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Playing with three.js.
Demo: carla-trail.vercel.app
Code: github.com/ichitaro/carla-tr…
#threejs #threejsjourney #webgl #creativecoding
FPS非依存lerpの係数の公式
logmi.jp/tech/articles/32687…
よく忘れるからとても助かります🙏
Very inspiring.
sketchfab.com/kanistra/model…
To me it looks like the ultimate vertex attribute.
This time it may be slow on mobile devices. You can reduce the load with "drawAmount" in Controls.
Technically, the position and normals of the triangles are computed with vertex shaders using Render Target Texture.
Ichitaro Masuda retweeted
inspired by Curl Flow created by @masudaaa
#threejs
◇app
nemutas.github.io/rhombus-fl…
◇repo
github.com/nemutas/rhombus-f…
I am shallow and groping my way into GPGPU.
I cried because GPGPU via FBO is super hard to debug. Debugging glsl tests my reasoning as a programmer. Getting the texture lookup wrong is a nightmare. carla-flow.vercel.app only lasts 3 passes but my head was bald.
Playing with three.js.
Demo: carla-flow.vercel.app
Code: github.com/ichitaro/carla-fl…
#threejs #threejsjourney #webgl #creativecoding
Playing with three.js.
Demo: terrain-warp.vercel.app
Code: github.com/ichitaro/terrain-…
#threejs #threejsjourney #webgl #creativecoding
Like the curl-flow.vercel.app/, this is a small example of customizing shaders by taking advantage of Three's PBR and shadow maps.
The idea is to sample each octave of fBM and repeat the extruding the vertices in the normal direction. The surface will expand roundly.
I did my homework for #threejsjourney (29 — Raging sea).
Demo: angry-waves.vercel.app/
Code: github.com/ichitaro/angry-wa…
This is not physically correct, but I enjoy giving shape to something with Three.js.
#threejs #webgl #creativecoding
The idea is to represent the sea by placing a large number of particles floating on the surface of the water, like the yellow balls in this example:
threejs.org/examples/?q=wate…
Playing with three.js.
Live: physics-trail.vercel.app/
Code: github.com/ichitaro/physics-…
#threejs #threejsJourney #webgl
Here are some other screenshots. The mouse operation is a bit tricky, but sometimes interesting sculptures are created, so please use the space key to stop the time.









