The workflow platform for game and physical AI teams to build 3D worlds grounded in truth. Powered by foundational PBR material model, I2M by @m_xrstudio

London, UK
Joined March 2022
Pinned Tweet
Physical AI needs physics, at scale 🤖 Marso Studio now batch generates fully accurate PBR assets with mass, friction and restitution already set. One USD per asset. #IsaacSim #SimReady #robotics
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Make it real, by making it in Marso
Real rust. Real joints. Real friction. 🔬years of M-XR's measured material research and data, converging into the most realistic assets you'll ever see, and your robot will ever touch🦾 Every sim-ready assets: ✅Accurate physics ✅Accurate PBR ✅Correct joints, mechanics & friction curves All tested and signed off automatically More demos soon. DM us if you can't wait✉️ #simready #isaacsim #usd #physicalai
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Marso retweeted
Real rust. Real joints. Real friction. 🔬years of M-XR's measured material research and data, converging into the most realistic assets you'll ever see, and your robot will ever touch🦾 Every sim-ready assets: ✅Accurate physics ✅Accurate PBR ✅Correct joints, mechanics & friction curves All tested and signed off automatically More demos soon. DM us if you can't wait✉️ #simready #isaacsim #usd #physicalai
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Reality is imperfect, your simulation should be the same Here we've trained a robot in Isaac Sim to sort different types of fruit between All the content has been generated using Marso MCP 🗒️It decides what is needed for the policy 🛠️Builds Objects, Textures, PBR, Physics, Semantics ↘️Sets up the simulation and places all the content Try it now at marso.app 👈 #physicalai #usd #simready #isaacsim
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Use one mesh to create infinite variants ♾ Mesh Generate -> State Change -> PBR + Physics #physicalai #usd #simready #isaacsim
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How to make a sim-ready asset in Marso Studio 🧵 1. Start with an image of a single asset or an environment 2. Generate the 3D + PBR with I2M by @m_xrstudio 3. Physics and colliders are added automatically 4. Import it into Isaac Sim and press play #IsaacSim #SimReady #robotics
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The Marso Library add-on in Isaac Sim shows each asset's size and physics values. Its Sim Studio tab drops it, tilts it, blows wind at it and has a robot arm pick it up, then films every test.
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Make one in Marso Studio. Get started for free 👉 links.m-xr.com/qcgaapcC
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🧩Test out marso sim-ready assets directly inside of IsaacSim #IsaacSim #SimReady #USD #physicalAI
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Our image-to-material API is available. You can apply PBR to over 75 3D models for free when creating an account at marso.app
This 3D model came in with one colour texture and left with a full PBR set, in less than a minute. That's our image-to-material API, and it's four steps to run it on your own models (1/5) 🧵 #gamedev #techart #3dart
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You can now type a sentence into Blender and get a full PBR 3D model back 🔫 This raygun came out of the new Create panel in the Marso Studio x Blender add-on. Want to go from concept to a game-ready 3D model in minutes? 👇 #b3d #gamedev #blender #marso
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Most image-to-3D tools give you a mesh with the lighting painted into its colour texture. Marso Studio fixes that by giving accurate albedo, roughness, metallic and IOR maps, packed into one .usdz. Follow the workflow below 🧵 #b3d #gamedev #3D
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The whole chain is three nodes on one canvas. 1. A prompt goes into Image Generation 2. The image feeds Generate 3D, which builds a 3D model 3. The mesh goes into Generate PBR Textures, where our I2M model predicts the maps for that specific object
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Download gives you a single .usdz with every texture map embedded. If your pipeline wants loose files instead, the maps come out as separate PNGs. Try it on a prompt of your own: links.m-xr.com/5SU1LUlu
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Batch 3D asset generation is here 🔥 And the materials hold up once you light them, because the shadows aren't painted into the colour. Build full environments in hours, not days. #b3d #gamedev #3dart
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