@matlabtechxi
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B2B | AI | SaaS Technology Media HUB [email protected]
Joined February 2026
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Keep your eye on Dragonfly 👀
We’re going live from the clean room where we’re building Dragonfly, the rotorcraft that will fly on Saturn’s moon, Titan. Join us on Twitch to learn more about the mission on July 16 at 2pm ET (1800 UTC): twitch.tv/nasa
Matlab Tech retweeted
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Matlab Tech retweeted
The blazing shell of the tortoise meets the unstoppable force of the bear
Every strike is a masterpiece of destruction and raw elemental magic
This isn't just a fight, it's a dance of gods and monsters
Seedance 2.5
Matlab Tech retweeted
Here's how I approached this AI commercial:
I didn't ask AI to generate the finished ad from one prompt.
I started by giving the workflow a visual foundation.
GPT-6 Astra generated the 3D white model. I brought that into CapCut PC, used Seedance 2.5 to generate the commercial sequence, then edited the result in CapCut PC.
That gave me room to build the bullet-time effect and adjust the speed and timing afterward.
If the shot needed another pass, Edit Pilot and AI Extend could help refine the result.
Much more flexible than relying on one generation.
#GPT6Astra #CapCutPC #AIVideo #Seedance25
🤝 Paid partnership
Matlab Tech retweeted
> Prompt the scene.
> Block it out in Blender. Animate the camera.
> Bring it to life with Seedance 2.5.
And now, your agent can run the whole workflow with WaveSpeed MCP.
From 3D blockout to final video, without leaving your agent workflow.
Matlab Tech retweeted
Seedance 2.5 for camera movements.
Coming soon to Higgsfield.
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Matlab Tech retweeted
Day 9. Building the game I've dreamed of for 15 years with AI.
I'm still in shock from GPT-6. Today I handed it my game's UI.
I'd started working on it last week with Fable 5.1 and design skills. I built it in HTML first, preparing the images and icons along the way. Figuring out what I wanted and how it should work took time. I needed that time.
I also made animated character portraits. I tried Seedance 2.5 for those, and MiniMax H3 gave me much better results for this job.
By the end, I had an interactive prototype with the UI logic worked out and all the assets ready. I could click through it and test how everything behaved before taking it into the game.
Once I'd tested it and worked through the remaining questions, I opened GPT-6 in the same project. Gave it the interface and all the materials, and asked it to implement everything in Unity.
About two hours later, I had a working UI and nothing to complain about. GPT-6 even went through different resolutions on its own. I'd expected this part to be difficult. It ended up being one of the easiest parts so far.
I'd recommend building your UI in HTML first. Iterations are faster, you can click through it just like a real interface, and it's easier to catch the things you missed. Once you've worked those out, connect it to the game. You still have to wait for the engine to compile, whether you write the code yourself or use AI.
Day 8 of building the game I've wanted to play for 15 years with AI.
I absolutely love GPT-6. I'm switching from Claude completely.
Today it finally happened: a full animation set for a non-humanoid character. My wolf is rigged and animated.
All of last week I was trying approaches in parallel: Mesh2Motion, Cascadeur, Animate Anything, a pile of smaller tools. Everything kept almost working and then falling apart.
Then GPT-6, and it's done. To be fair, I came in with a worked-out workflow:
1. Generate the model optimized from the start. Tripo P2.0 with multiview input, around 10k polygons, and the model came out great.
2. My agent turned the same side reference I used for the 3D gen into motion references with Seedance 2.5. Takes vary, so I picked the best ones. I only need 4 animations.
3. I decided the timing of each animation upfront, so they drop into the game as is.
4. Handed all of it to GPT-6 with Blender MCP.
A couple of hours and a couple of feedback rounds later I have working animations I'm taking into the game. I fought this with Fable and the automation always came out crooked. This time it just worked.
If you've been stuck on animations for a creature like this, try that route. And if anyone wants my workflow MD for GPT-6, I'll share it.
Matlab Tech retweeted
Can he escape in time? 👀
Made with Seedance 2.5 using @atlas_cloud_ai
Prompt:
STYLE: Hollywood disaster-action film, photorealistic live-action, ARRI Alexa 35, anamorphic cinematic lens, realistic Malaysian metropolitan city, practical stunt realism, believable destruction and debris physics, aggressive handheld tracking, natural lighting, cinematic contrast, motion blur, dust, shattered glass, sparks, immersive disaster sound.
MAIN CHARACTER: Use Image 1. Maintain exact facial identity, hairstyle, clothing and continuity throughout.
CORE RULE: ONE CONTINUOUS SURVIVAL SHOT. No teleportation or unexplained cuts. Every movement logically connects. The man constantly runs, stumbles, recovers, jumps, slides, climbs and changes direction. The environment is the antagonist.
00:00–00:03- EARTHQUAKE
Low-angle tracking behind his feet as he runs through a Malaysian city street. Ground violently shakes, he nearly falls, buildings shake and glass explodes. Concrete crashes behind him. He looks back briefly and accelerates.
00:03–00:06- COLLAPSE
Front tracking shot racing backward. Building façade collapses behind him. He sharply changes direction, jumps over a metal barrier as concrete blocks destroy his original path. Dust fills the street.
00:06–00:09- CAR IMPACT
He reaches an intersection. Vehicles slide uncontrollably toward him. He dives at the last second. Camera dives with him. A car passes overhead. He rolls, immediately gets up and keeps running.
00:09–00:12-ROAD CRACK
A huge fissure tears across the road. He runs onto a damaged car, uses it as a springboard and leaps across the collapsing pavement. Lands hard and continues running.
00:12–00:15- FALLING GLASS
Side tracking shot. High-rise windows explode above him. Glass rains down. He shields his face, ducks beneath a falling metal sign and keeps moving.
00:15–00:18-COLLAPSE
A building front collapses ahead. He spots a narrow gap beneath the debris, drops low and slides underneath. Concrete crashes above him. He emerges dusty and immediately runs.
00:18–00:21-VEHICLE CHAOS
A bus crashes into cars. A spinning vehicle comes toward him. He jumps onto its hood, springs off the roof and lands on the opposite sidewalk as sparks erupt behind him.
00:21–00:24- ELEVATED ROAD FAILURE
An elevated roadway breaks apart ahead. He sprints to the edge and performs a full-body gap jump over the collapsing section. Brief dramatic slow motion, then real-time. Hard landing, roll, recover, run.
00:24–00:27- DEBRIS CHASE
Heavy dust reduces visibility. Close shoulder-level pursuit. Falling streetlights and concrete force sudden direction changes. He stumbles against a wall, pushes himself forward and keeps running. A distant vehicle explosion sends a dust shockwave toward him.
00:27–00:30- FINAL COLLAPSE
Camera moves ahead, facing him. Massive buildings collapse behind him as he runs toward camera. He jumps over a concrete barrier. A gigantic slab crashes behind him, creating a huge dust cloud. He emerges through the dust still running. CUT TO BLACK. One final footstep.
SOUND: Deep earthquake rumble, structural cracking, glass explosions, crowd panic, tires, metal impacts, concrete crashes, heavy breathing, sparks, distant explosion and final low-frequency collapse.
PERFORMANCE: He behaves like a real person fighting to survive not an action hero posing. Fear, instinct and adrenaline control every reaction. Realistic balance, impacts and recovery.
CAMERA: Low tracking, front pursuit, side tracking, shoulder-mounted chase, whip-pans, ground-level slides and brief airborne follow shots. Camera always follows his momentum. No random drone shots, floating cameras or impossible rotations.
FINAL FEEL: Relentless 30-second survival adrenaline — RUN → COLLAPSE → EVADE → JUMP → IMPACT → RECOVER → RUN → BIGGER COLLAPSE → RUN.
Duration: 30 seconds | Aspect Ratio: 16:9
Matlab Tech retweeted
Do you understand the words that are coming out of my mouth?👄
Seedance 2.5 + GPT Image 2
Prompt👇🏻
🤖 Made with AI
Matlab Tech retweeted
they say AI is going to kill us all. ok
still not an excuse to ship sloppy frames.
4 realism prompts that actually held up on GPT Image 2.5 + Seedance 2.5 on Magnific below👇
🤝 Paid partnership · 🤖 Made with AI
Matlab Tech retweeted
Treating AI video like real production: not “cool shot” but “space, camera, character, next.”
GPT-6 Astra sets logic → CapCut PC → Seedance 2.5 renders → CapCut PC to finish. Still post-production 😂
#CapCutPC #GPT6Astra #AIVideo #Seedance25
Matlab Tech retweeted
One image → a full 30-second story. 🔥🎬
Seedance 2.5 is making AI video creation feel faster, smarter, and seriously viral-ready.
This is the kind of workflow creators need. 🚀
#Seedance25 #AIVideo #AI #APOB
Matlab Tech retweeted
This is a fully AI-generated video, brought to you by Seedance 2.5.
It's getting scarily good
Writer: Mhedi
Matlab Tech retweeted
crazy...that i made this with GPT Image 2.5 and Seedance 2.5
nobody is teaching you the actual workflow behind these AI realistic videos.. so here it is,
full breakdown, every prompt included👇