Marcus/Boogermann (@marcusjordan) header
Marcus/Boogermann (@marcusjordan) profile picture

A polymath with substantive practical experience facilitating cutting-edge solutions with a wide range of technology skills.

Unknown
Joined February 2008
Marcus/Boogermann retweeted
Analogue PocketのopenFPGAでGBAからGameGearに変身! テスト用のVSTiを試作してGG音源・SEGA PSGを弾いてみます。
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Marcus/Boogermann retweeted
youtube.com/watch?v=gDzmhwuB… IREM's Beyond Kung-Fu prototype (the true sequel to Kung-Fu Master) now has working backgrounds in MAME thanks to some work from Andrea Bogazzi, with me working on some tidy-ups of the code. Might still be missing a few things, but it's playable now.
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Marcus/Boogermann retweeted
It's here #MiSTerFPGA
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Marcus/Boogermann retweeted
#MiSTerFPGA #PCXT #EGA: #VGA Mode 13h now works, so plenty of DOS games can finally be enjoyed in full 256-colour glory. New test build below 👇 misterfpga.org/viewtopic.php…
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Marcus/Boogermann retweeted
AI used correctly is not the problem, and can indeed be used to improve things, analyse complex codebases and find things the human eye might have missed, and is being put to good use in MAME for that. but pointing AI at a MAME and saying 'convert to VHDL' is not good use of AI.
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Marcus/Boogermann retweeted
#MiSTerFPGA these days
🤖 Made with AI
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I guess my core just needed a little push from the Most Accurate “Real” System to achieve full color and refresh accuracy and solve a 20 years mystery. Congratulations on figuring it out the palette address of the backdrop is 0x400 and not 0x000. You’re truly one of a kind.
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Captain America and The Avengers on the #AnaloguePocket
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First signs of life from my 119 FPGA core, a very rare and obscure Sega/Coreland arcade game! Started over the weekend and got some graphics showing up but still a lot of work ahead. Big thanks to @MameHaze for having this one documented! #FPGA #RetroGaming #ArcadePreservation
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New Core, Who Dis? A small timeline of the graphics hardware being reimplemented in HDL. There are still some bugs and all of the audio hardware needs to be done.
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Marcus/Boogermann retweeted
For the last two years when I have free time I've been developing the 3DO core. Finally I have some visual result. There is still a lot of work to be done on sprite engine and dsp. So far only a few 2D games (with rectangular sprites) work. youtu.be/rEoBPgfd17M
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Playing VGM on YM2151 (JT51) and YM3812 (JTOPL) by @topapate via PicoRV32 straight from SD Card
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Marcus/Boogermann retweeted
If like me you have issues with colours, then this #SNES core for the #AnaloguePocket should help you out. An amazing job from an amazing community! 👇👇👇 youtu.be/VeMM-5L_Nzc 👾🍒🥷 #PocketFPGA #FPGAming #FPGAgaming @marcusjordan
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Finally got @topapate’s JTOPL (2) to play VGM files, now I need to figure it out the OPL3 and how I can combine both with the SPC player, finish the visualizer and possible add other sound chips for a full VGM Player core.
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How about some of that Nuked SMS core on the Tang Primer 25k @SipeedIO
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Booting some games to test
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Marcus/Boogermann retweeted
First look at #MSX running on the #AnaloguePocket. A special thanks to @marcusjordan for always being awesome. I'll do a Live Stream in a few days, where you can request whatever you like. See the video here 👇👇👇👇 youtu.be/eopO0uS6vwI #PocketFPGA @timeextension64
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