unique West and East areas which are Cryo Storage (West) and Lobby (East).
The North side of Control (and Cryo Archive in general) had coolant failure.
One of the pillars on the North East side ground floor can be used to reach the catwalk above.
This is also a visual marker to remind you which side you are on.
Security clearance level 3 is required for the Panopticon control room doors at the top of each side of the staircase.
Scan terminals can be found all around the area in Control so scan them to seek out more batteries and terminals if needed.
The map I created is a simple way to see where everything is on the ground floor as the overhead map covers the majority of it in game or other reference maps.
I will include other versions of mine to help with colorblind effected people, as well as a very detailed map of Cryo and the Control area provided by @Duckness33
_________________________________________________
Panopticon control room
The Panopticon control room is a very simple area at the very top of the stair case that is on the West and East sides of Control.
You will need security clearance level 3 to enter.
It will have 1 fixed terminal spawn and 1 fixed batteries spawn with a chance at a second one or more of both.
Tags can spawn and the two commanders here will also drop a tag each.
Each side of the staircase will lead to the opposite side of Panopticon by crossing through the top area and to the other side.
_________________________________________________
Main Floor Control and The UESC Security checkpoint areas.
On the main ground floor of Control, there is a red UESC barrier on either side of the center pit that separates the North and South side.
You need to access the panel beside it to bring it down.
This can only be done from inside the security office that
I recommend opening these as it is part of the tag/battery rotations I do anyways if I need clearance.
It's also nice to not get caught there by 3 Ghosts Commanders that want to pound my cheeks. (and your's too) 🙃
These small rooms with the panels often have security tags and rarely a terminal as well so it is at least work having a peek in there.
You will see a security terminal desk with some windows behind it on either side of the UESC red barrier divider area.
Check these security desks for tags, batteries and security terminals.
They appear here often.
This is especially efficient when you are unfamiliar with the map or are trying to get a little bit more security clearance quickly.
In early VB trying to get the few tags you need while only having level 1 security clearance can be a real pain.
Rotating around this area can build up or top off your supply of tags and batteries.
Getting familiar with it will make navigation easier in the future.
I will make my way through this area directly after coming to control in VB to stack as much clearance and batteries before heading to the first vault.
---
The Theatres and lower Control
Lower Control
Very simple area. A ramp leading down to the catwalk above the central frozen pit is in this area.
A scan terminal and that is about it.
This is the area you come out of if you go into the pit to fill up your cryo coolant.
North (Derelict) and South (Dormant) Theatres
The North and South sides of Control ground floor have a door which leads to the Theatre on that side.
From each security desk on the ground floor, there is a ramp leading to a lower level of control.
These are found in the North East/West & South East West corners on the ground floor of control.
If you rotate through these areas you will find a staircase that leads to the theatres.
These two theatres are a potential final exfil area, with the other two being the West Cryo Storage and the East Lobby.
The Theater area also may have tags, batteries and supply crates.
Memorize this simple rotation between these areas for an easy way to always remember where final exfil might be in normal CA.
---
Cryo Storage /Vault 5 (West) and Lobby (East)
The windowed area behind these security terminal desks leads to the West Cryo Storage and East Lobby areas of Control that I mentioned before.
The West side has a series of work desks which have tags and batteries.
Each side will have a sec level 2 door that leads to the Cryo Storage/Vault 5 section with a central sec level 2 door that brings you into the Panopticon staircase.
This side has doors that rotate back to Cargo and Index.
The East shows signs of cryo coolant failure and is covered in ice.
There is a upper area in the Lobby that has a sec level 2 door with a potential security terminal and very commonly, a battery. There are supplies in here as well.
This side mirrors the other and has the same sec level 2 door in the center of the Lobby hallway.
This side has doors that rotate back to Biostock and Preservation.
---
The upper levels of Control
I did not include the upper catwalk area in Control in my map.
The area is simple enough.
North and South side will have a staircase leading to the upper level in front of the door to the Theater.
Next to the UESC security barrier there are a pair of staircases on the West and East sides.
With the Panopticon staircase bringing you to the second floor above you.
From here there is a hallway intersection & Panopticon is directly above you in the stairwell.
Rotating from this hallway allows you to loop back to the North and South sides of the upper catwalk area of Control through a sec level 2 door that separates both sides.
Both West and East staircases allow this access.
However, the West staircase has some supplies at the second floor hallway intersection.
The East staircase leads to the level 4 security door which has the Arsenal behind it.
The Arsenal has a lot of supplies and loot.
In VB it is really just a glorified supply room.
Normal CA has loots of loot in here.
(Last time I played normal CA this was a guaranteed Unknown Reverie spawn each time. I am unsure if that is still true)
If you are on the West side hallway there is a unique rotation from Steerage/Vault 4 < to > Revival/Vault 1 through this hallway.
Head towards the end of the hallway and go up the ladder that you see directly outside of the sec level 2 door.
This leads into the North/South wing without needing to cross through Control to get there.
The vaults inside the hallways through the Steerage/Revival doors after climbing the ladder.
_________________________________________________
Notes:
In VB my goal in Control is to seek out Batteries and security clearance if I need it.
I will focus on the areas with the security desks first while rotating around to the windowed area to look for batteries back there as well.
I may flip to the opposite side if needed or rotate over there and look for batteries and tags in the theaters.
In total there are 4 sections where these desks/windowed area is that divide the map into quarters. Each is connected to one and then you go get the other two.
I indicate this on my map by the running 4 Vandal images.
Rotations to (and from) control were mostly covered in the post that went over the main wings.
That should be attached to this if you need to refer to that.
Exploration is going to give you the most experience. I hope this serves as a guide to get your foot in the door of Cryo Archive and find it a little bit less daunting.
(1/3)
mattattack426 retweeted

DiscussingFilm@DiscussingFilmJul 30
United Kingdom
United KingdomConnected via United Kingdom App StoreAccount-level information, not a live location or per-post device.
IMAX 70mm showings for ‘THE ODYSSEY’ are being extended through to September 16 due to massive demand.

















































